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- --------------------------------------------------------------------------
- MAGIC: The Gathering Card Checklist, with complete card texts, version 4.1
- --------------------------------------------------------------------------
- If you find any errors or omissions on this list, send e-mail to
- devjoe@wilma.che.utexas.edu
-
- I have added c?? rarity listings to those cards on the Chronicles list
- that Wizards of the Coast distributed. We don't know how common or rare
- each of these cards will be in Chronicles, so I used ?? on all these.
-
- This list may be distributed freely; please do so!
-
- =====> This list is for educational use only and may NOT be sold
- or used in any product or program sold for profit. <=====
-
- "This listing is composed of copyrighted material from Magic:
- The Gathering, a product of Wizards of the Coast Inc. Wizards of the
- Coast{R}, Deckmaster{tm}, Magic: The Gathering{tm}, Magic{tm},
- Arabian Nights{tm}, Antiquities{tm}, Legends{tm}, The Dark{tm},
- Fallen Empires{tm}, Ice Age{tm}, Chronicles{tm}, and Homelands{tm}
- are registered trademarks of Wizards of the Coast Inc."
-
- Where did this information come from?:
- --------------------------------------
- The following checklist was compiled using the lists available at
- the anonymous FTP site (marvin.macc.wisc.edu/ftp.itis.com), as well
- as my own cards, the changes listed in the Pocket Players' Guide and
- Duelist Magazine (Supplement, and issue #4), personal e-mail, and
- messages on the newsgroups rec.games.deckmaster (defunct) and
- rec.games.trading-cards.misc and the mtg-l mailing list.
-
- Sources/contributors include Nick Sauer, Dan Reynolds, the Snark
- (Dave Howell), Shawn Marier, Paul Waterman, Eddy J. Gurney, Chris
- Feltham, Kevin Meyer, Dylan O'Donnell, Tom Wylie, Charles Denny,
- Pat Lett, Jim Salem, Steve Snodgrass, Tom Christiansen, and many
- others. Thanks goes out to everyone who has helped verify card text
- and/or correct errors.
-
- The printing numbers for Arabian Nights are taken from the Snark's
- "card codes" release. The cards on the common sheet add to 122 cards;
- Snark hasn't corrected this, but it is believed by many that Desert
- Nomads are really a C4 rather than a C5, so they are now listed that
- way. It is possible that the one Mountain on the AN common sheet was
- intended to be a Desert Nomads, but there is no way to verify this.
-
- Mana symbols:
- -------------
- U=blUe mana, B=Black, W=White, R=Red, G=Green, 1=any 1 mana, T=tap
- In card texts, these symbols are always shown between <>, using
- only one set of <> for several mana symbols in a row.
-
- In Alpha, Beta, Unlimited, Arabian Nights, and Antiquities cards,
- the Tap symbol hadn't been invented yet, so the cards either said
- "Tap to foo..." instead of "<T>: Foo..." or, in the case of
- artifacts, indicated the tapping by using the term "Mono Artifact".
- These changes aren't noted on the individual cards because it would
- waste a lot of space in the already-long listings; all cards are
- listed using the modern language.
-
- In Revised, Legends, Dark, Fallen Empires, and the the Arena promo
- card from the Magic novel of the same name, the tap symbol is a T,
- tilted to the right, in a gray mana circle. In the Ice Age promos,
- the Mana Crypt promo card from _Final Sacrifice_, and 4th edition,
- and in Ice Age, the tap symbol is a black diamond shape with a white
- curved arrow in it.
-
- In 4th edition and Ice Age cards, the white mana symbol is now a
- sun with 8 matching, jagged-looking points. All previous editions
- (A/B/UL/RV/AN/AQ/LG/DK/FE, and the Ice Age promo cards) have the
- original, scribble-looking 12-pointed-sun white mana symbol. The
- two white Ice Age promos appear with the old mana symbol even in
- Ice Age, most likely so as not to make the promos become rare
- collectors' items, as happened with the promo BEB and Fireball.
-
- The first promos have apparently experimental designs that were
- never used for a normal release. The Nalathni Dragon has the
- same red mana symbol as other cards, but the circle behind it is
- a weird pink color. The Sewers of Estark uses a black mana symbol
- in which the eyes and nose of the skull are smaller and lower
- on the skull -- more like a real skull -- and the cracks in the
- top of the skull are smaller and farther apart.
- These two cards and Arena all have deep, dark border colors, darker
- than even beta/unlimited cards.
-
- Many Arabian Nights cards use colorless mana symbols that are
- smaller than normal, and have a background the same color as the
- card, instead of gray. These same cards have differently-colored
- backgrounds behind the colored mana symbols. Some cards exist in
- two versions, one like this and one like other cards; see below
- in Frequency Data about these cards.
-
- Frequency data:
- ---------------
- C = Common, R = Rare, U = Uncommon, X = eXtra-common (basic lands;
- X is approximately U5C9 for each land in A/B/UL/RV, and they appear
- on their own printing sheet in 4E and IA, where each is an X24 or
- X25; each artwork is an X8 in 4E and an X6 in IA, except that one
- land art in each set appears one extra time).
-
- gKLM indicates a card in the Gathering that appeared as a K in alpha,
- beta, and unlimited editions, as an L in revised, and as an M in
- 4th edition. K, L, and M may be letters from the list above, or
- a dash meaning "not present."
-
- C1, C4, U2, etc. indicate number of times card appears on the common
- or uncommon sheet of an expansion set. (n=Arabian Nights,
- q=Antiquities, l=Legends, d=Dark, f=Fallen Empires, i=Ice Age,
- c=Chronicles, p=Promotional) For example: g-RqU1 means an
- Antiquities U1, which was added to the Revised as a rare. Ice Age did
- not have any cards (other than basic land) that appeared more than
- once on its printing sheet, so Ice Age cards are just listed as iC,
- etc., with no number. Promo cards are distributed differently, so
- they've just been classified as common (Norritt), uncommon (the others)
- and rare (what Nalathni Dragon would have been if it had not been
- reprinted in Duelist AND sent to Convocation members; no Magic promo
- so far is this rare.).
-
- The fourteen Arabian Nights commons which can be found in two different
- variations (check mana circles) are so indicated in the list, along
- with the relative frequencies of the two types.
-
- Information for Chronicles and Homelands will be added when available.
- c=Chronicles and h=Homelands when these sets come out.
-
- How many cards were printed?
- ----------------------------
- These are the best estimates to my knowledge of the overall print
- runs for each set.
-
- Alpha: 2.6 million (roughly 1100 of each rare)
- Beta: 7.8 million (3200 of each rare)
- Unlimited: 40 million (16,500 of each rare)
- Revised: estimated 500 million (est. 230,000 of each rare)
- Arabian Nights: 5 million (20,700 of each U2)
- Antiquities: 15 million (31,000 of each U1)
- Legends: 35 million (19,300 of each rare)
- Dark: 65 million (134,000 of each U1)
- Fallen Empires: 350-400 million (720,000 to 830,000 of each U1)
-
- From these numbers a bit of anaylsis can be performed to determine
- the actual number of each card printed. Cards are printed on sheets
- of 121 cards, with all cards on the same sheet being printed in equal
- quantities EXCEPT that (so far, only in expansion sets) some cards
- appear more than once on their sheet, so are twice or three times or
- however many times as common as other cards. In AN/AQ/DK/FE there
- were just two sheets, uncommon and common, printed in a 1 to 3 ratio
- (just like the cards in the packs). Legends had rare, uncommon, and
- common sheets printed in a 1:3:11 ratio. So divide any of the above
- numbers by 121 to find the total number of sheets printed, and divide
- that by 4 to get the number of uncommon sheets for any of the small
- expansions or by 15 to get the number of rare sheets of Legends.
-
- The Gathering sets are more difficult since there were both boosters
- and starter decks so we don't know the exact ratio. In Alpha and
- Beta WotC said they split the print run about evenly between starters
- and boosters; this is probably still true for Unlimited. This gives
- (using a starter and 4 boosters as a basis) a ratio of 6:25:89, or
- approximately 1:4:15. In revised it is likely the ratio was shifted
- more towards boosters, so if we use a starter and 8 boosters as the
- basis we get 10:37:133 or 1:3.7:13.3 -- uncommons are slightly more
- common than before, and rares are also more common, by a larger
- degree than uncommons -- now 1/18 of the cards are rares rather than
- 1/20 in A/B/UL. It's actually more than that since a lot of late-run
- starter decks were packed with 3 rares and 12 uncommons instead of
- the usual 2 and 13. If we estimate 1/5 of all the revised starter
- decks were like this, then we have 4 normal starters, 1 3-rare
- starter, and 40 boosters for a 51:184:665 ratio or 1:3.6:13. 4th
- edition rares and uncommons will be even more common compared to
- the uncommons and commons -- starters are 3:9:26:22 (22 land) and
- boosters are 1:3:11 so the overall ratio will be something like
- 1:3:10.4:2. For Ice Age, this means that there are 2x6=12 of each
- snow-covered basic land for each rare, making them only slightly
- more common than regular commons.
-
- Promotional Cards:
- ------------------
- In 1995 and late 1994, quite a few promotional Magic cards became
- available. Some of these are unique cards that will likely only
- be available through a special offer, while others were printed in
- 4th edition or Ice Age. The 4th edition promos differ from the
- actual cards in the copyright line only; the promos say 1994 but
- the actual cards say 1995. The Ice Age promos say 1995, and are
- identical to the real cards, even including the old white mana
- symbol on the white cards, although some people claimed that the
- promos and the regular cards felt different.
-
- Altogether, the promos are:
- 13 Ice Age cards (snowflake expansion icon)
- 2 4th edition cards (no icon)
- 5 cards from the novels (pen icon)
- 1 DragonCon card (dragon icon)
-
- The DragonCon card also appeared in Duelist #3 and three were
- packed with each copy of Duelist Companion #4. Along with Duelist
- Companion #8, each Convocation member received a packet of 20 of
- these cards -- Giant Badger, Sewers of Estark, 11 of the Ice Age
- cards, and duplicates of 7 Ice Age cards. In Companion #9, the
- two 4th edition previews and Gorilla Pack were included. Fylgja
- was the only Ice Age promo not mailed to Convocation members.
-
- Marc Schmalz (Sparky!!) said that there were a total of 4 million
- Ice Age promo cards distributed.
-
- There may be other promotional cards distributed later with other
- products.
-
- 4th edition test print
- ----------------------
- There was apparently a printing of cards in late summer 1994 which
- was intended to be 4th edition (back when it was going to be
- released in September 1994) which had borders and colors similar to
- (but not identical to) the now-released 4th edition. This was known
- to have the following features:
- * misprinted Hurricane with BLUE borders
- * correctly printed Serendib Efreet
- * 1994 copyright date, probably like Legends and Dark copyrights
-
- Tom Wylie just said this was a test print, and the cards were
- intended to be destroyed, but some were released accidentally.
-
- However (according to Eric Aldrich) at ConQuest in November, Richard
- Garfield spoke about this printing; this was intended to be the real
- 4th edition. Due to typos and other errors, like the Hurricane, the
- printing was stopped and 120 million cards were destroyed -- but
- apparently not all of them. This was probably part of the reason for
- the shortage of Revised cards that occurred in December 1994 --
- almost two months of printing (at that time) was wasted.
-
- I will not attempt to note the changes for these cards on my list
- unless somebody who has a bunch of the cards makes a spoiler list
- for the ones he has; as far as anyone knows, these cards are
- extremely scarce; possibly only one or a few sheets of the cards
- escaped, but considering the above it probably includes at least one
- sheet of uncommons and one of rares. Even if such a list comes out,
- it will probably be best to leave it as a separate list, since it's
- not of general interest to Magic players. If anybody reading this
- DOES have some of these cards, I'd like to hear about it; if
- possible, send a list of what you have, or maybe just a list of
- anything unusual (like misprints or cards not in the regular Revised
- edition).
-
- Foreign language editions:
- --------------------------
- Several printings of Magic in languages other than English have
- been released. I will try to list these here, but lists containing
- full text will be left to others. Some of this information may be
- inaccurate or incomplete.
-
- Italian Revised, limited edition
- Italian Revised, unlimited edition
- Italian Dark
- Italian Legends (has this been released yet? It is only being
- produced due to some really old contract WotC regrets making
- with Stratelibri.)
- German Revised, limited edition <--(were there ever white border
- French Revised, limited edition <-- prints of these cards?)
- Spanish 4th edition, limited edition (coming soon)
- Italian, German, French "Renaissance" sets -- short runs of limited
- edition cards of the 122 cards being added in to 4th edition.
- You may remember that WotC said they would never release a white
- bordered card without making a black bordered print first. Well
- this is it for the cards being added to 4th edition in these sets!
- I wonder if the Italian edition includes Dark and Legends cards.
- These include the original expansion set logos.
- Italian, German, French, Spanish 4th edition, unlimited edition
- (coming soon)
- Japanese 4th edition? (planned?)
-
- Multiple artworks:
- ------------------
- Each card with multiple artworks is only listed once.
-
- There are 3 different artworks for each basic land in B/UL/RV/4E.
- The 3rd artwork for each land was added in the beta printing; the
- alpha printing only had 2 artworks for each basic land.
-
- A Mountain (using one of the existing mountain artworks) appears
- in the Arabian Nights expansion set.
-
- Basic lands appear in Ice Age, with new art (3 different pictures
- for each land) and there is a 4th artwork for each basic land that
- is used exclusively for the "Snow-covered" lands. The 4 Plains
- artworks from Ice Age form one long picture if placed side by side.
-
- Alpha, Beta, and Unlimited lands had "Tap to add..." instead of
- "T: Add...".
-
- Most of the lands in Antiquities have 4 different versions of the
- artwork. A couple had cards on both the common and uncommon sheets,
- and thus have weird frequencies like qU3C1. The individual rarity
- of each artwork is noted for each card. These two cards were both
- added into 4th edition; an uncommon artwork was chosen for each;
- the art chosen is also listed.
-
- The C3 and C4 commons in Fallen Empires are actually 3 or 4 C1's
- with the same name and abilities but different art, and different
- flavor text if there is any.
-
- The artwork for Plateau changed in the revised edition, supposedly
- because Wizards of the Coast lost the original computer file and
- the original art itself could not be found or had been damaged.
-
- The artwork for Unholy Strength changed in 4th edition -- the
- burning pentagram in the background was removed.
-
- Sparky, the netrep for rec.games.trading-cards.magic.misc (Marc
- Schmalz), has stated that some commons in Homelands would have two
- different artworks for the same card.
-
- Changes in text for 4th edition, revised edition, and ERRATA:
- -------------------------------------------------------------
- The latest version of the text appears first. "Latest" refers to
- 4th edition first, then FE, DK, LG, RV, AQ, UL, AN, Beta, Alpha in
- that order. Earlier text (or just differences) follows, in {}.
- Errata, in card text, or in other parts of the card like casting
- cost, wrong artist, etc., follows the text changes.
-
- The global ERRATA that Mono Artifacts have <T> added to their
- activation costs is not listed, but just corrected within the text,
- and similarly any change that just changes "tap to" to a tap symbol
- is not noted, but any irregularities (see Nevinyrral's Disk and
- Bottle of Suleiman) are noted.
-
- General changes on most cards in Revised:
- -----------------------------------------
- All Mono-Artifact, Poly-Artifact, and Continuous-Artifact cards
- from the A/B/UL/AN/AQ printings are just Artifact in Revised, and
- Mono-Artifacts now have <T> in the activation cost. Any other card
- with <T> in the activation cost formerly required tapping, and
- unless otherwise stated, "<T>: Foo." was formerly "Tap to foo."
- All Mono, Poly, and Continuous artifacts are just listed as
- "Artifact" on this list, and a tap symbol is listed on Mono
- Artifacts, even if no printing of the card thus far actually has
- the symbol, since there is errata to put it there anyway.
- [Bottle of Suleiman is an exception to this.]
-
- In most places, the following changes were made to revised cards:
- -----------------------------------------------------------------
- 1. "May be played as an interrupt" was changed to "is played as an
- interrupt"; wherever the special abilities of permanents are
- referred to as "taps", this was changed to "abilities"
- 2. "Discard", when referring to permanents, was changed to "destroy"
- 3. Events which occur "each upkeep" now specify one player's upkeep
- 4. Cards which change land types say they create "basic" land types
- 5. "Until end of turn" was removed from <cost>:+X/+Y abilities
- (since it's in the rulebook)
- 6. X is changed to * except when referring to a variable in casting
- cost
- 7. "Destroyed without possibility of regeneration" is now "buried"
- 8. Some [un]helpful reminders were removed; new ones were added to
- other cards. Go figure.
- 9. "Restricted" creature enchantments were rewritten, generally
- allowing them to be cast (with no effect) on inapplicable
- creatures.
- 10. Untap costs are paid during upkeep rather than the untap phase.
- 11. Douglas Shuler's name was spelled correctly (of the pre-revised
- cards, only the beta and unlimited Icy Manipulator has it
- correct; Duelist #4 messed this up, saying on most cards that
- only the alpha has the error).
-
- General changes on most cards in 4th edition:
- ---------------------------------------------
- Again they tried to standardize the wording of the cards; this time
- they established templates for various kinds of effects. Almost
- every card with any text beyond simple abilities like Flying or
- First Strike or "counts as a wall" was changed somehow. The new
- templates tend to be more precise, but sometimes more difficult to
- understand, especially for new players. An effort was made to
- convert old passive voice text to active voice. Sometimes this
- sounds weird because a command form was chosen like "Tap X target
- creatures" instead of the more natural sounding "Word of Binding
- taps X target creatures".
-
- In general, the following changes were made to 4th edition cards:
- -----------------------------------------------------------------
- 1. Most effects that target now use the word explicitly, and try
- to use "that thing" when needed to refer to the same target again.
- 2. "This ability is played as an interrupt" changed to "Play this
- ability as an interrupt."
- 3. "Until end of turn" was added back to <cost>:+X/+Y abilities
- (where removed in revised, and finally added to Frozen Shade.)
- 4. "<foo>: Regenerates" now says "<foo>: Regenerate"
- 5. Some [un]helpful reminders were removed; new ones were added to
- other cards, just like in revised. Go figure. In at least one
- case, the text of a card was returned to its pre-revised form
- exactly.
- 6. Untap costs are written uniformly as "<foo>: Untap (self). Use
- this ability only during your upkeep." Also, text like "doesn't
- untap normally in untap phase" dropped the "normally".
- 7. Effects that occur when a permanent enters play now say that's
- when they happen. Many old cards (see the Clockworks' adding
- counters text) simply stated this without saying when, and it
- was implied.
- 8. Most counters are now named specifically, except for +X/+Y
- counters; abilities which use those counters (Tetravus,
- Triskelion) refer to "these counters".
- 9. Effects now last as long as some permanent "remains" tapped,
- rather than "is" tapped. This was already written this way on
- some cards.
- 10. "This card deals damage" rather than "does damage".
- 11. The somewhat confusing "or" wordings on Strip Mine and Mishra's
- Factory were split into separate abilities.
- 12. Things that do damage now say "any target player or creature"
- instead of just "any target".
- 13. Many cards were rewritten in the "do this to do that" form if
- that was intended. Errata was also issued for a couple old cards,
- because the rules about this changed also. See Eater of the Dead.
- 14. Enchantments that talk about the card they enchant use the form
- "target foo This Card enchants" where foo is the type of
- Enchantment it is. This was only applied in activated effects.
- See Regeneration vs. Fear.
- 15. "Your foo" was often changed to "foo you control", and similarly
- "his or her foo" is "foo he or she controls".
- 16. "In play" was dropped from a lot of texts where it was obvious.
- 17. "Bands" and "Banding" were unified as "Banding".
- 18. That awful "a player" is now "each player", except on Winter Orb
- which was reworded negatively (see #21). Unfortunately, it has
- shown up in new places where it means "any player" (see Mana Flare,
- which _should_ have been worded in parallel with Manabarbs).
- 19. Curiously enough, many cards that used to define the *'s in their
- power and toughness now just define the power and toughness. This
- is particularly confusing on the Shapeshifter.
- 20. Things that affected "non-foo things" now affect "things without
- foo"; in many places the similar change was made to positive cards,
- i.e., "foo things" is now "things with foo". The way flying
- creatures are referenced looks really weird.
- 21. Cards that restrict what can be untapped (Meekstone, Winter Orb)
- were reworded negatively: "No player may untap..."
- 22. All the basilisk-alikes (Thicket Basilisk, Cockatrice, Battering
- Ram, Abomination, Venom) were worded uniformly.
- 23. "May not" was changed to "cannot" where that is the meaning.
- 24. References to "points" of damage or mana were removed.
-
- In Ice Age, some of the templates had already been changed. The most
- notable change was that enchantments that the "Do X to target Y that
- This Card enchants" became "When This Card comes into play, choose
- target Y. ... Do X to Y that This Card enchants." These have already
- been errataed to remove everything before "choose", which makes them
- target as normally expected.
-
- Finally, the list!
-
- Black Abomination g--UlU1 3BB
- Summon Abomination 2/6
- At the end of combat, destroy all green and white creatures blocking
- or blocked by Abomination.
- {LG text: "All green or white creatures blocking or blocked by Abomination
- are destroyed at the end of combat."}
- Black Abyssal Specter iU 2BB
- Summon Specter 2/3, Flying
- Whenever Abyssal Specter damages any player, that player
- chooses and discards a card from his or her hand. Ignore this ability
- if the player has no cards in hand.
- Black All Hallow's Eve lR1 2BB
- Sorcery
- Put two counters on this card. Remove a counter during your upkeep.
- When you remove the last counter from All Hallow's Eve, all players
- take all creatures from their graveyards and put them directly into play.
- Treat these creatures as though they were just summoned. You choose what
- order they come into play.
- {ERRATA: should be an Enchantment.}
- Black Animate Dead gUUU 1B
- Enchant Dead Creature
- Take target creature from any graveyard and put it directly into play
- under your control with -1/-0. Treat this creature as though it were
- just summoned. If Animate Dead is removed, bury the creature in its
- owner's graveyard.
- {RV text: "Any creature in any graveyard comes into play on your side
- with -1 to its original power. At end of game, or if this enchantment
- is discarded without removing target creature from play, target creature
- is returned to its owner's graveyard. Target creature may be killed as
- normal." A/B/UL: like RV, but "either player's" instead of "any", 2nd
- sentence began "If this enchantment is removed, or at end of game, target"}
- Black Armor Thrull fC4 2B
- Summon Thrull 1/3
- <T>: Sacrifice Armor Thrull to put a +1/+2 counter on a target
- creature.
- Black Artifact Possession qC4 2B
- Enchant Artifact
- Artifact Possession does 2 damage to target artifact's controller each
- time target artifact is tapped or its activation cost is paid. Has
- no effect if cast on a continuous artifact.
- Black Ashen Ghoul iU 3B
- Summon Ghoul 3/1
- Ashen Ghoul can attack the turn it comes into play.
- <B>: Return Ashen Ghoul to play under your control. Use this ability
- only at the end of your upkeep and only if Ashen Ghoul is in your
- graveyard with at least three creature cards above it.
- Black Ashes to Ashes g--UdC3 1BB
- Sorcery
- Ashes to Ashes removes two target non-artifact creatures from the game
- and deals 5 damage to you.
- {DK: "does" instead of "deals"}
- Black Bad Moon gRRR 1B
- Enchantment
- All black creatures get +1/+1.
- {A/B/UL/RV: "gain" instead of "get".}
- Black Banshee dU2c?? 2BB
- Summon Banshee 0/1
- <XT>: Banshee does X damage--half (rounded up) to you and half
- (rounded down) to any one target.
- Black Basal Thrull fC4 BB
- Summon Thrull 1/2
- <T>: Sacrifice Basal Thrull to add <BB> to your mana pool. Play this
- ability as an interrupt.
- Black Black Knight gUUU BB
- Summon Knight 2/2, Protection from white, first strike
- Black Blight g--UlU1 BB
- Enchant Land
- If target land becomes tapped, destroy it at end of turn.
- {LG: "... it is destroyed at the end of the turn."}
- Black Bog Imp g--CdC3 1B
- Summon Imp 1/1, Flying
- Black Bog Rats dC3c?? B
- Summon Rats 1/1
- Cannot be blocked by walls.
- Black Bog Wraith gUUU 3B
- Summon Wraith 3/3, Swampwalk
- Black Breeding Pit fU3 3B
- Enchantment
- During your upkeep, pay <BB> or bury Breeding Pit. At the end of your
- turn, put a Thrull token into play. Treat this token as a 0/1 black
- creature.
- Black Brine Shaman iC 1B
- Summon Cleric 1/1
- <T>: Sacrifice a creature to give target creature +2/+2 until end
- of turn. <1UU>: Sacrifice a creature to counter target summon spell.
- {ERRATA: play the second ability as an interrupt}
- Black Burnt Offering iC B
- Interrupt
- Sacrifice a creature to add that creature's casting cost in any
- combination of red and/or black mana to your mana pool.
- Black Carrion Ants g--UlR1 2BB
- Summon Ants 0/1
- <1>: +1/+1 until end of turn.
- Black Chains of Mephistopheles lR1 1B
- Enchantment
- Every time a player draws a card, that player must first discard a
- card from his or her hand. If there are no cards in player's hand,
- take top card from library and place it in the graveyard instead of
- drawing. This enchantment does not apply to the first card drawn by
- a player during the draw phase.
- Black Cloak of Confusion iC 1B
- Enchant Creature
- If target creature you control attacks and is not blocked, you may choose
- to have it deal no damage to defending player this turn. If you do so,
- that player discards a card at random from his or her hand. Ignore this
- ability if that player has no cards in hand.
- Black Contract from Below gRR- B
- Sorcery
- Discard your current hand and draw eight new cards, adding the first
- drawn to your ante. Remove this card from your deck before playing if
- you are not playing for ante.
- {A/B/UL: Misspelled Shuler}
- Black Cosmic Horror g--RlR1 3BBB
- Summon Horror 7/7, First strike
- During your upkeep, pay <3BBB> or destroy Cosmic Horror. If you destroy
- Cosmic Horror in this way, it deals 7 damage to you.
- {LG text: "Pay <3BBB> during your upkeep or Cosmic Horror does 7 damage
- to you and is destroyed."
- ERRATA to 4E version: the second part of the penalty for not paying
- upkeep always occurs if upkeep was not paid, and is not triggered upon
- successfully destroying Cosmic Horror.}
- Black Cuombajj Witches nC4c?? BB
- Summon Witches 1/3
- Tap to do 1 damage to any target; opponent may also do 1 damage to
- any target. You choose your target before opponent does, but damage
- is inflicted simultaneously.
- Black Curse Artifact dU2 2BB
- Enchant Artifact
- During his or her upkeep, controller of target artifact may choose to
- bury target artifact. If controller chooses not to bury target artifact,
- Curse Artifact does 2 damage to him or her.
- Black Cursed Land gUUU 2BB
- Enchant Land
- Cursed Land deals 1 damage to target land's controller during his or her
- upkeep.
- {A/B/UL/RV: "does" instead of "deals". A/B/UL: "each" instead of
- "his or her".}
- Black Cyclopean Mummy g--ClC2 1B
- Summon Mummy 2/1
- If Mummy is put into the graveyard from play, remove it from the game.
- {LG: "placed in" instead of "put into".}
- Black Dance of the Dead iU 1B
- Enchant Dead Creature
- Take target creature from any graveyard and put it directly into play
- under your control, tapped, with +1/+1. Treat that creature as though it
- were just summoned. The creature does not untap during its controller's
- untap phase. At the end of his or her upkeep, its controller may pay an
- additional <1B> to untap it. If Dance of the Dead is removed, bury the
- creature in its owner's graveyard.
- Black Dark Banishing iC 2B
- Instant
- Bury target non-black creature.
- Black Dark Ritual gCCCiC B
- Interrupt
- Add <BBB> to your mana pool.
- {A/B/UL: "Add 3 black mana to your mana pool."}
- Black Darkness lC1 B
- Instant
- Creatures attack and block as normal, but none deal any damage. All
- attacking creatures are still tapped. Play any time before attack
- damage is assigned.
- Black Darkpact gRR- BBB
- Sorcery
- Swap top card of your library with either card of the ante; this swap
- is permanent. You must have a card in your library to cast this spell.
- Remove this card from your deck before playing if you are not playing
- for ante.
- {A/B/UL: "Without looking at it first, swap..."}
- Black Deathgrip gUUU BB
- Enchantment
- <BB>: Counter target green spell. Play this ability as an interrupt.
- {RV: "<BB>: Counter a green spell as it is being cast. This ability
- is played as an interrupt, and does not affect green cards already in
- play." A/B/UL: like RV, but "Destroy" instead of "Counter", "action
- may be" instead of "ability is".}
- Black Deathlace gRRR B
- Interrupt
- Change the color of target spell or target permanent to black. Costs
- to cast, tap, maintain, or use a special ability of target remain
- unchanged.
- {A/B/UL/RV text: "Changes the color of one card either being played or
- already in play to black. Cost to cast, tap, maintain, or use a
- special ability of target card remains entirely unchanged."}
- Black Demonic Attorney gRR- 1BB
- Sorcery
- If opponent doesn't concede the game immediately, each player must ante
- an additional card from the top of his or her library. Remove this card
- from your deck before playing if you are not playing for ante.
- Black Demonic Consultation iU B
- Instant
- Name a card. Remove the top six cards of your library from the game and
- reveal the next card to all players. If it is the card named, put it
- into your hand. If not, remove that card from the game and continue
- revealing the top card of your library and removing it from the game
- until the named card appears.
- Black Demonic Hordes gRR- 3BBB
- Summon Demons 5/5
- <T>: Destroy 1 land. Pay <BBB> during your upkeep or the Hordes
- become tapped and you lose a land of opponent's choice.
- {Alpha: Letters BBB used instead of black mana symbols.}
- Black Demonic Torment lU1 2B
- Enchant Creature
- Target creature deals no damage during combat. Creature cannot attack.
- Black Demonic Tutor gUU- 1B
- Sorcery
- Search your library for one card and take it into your hand.
- Reshuffle your library afterwards.
- {A/B/UL: "You may search...", and Misspelled Shuler}
- Black Derelor fU1 3B
- Summon Thrull 4/4
- Your black spells cost an additional <B> to cast.
- Black Drain Life gCCC 1B
- Sorcery
- Drain Life deals 1 damage to a target creature or player for each <B>
- you pay in addition to the casting cost. You then gain 1 life for
- each 1 damage dealt. You cannot gain more life than the toughness of
- the creature or the total life of the player Drain Life damages.
- {RV text: "Drain Life does 1 damage to a single target for each <B>
- spent in addition to the casting cost. Caster gains 1 life for each
- damage inflicted. If you drain life from a creature, you cannot gain
- more life than the creature's current toughness." A/B/UL: like RV, but
- no "current", and Misspelled Shuler. Alpha: letter B appears in place
- of black mana symbol. A/B/UL/RV ERRATA: add "If you drain life from a
- player, you cannot gain more life than that player's life total."}
- Black Dread Wight iR 3BB
- Summon Wight 3/4
- At end of combat, put a paralyzation counter on any creature
- blocking or blocked by Dread Wight and tap that creature. As long as the
- creature has a paralyzation counter on it, it does not untap during its
- controller's untap phase. As a non-interrupt fast effect, the creature's
- controller may pay <4> to remove a paralyzation counter.
- Black Drift of the Dead iU 3B
- Summon Wall */*
- Drift of the Dead has power and toughness each equal to the number
- of snow-covered lands you control.
- Black Drudge Skeletons gCCC 1B
- Summon Skeletons 1/1, <B>: Regenerate
- {A/B/UL/RV: "<B>: Regenerates"}
- Black Eater of the Dead dU2 4B
- Summon Eater 3/4
- <0>: Take one creature from any graveyard and remove it from the game.
- Untap Eater of the Dead.
- {ERRATA for 4E rules: "0: Untap Eater of the Dead to remove target
- creature in the graveyard from the game."}
- Black Ebon Praetor fU1 4BB
- Summon Avatar 5/5, Trample, first strike
- During your upkeep, put a -2/-2 counter on Ebon Praetor. You may
- sacrifice a creature during your upkeep to remove a -2/-2 counter from
- Ebon Praetor. If the creature sacrificed was a Thrull, also put a +1/+0
- counter on Ebon Praetor. Only one creature may be sacrificed in this
- manner each turn.
- Black El-Hajjaj g-RRnU2 1BB
- Summon El-Hajjaj 1/1
- Gain 1 life for every 1 damage El-Hajjaj deals. You cannot gain
- more life in this way than the toughness of the creature or the total
- life of the player that El-Hajjaj damages.
- {AN/RV text: "You gain 1 life for every point of damage El-Hajjaj inflicts."}
- Black Erg Raiders g-CCnC5 1B
- Summon Raiders 2/3
- If you do not attack with Erg Raiders during your turn, it deals 2
- damage to you at end of turn. Erg Raiders deals no damage to you the
- turn it comes into play on your side.
- {RV: text "If you do not attack with Raiders, they do 2 damage to you at
- end of turn. Raiders do no damage to you during the turn in which they
- are summoned." AN: like RV, but "were" instead of "are". The AN card
- appears as two different versions, one with smaller, darker mana circles
- than normal; this version is a C3 and the usual-looking one is C2.}
- Black Evil Eye of Orms-by-Gore lU1 4B
- Summon Evil Eye 3/6
- None of your creatures can attack except for Evil Eyes. Evil Eye
- can only be blocked by walls.
- Black Evil Presence gUUU B
- Enchant Land
- Target land becomes a basic swamp.
- {A/B/UL/RV: "is now" instead of "becomes". A/B/UL: no "basic"}
- Black Fallen Angel lU1c?? 3BB
- Summon Angel 3/3, Flying
- Sacrifice a creature to give Fallen Angel +2/+1 until end of turn.
- Black Fear gCCCiC BB
- Enchant Creature
- Target creature cannot be blocked except by artifact creatures or black
- creatures.
- {4E: "... except by black creatures and artifact creatures."
- RV: like 4E, "by any creatures except" instead of "except by"
- A/B/UL: "by any creatures other than" instead of "except by"; "black"
- and "artifact" are switched.}
- Black Flow of Maggots iR 2B
- Summon Insects 2/2, Cumulative Upkeep: <1>
- Cannot be blocked by non-wall creatures.
- Black Foul Familiar iC 2B
- Summon Spirit 3/1
- Cannot be declared as a blocking creature. <B>: Pay 1 life to return
- Foul Familiar to owner's hand. Effects that prevent or redirect damage
- cannot be used to counter this loss of life.
- Black Frankenstein's Monster dU1 XBB
- Summon Monster 0/1
- When Frankenstein's Monster is brought into play, if you do not take
- X creatures from your graveyard and remove them from the game,
- Frankenstein's Monster is countered. For each creature removed from
- your graveyard in this way, you may choose to give Frankenstein's
- Monster a permanent +2/+0, +1/+1, or +0/+2.
- Black Frozen Shade gCCC 2B
- Summon Shade 0/1
- <B>: +1/+1 until end of turn.
- {A/B/UL/RV: no "until end of turn". A/B/UL: Misspelled Shuler}
- Black Gangrenous Zombies iC 1BB
- Summon Zombies 2/2
- <T>: Sacrifice Gangrenous Zombies to have it deal 1 damage to each
- creature and player. If you control any snow-covered swamps, Gangrenous
- Zombies instead deals 2 damage to each creature and player.
- Black Gate to Phyrexia qU3 BB
- Enchantment
- Sacrifice one of your creatures during your upkeep to destroy any
- one artifact. You may not sacrifice a creature that is already on
- its way to the graveyard.
- Black Gaze of Pain pUiC 1B
- Sorcery
- For each creature you control that attacks and is not blocked, you may
- choose to have it deal no damage to defending player this turn. If you
- do so, it instead deals damage equal to its power to any target creature.
- {Ice Age promo. Distributed with volume 6, #2 of Non-sports update,
- and with Duelist Companion #8.}
- Black Ghosts of the Damned lC2 1BB
- Summon Ghosts 0/2
- <T>: Target creature gets -1/-0 until end of turn.
- Black Giant Slug lC2c?? 1B
- Summon Slug 1/1
- <5>: During controller's next upkeep Giant Slug gains landwalk
- ability of controller's choice until end of turn. The type of landwalk
- chosen must correspond with one of the five basic land types.
- Black Gloom gUUU 2B
- Enchantment
- White spells cost an additional <3> to cast. White enchantments with
- activation costs require an additional <3> to use.
- {RV: "3 more mana" instead of "an additional <3>" both places it appears.
- A/B/UL like RV, but 2nd sentence: "Circles of Protection cost 3 more mana
- to use."}
- Black Glyph of Doom lC2 B
- Instant
- All creatures blocked by target wall are destroyed at the end of combat.
- Black Grave Robbers dU1 1BB
- Summon Robbers 1/1
- <BT>: Take one artifact from any graveyard and remove it from the
- game. Gain 2 life.
- Black Gravebind iR B
- Instant
- Target creature cannot regenerate this turn. Draw a card at the beginning
- of the next turn's upkeep.
- Black Greed g--RlR1 3B
- Enchantment
- <B>: Pay 2 life to draw a card. Effects that prevent or redirect damage
- cannot be used to counter this loss of life.
- {LG: 1st sentence "<B>: Draw a card and lose 2 life.", "may not" instead
- of "cannot". ERRATA: the LG version's first sentence should read like the
- 4E version.}
- Black Guardian Beast nU2 3B
- Summon Guardian 2/4
- As long as guardian Beast is untapped, your non-creature
- artifacts cannot be further enchanted, destroyed, or taken under
- someone else's control. If something occurs that would destroy the
- Guardian Beast and artifacts simultaneously, the Guardian Beast is
- destroyed but your artifacts are not. If an artifact is enchanted
- or stolen while Guardian Beast is tapped, it remains so when Guardian
- Beast becomes untapped.
- Black Hasran Ogress nC5c?? BB
- Summon Ogre 3/2
- Unless you pay <2> each time Hasran Ogress attacks, Hasran Ogress
- does 3 damage to you.
- {The AN card appears as two different versions, one with smaller,
- darker mana circles than normal; both versions are C2.}
- Black Haunting Wind qU3 3B
- Enchantment
- Each time an artifact in play is tapped or its activation cost is
- paid, Haunting Wind does 1 damage to that artifact's controller. Is
- not triggered by continuous artifacts.
- Black Headless Horseman lC1 2B
- Summon Horseman 2/2
- Black Hecatomb iR 1BB
- Enchantment
- When Hecatomb comes into play, sacrifice four creatures.
- <0>: Tap target swamp you control to have Hecatomb deal 1 damage to target
- creature or player.
- {ERRATA: add to 1st sentence "... or bury Hecatomb."}
- Black Hell Swarm lC1 B
- Instant
- All creatures get -1/-0 until end of turn.
- Black Hell's Caretaker lR1c?? 3B
- Summon Hell's Caretaker 1/1
- <T>: During your upkeep sacrifice a creature and take a creature
- from your graveyard and put it directly into play. Treat this creature
- as though it were just summoned.
- Black Hellfire lR1 2BBB
- Sorcery
- All non-black creatures are destroyed. Hellfire does X + 3 damage
- to you; X is the number of creatures placed in the graveyard.
- Black Hoar Shade iC 3B
- Summon Shade 1/2
- <B>: +1/+1 until end of turn
- Black Horror of Horrors lU1 3BB
- Enchantment
- Allows caster to sacrifice a swamp to regenerate a target black creature.
- Black Howl from Beyond gCCCiC XB
- Instant
- Target creature gets +X/+0 until end of turn.
- {A/B/UL/RV: "gains" instead of "gets".}
- Black Hyalopterous Lemure iU 4B
- Summon Lemure 4/3
- <0>: Flying and -1/-0 until end of turn
- Black Hymn to Tourach fC4 BB
- Sorcery
- Target player discards two cards at random from his or her hand. If
- target player does not have enough cards, his or her entire hand is
- discarded.
- Black Hypnotic Specter gUUU 1BB
- Summon Specter 2/2, Flying
- An opponent damaged by Specter discards a card at random
- from his or her hand. Ignore this effect if opponent has no cards in hand.
- {A/B/UL/RV: "must discard" instead of "discards", "left" before "in hand".
- A/B/UL: Misspelled Shuler}
- Black Icequake iU 1BB
- Sorcery
- Destroy target land. If that land is a snow-covered land, Icequake
- deals 1 damage to the land's controller.
- Black Imprison lR1 B
- Enchant Creature
- Pay <1> each time target creature attempts to attack, block, or tap.
- That action is prevented and the creature becomes tapped. Destroy
- enchantment if mana is not paid.
- {ERRATA: Gray circle for mana symbol is one line too high.}
- Black Infernal Darkness iR 2BB
- Enchantment Cumulative Upkeep: <B> and 1 life
- All mana-producing lands produce <B> instead of their normal mana.
- Black Infernal Denizen iR 7B
- Summon Infernal Denizen 5/7
- During your upkeep, sacrifice two swamps. If you cannot, tap Infernal
- Denizen, and target opponent may gain control of target creature of his or
- her choice you control. The opponent loses control of that creature if
- Infernal Denizen leaves play.
- <T>: Gain control of target creature. Lose control of that creature if
- Infernal Denizen leaves play.
- Black Infernal Medusa lU1 3BB
- Summon Medusa 2/4
- All non-wall creatures blocking Medusa are destroyed at the end of
- combat, as are all creatures blocked by Medusa.
- Black Initiates of the Ebon Hand fC3 B
- Summon Clerics 1/1
- <1>: Add <B> to your mana pool. Play this ability as an interrupt. If
- more than <3> is spent in this way during one turn, bury Initiates of the
- Ebon Hand at end of turn.
- Black Inquisition dC3 2B
- Sorcery
- Look at target player's hand. Inquisition does 1 damage to target
- player for each white card in his or her hand.
- Black Jovial Evil lR1 2B
- Sorcery
- Jovial Evil does 2 damage to opponent for each white creature he or
- she controls.
- Black Junun Efreet g--UnU2 1BB
- Summon Efreet 3/3, Flying
- During your upkeep, pay <BB> or bury Junun Efreet.
- {AN text: "You must pay <BB> during your upkeep or Junun Efreet is
- destroyed and may not regenerate."}
- Black Juzam Djinn nU2 2BB
- Summon Djinn 5/5
- Juzam Djinn does 1 damage to you during your upkeep.
- Black Khabal Ghoul nU3 2B
- Summon Ghoul 1/1
- At the end of each turn, put a +1/+1 counter on Khabal Ghoul for
- each other creature that died during the turn and was not regenerated.
- Black Kjeldoran Dead iC B
- Summon Dead 3/1, <B>: Regenerate
- When Kjeldoran Dead comes into play, sacrifice a creature.
- {Note: this card has the special ability at the end of the text.}
- Black Knight of Stromgald iU BB
- Summon Knight 2/1, Protection from white
- <BB>: +1/+0 until end of turn <B>: First strike until end of turn
- Black Krovikan Elementalist iU BB
- Summon Wizard 1/1
- <2R>: Target creature gets +1/+0 until end of turn.
- <UU>: Target creature you control gains flying until end of turn. At
- end of turn, bury that creature.
- Black Krovikan Fetish iC 2B
- Enchant Creature
- Draw a card at the beginning of the upkeep of the turn after Krovikan
- Fetish comes into play. Target creature gets +1/+1.
- Black Krovikan Vampire iU 3BB
- Summon Vampire 3/3
- At the end of a turn in which any creature is damaged by Krovikan
- Vampire and put into any graveyard, put that creature directly into
- play under your control. Treat the creature as though it were just
- summoned. If you lose control of Krovikan Vampire or Krovikan Vampire
- leaves play, bury the creature.
- Black Legions of Lim-Dul iC 1BB
- Summon Zombies 2/3, Snow-covered swampwalk
- Black Leshrac's Rite iU B
- Enchant Creature
- Target creature gains swampwalk.
- Black Leshrac's Sigil iU BB
- Enchantment
- <BB>: When any opponent successfully casts a green spell, look at that
- player's hand and choose a card; he or she then discards that card. Use
- this ability only once each time a green spell is cast. <BB>: Return
- Leshrac's Sigil to owner's hand.
- Black Lesser Werewolf lU1 3B
- Summon Lycanthrope 2/4
- <B>: Lesser Werewolf gets -1/-0 until end of turn. Put a -0/-1 counter
- on target creature that blocks or is blocked by the Werewolf. Use this
- ability after defense is chosen but before damage is dealt. You may not
- use this ability to reduce the Lesser Werewolf's power below 0.
- Black Lich gR-- BBBB
- Enchantment
- You lose all life. If you gain life later in the game, instead draw
- one card from your library for each life. For each point of damage you
- suffer, you must destroy one of your cards in play. Creatures destroyed
- in this way cannot be regenerated. You lose if this enchantment is
- destroyed or if you suffer a point of damage without sending a card to
- the graveyard.
- {ERRATA: 3rd sentence says: "Cards lost in this way are considered
- sacrificed." and add "If Lich leaves play for any reason, you lose the
- game."}
- Black Lim-Dul's Cohort iC 1BB
- Summon Zombies 2/3
- Creatures blocking or blocked by Lim-Dul's Cohort cannot regenerate
- this turn.
- Black Lim-Dul's Hex iU 1B
- Enchantment
- During your upkeep, Lim-Dul's Hex deals 1 damage to each player. Each
- player may pay <B> or <3> to prevent the damage to himself or herself.
- Black Lord of the Pit gRRR 4BBB
- Summon Demon 7/7, Flying, trample
- During your upkeep, sacrifice a creature. If you cannot sacrifice a
- creature, Lord of the Pit deals 7 damage to you. You cannot sacrifice
- Lord of the Pit to itself.
- {RV text: "You must sacrifice one of your own creatures during your
- upkeep or Lord of the Pit does 7 damage to you. You may still attack
- with Lord of the Pit even if you failed to sacrifice a creature. Lord
- of the Pit may not be sacrificed to itself." A/B/UL: like RV, but no
- "your" in "during upkeep", and last sentence not present, but probably
- should be errataed.}
- Black Lost Soul g--ClC2 1BB
- Summon Lost Soul 2/1, Swampwalk
- Black Marsh Gas g--CdC3 B
- Instant
- All creatures get -2/-0 until end of turn.
- Black Mind Ravel iC 2B
- Sorcery
- Target player chooses and discards a card from his or her hand. Ignore
- this ability if that player has no cards in hand. Draw a card at the
- beginning of the next turn's upkeep.
- Black Mind Twist gRRR XB
- Sorcery
- Target player discards X cards at random from his or her hand. If that
- player does not have enough cards, his or her entire hand is discarded.
- {A/B/UL/RV text: "Opponent must discard X cards at random from hand. If
- opponent doesn't have enough cards in hand, entire hand is discarded."}
- Black Mind Warp iU X3B
- Sorcery
- Look at target player's hand and choose X cards; that player then discards
- those cards. If the player does not have enough cards in hand, his or her
- entire hand is discarded.
- Black Mind Whip iR 2BB
- Enchant Creature
- During target creature's controller's upkeep, he or she pays <3> or Mind
- Whip deals 2 damage to him or her. If Mind Whip deals damage in this way,
- tap that creature.
- Black Mindstab Thrull fC3 1BB
- Summon Thrull 2/2
- If Mindstab Thrull attacks and is not blocked, you may sacrifice it
- to force the player it attacked to discard three cards. If you do so, it
- deals no damage during combat this turn. If that player does not have
- enough cards, his or her entire hand is discarded.
- Black Minion of Leshrac iR 4BBB
- Summon Demon 5/5, Protection from black
- During your upkeep, sacrifice a creature or Minion of Leshrac deals 5
- damage to you. If Minion of Leshrac deals damage to you in this way,
- tap it. You cannot sacrifice Minion of Leshrac to itself.
- <T>: Destroy target creature or land.
- {ERRATA: the second part of the penalty for not paying upkeep always
- occurs if upkeep has not been paid, and is not triggered upon damage
- being successfully dealt to you.}
- Black Minion of Tevesh Szat iR 4BBB
- Summon Demon 4/4
- During your upkeep, pay <BB> or Minion of Tevesh Szat deals 2 damage
- to you. <T>: Target creature gets +3/-2 until end of turn.
- Black Mold Demon lR1 5BB
- Summon Mold Demon 6/6
- When Mold Demon is brought into play, controller must sacrifice
- two swamps or Mold Demon is buried.
- Black Mole Worms iU 2B
- Summon Worms 1/1
- You may choose not to untap Mole Worms during your untap phase.
- <T>: Tap target land. As long as Mole Worms remains tapped, that
- land does not untap during its controller's untap phase.
- Black Moor Fiend iC 3B
- Summon Fiend 3/3, Swampwalk
- Black Murk Dwellers g--CdC3 3B
- Summon Murk Dwellers 2/2
- When attacking and not blocked, Murk Dwellers gets +2/+0 until end of turn.
- {DK text: "When attacking, Murk Dwellers gain +2/+0 if not blocked."}
- Black Nameless Race dU1 3B
- Summon Nameless Race */*, Trample
- Pay * life when bringing Nameless Race into play. Effects that prevent
- or redirect damage may not be used to counter this loss of life. When
- Nameless Race is brought into play, * may not be greater than the total
- number of white cards all opponents have in play and in their graveyards.
- Black Necrite fC3 1BB
- Summon Thrull 2/2
- If Necrite attacks and is not blocked, you may sacrifice it to bury
- a target creature controlled by the player Necrite attacked this turn.
- If you do so, Necrite deals no damage during combat this turn.
- Black Necropotence iR BBB
- Enchantment
- Skip your draw phase. If you discard a card from your hand, remove that
- card from the game. <0>: Pay 1 life to set aside the top card of your
- library. At the beginning of your next discard phase, put that card
- into your hand. Effects that prevent or redirect damage cannot be used
- to counter this loss of life.
- Black Nether Shadow gRRR BB
- Summon Shadow 1/1
- At the end of your upkeep, if Shadow is in your graveyard with
- at least three creature cards above it, you may return it to play.
- Shadow can attack the turn it comes into play.
- {RV text: "If Shadow is in graveyard with any combination of cards
- above it that includes at least three creatures, it can be returned to
- play during your upkeep. Shadow can attack on same turn summoned or
- returned to play." A/B/UL: like RV, but add "for its normal casting
- cost" after "your upkeep".}
- Black Nether Void lR1 3B
- Enchant World
- All spells cast are countered unless their casters pay an additional <3>.
- Black Nettling Imp gUU- 2B
- Summon Imp 1/1
- <T>: Force a particular one of opponent's non-wall creatures to
- attack. If target creature cannot attack, it is killed at end of turn.
- This ability can only be used during opponent's turn, before the attack.
- May not be used on creatures summoned this turn.
- {A/B/UL: "destroyed" instead of "killed", "tap should" instead of
- "ability can only"; ERRATA: replace "summoned this turn" with "which
- cannot attack because they were not in play on their controller's side
- at the beginning of the turn."}
- Black Nightmare gRRR 5B
- Summon Nightmare */*, Flying
- Nightmare has power and toughness each equal to the number of swamps
- its controller controls.
- {A/B/UL/RV text: "Nightmare's power and toughness both equal ... its
- controller has in play." Some beta edition Nightmares had lettering
- flaws in the word "swamp"; I have no idea why WotC thinks this is so
- important, but it made it into the Duelist!}
- Black Norritt pCiC 3B
- Summon Imp 1/1
- <T>: Untap target blue creature.
- <T>: Force target non-wall creature to attack. If creature cannot
- attack, destroy it at end of turn. Use this ability only during target
- creature's controller's turn, before the attack. Cannot target creatures
- brought under their controller's control this turn.
- {Ice Age promo. Distributed in each magazine that had another Ice Age
- promo (but not in the comic books) starting in March 1995, and two in
- Duelist Companion #8.}
- Black Oath of Lim-Dul iR 3B
- Enchantment
- For each 1 damage dealt to you or 1 life you lose, sacrifice a permanent
- you control or choose and discard a card from your hand. You cannot
- sacrifice Oath of Lim-Dul in this way. Ignore this effect if you control
- no permanents other than Oath of Lim-Dul and have no cards in hand.
- <BB>: Draw a card.
- Black Order of the Ebon Hand fC3 BB
- Summon Clerics 2/1, Protection from white
- <BB>: +1/+0 until end of turn. <B>: First strike until end of turn.
- Black Oubliette nC4 1BB
- Enchantment
- Select a creature in play when Oubliette is cast. That creature is
- considered out of play as long as Oubliette is in play. Hence the
- creature cannot be the target of spells and cannot receive damage,
- use special powers, attack, or defend. All counters and enchantments
- on the creature remain but are also out of play. If Oubliette is
- removed, creature returns to play tapped.
- {The AN card appears as two different versions, one with smaller,
- darker mana circles than normal; both versions are C2's}
- Black Paralyze gCCC B
- Enchant Creature
- Target creature does not untap during its controller's untap phase.
- That player may pay an additional <4> during his or her upkeep to
- untap it. Tap target creature when Paralyze comes into play.
- {RV text: "Target creature is not untapped as normal during untap phase.
- Creature's controller may spend <4> to untap during his or her upkeep to
- untap it. Tap target creature when Paralyze is cast." A/B/UL: like RV,
- but "...unless 4 mana are spent." instead of "Creature's ... to untap it."}
- Black Pestilence gCCC 2BB
- Enchantment
- At the end of any turn, if there are no creatures in play, bury Pestilence.
- <B>: Pestilence deals 1 damage to all creatures and players.
- {RV text: "<B>: Do 1 damage to each creature and to both players. If
- there are no creatures in play at the end of any turn, Pestilence must be
- discarded." A/B/UL like RV, with 2nd sentence: "Pestilence must be
- discarded at end of any turn in which there are no creatures in play
- at end of turn." ERRATA: replace "discarded" with "destroyed" in
- A/B/UL/RV versions.}
- Black Pestilence Rats iC 2B
- Summon Rats */3
- Pestilence Rats has power equal to the total number of other Rats
- in play, no matter who controls them. For example, as long as there are
- two other Rats in play, Pestilence Rats has power and toughness 2/3.
- Black Phyrexian Gremlins qC4 2B
- Summon Gremlins 1/1
- Tap Gremlins to tap an artifact. As long as Gremlins remain tapped
- and in play, that artifact does not untap as normal during its
- controller's untap phase. You may choose not to untap Gremlins during
- your untap phase.
- Black Pit Scorpion g--ClC2 2B
- Summon Scorpion 1/1
- If Pit Scorpion damages a player, he or she gets a poison counter.
- If a player has ten or more poison counters, he or she loses the game.
- {LG text: "If scorpion damages opponent, opponent gets a poison counter.
- If opponent ever has ten or more poison counters, opponent loses game."}
- Black Plague Rats gCCC 2B
- Summon Rats */*
- Plague Rats has power and toughness each equal to the number of
- Plague Rats in play, no matter who controls them. For example, if
- there are two Plague Rats in play, each has power and toughness 2/2.
- {RV text: "The *s below are the number of Plague Rats in play,
- counting both sides. Thus if there are two Plague Rats in play, each
- has power and toughness 2/2." A/B/UL: like RV, but used Xs instead of
- *s, and example said "2" rats instead of "two"}
- Black Pox iR BBB
- Sorcery
- Each player loses 1/3 of his or her life; then chooses and discards 1/3
- of the cards in his or her hand; then sacrifices 1/3 of the creatures he
- or she controls; and finally sacrifices 1/3 of the lands he or she
- controls. Round each loss up. Effects that prevent or redirect damage
- cannot be used to counter this loss of life.
- Black Priest of Yawgmoth qC4 1B
- Summon Cleric 1/2
- Tap to add an amount of black mana equal to target artifact's
- casting cost to your mana pool. This effect is played as an interrupt.
- Target artifact, which must belong to you, is discarded. This artifact
- cannot be one that is already on its way to the graveyard, and artifact
- creatures killed this way may not be regenerated.
- {ERRATA: new text: "<T>: Sacrifice an artifact you own. Add an amount
- of black mana equal to that artifact's casting cost to your mana pool.
- Play this ability as an interrupt."}
- Black Quagmire lU1 2B
- Enchantment
- Creatures with swampwalk may be blocked as if they did not have this ability.
- Black Rag Man g--RdU1 2BB
- Summon Rag Man 2/1
- <BBBT>: Look at target opponent's hand. If that player has any
- creature cards in hand, he or she discards one of them at random.
- Use this ability only during your turn.
- {LG: no "target" before "opponent", "opponent" instead of "that player",
- last sentence: "This ability can only be used during controller's turn."}
- Black Raise Dead gCCC B
- Sorcery
- Take target creature from your graveyard and put it into your hand.
- {RV: "Bring one creature from your graveyard to your hand."
- A/B/UL: like RV, but "Return" instead of "Bring one".}
- Black Royal Assassin gRRR 1BB
- Summon Assassin 1/1
- <T>: Destroy target tapped creature.
- {A/B/UL/RV: "a" instead of "target".}
- Black Sacrifice gUU- B
- Interrupt
- Sacrifice one of your creatures to add to your mana pool a number of
- black mana equal to that creature's casting cost.
- {A/B/UL: Text begins: "Destroy one of your creatures without regenerating
- it, and add to your...", and no "that"}
- Black Scathe Zombies gCCC 2B
- Summon Zombies 2/2
- Black Scavenging Ghoul gUUU 3B
- Summon Ghoul 2/2
- At the end of each turn, put a corpse counter on Scavenging Ghoul
- for each creature put into the graveyard during that turn.
- <0>: Remove a corpse counter from Scavenging Ghoul to regenerate it.
- {RV text: "At the end of each turn, put one counter on Ghoul for each
- other creature that was placed in the graveyard during the turn. If
- Ghoul takes lethal damage you may use a counter to regenerate it;
- counters remain until used." A/B/UL: like RV, but "destroyed without
- regenerating" instead of "placed in the graveyard"; "dies" instead of
- "takes lethal damage."}
- Black Season of the Witch dU1 BBB
- Enchantment
- At the end of each player's turn, all of his or her untapped creatures
- that could have attacked but did not are destroyed. If you do not pay
- 2 life during your upkeep, Season of the Witch is destroyed. Effects
- that prevent or redirect damage may not be used to counter this loss
- of life.
- Black Seizures iC 1B
- Enchant Creature
- Whenever target creature becomes tapped, that creature's controller
- pays <3> or Seizures deals 3 damage to him or her.
- Black Sengir Vampire gUUU 3BB
- Summon Vampire 4/4, Flying
- Put a +1/+1 counter on Sengir Vampire each time a creature is put into
- the graveyard the same turn Sengir Vampire damaged it.
- {RV text: "Vampire gets a +1/+1 counter each time a creature dies
- during a turn in which Vampire damaged it." A/B/UL: add to RV text:
- "unless the dead creature is regenerated."}
- Black Sewers of Estark pU 2BB
- Instant
- If target creature is attacking, it cannot be blocked until end of turn;
- play before defense is chosen. If target creature is blocking, it and
- all creatures it blocks do no damage during combat.
- {Distributed by mail to purchasers of the novel _Arena_, starting in
- November 1994, and with Duelist Companion #8.}
- Black Shimian Night Stalker lU1c?? 3BB
- Summon Night Stalker 4/4
- <BT>: Redirect all damage done to you from any one attacking
- creature to the Shimian Night Stalker.
- Black Simulacrum gUUU 1B
- Instant
- All damage done to you so far this turn is instead retroactively applied
- to a target creature you control. Further damage this turn is treated
- normally.
- {RV: "... applied to one of your creatures in play. Even if there's more
- than enough damage to kill the creature, you don't suffer any of it.
- Further ..." A/B/UL: like RV, but 2nd sentence begins "If this damage
- kills the creature, it can be regenerated; even if ..."}
- Black Sinkhole gC-- BB
- Sorcery
- Destroys any one land.
- Black Songs of the Damned iC B
- Interrupt
- Add <B> to your mana pool for each creature in your graveyard.
- Black Sorceress Queen g-RRnU3 1BB
- Summon Sorceress 1/1
- <T>: Target creature other than Sorceress Queen becomes 0/2 until end
- of turn.
- {RV text: "<T>: Make another creature 0/2 until end of turn. Treat this
- exactly as if the numbers in the lower right of the target card were
- 0/2. All special characteristics and enchantments on the creature are
- unaffected." AN: like RV, without "and enchantments"}
- Black Soul Burn iC 2B
- Sorcery
- Soul Burn deals 1 damage to a single target creature or player for each
- <B> or <R> you pay in addition to the casting cost. Gain 1 life for
- each <B> you spend in this way. You cannot gain more life than the
- toughness of the creature or the total life of the targeted player.
- Black Soul Exchange fU3 BB
- Sorcery
- Sacrifice a creature, but remove it from the game instead of putting it
- in your graveyard. Take a creature from your graveyard and put it
- directly into play as though it were just summoned. Put a +2/+2 counter
- on this creature if the creature sacrificed was a Thrull.
- Black Soul Kiss iC 2B
- Enchant Creature
- When Soul Kiss comes into play, choose target creature.
- <B>: Pay 1 life to give creature Soul Kiss enchants +2/+2 until end of
- turn. You cannot spend more than <BBB> in this way each turn. Effects
- that prevent or redirect damage cannot be used to counter this loss of
- life.
- {ERRATA: delete everything before "choose"}
- Black Spirit Shackle g--UlC1 BB
- Enchant Creature
- Put a -0/-2 counter on target creature every time it becomes tapped.
- These counters remain even if Spirit Shackle is removed.
- {LG 2nd sentence: "Counters remain even if enchantment is removed."}
- Black Spoils of Evil iR 2B
- Interrupt
- For each artifact or creature in target opponent's graveyard, add one
- colorless mana to your mana pool and gain 1 life.
- Black Spoils of War iR XB
- Sorcery
- Put X +1/+1 counters on any number of target creatures, distributed any
- way you choose, where X is equal to the number of creatures and artifacts
- in target opponent's graveyard.
- Black Stench of Evil iU 2BB
- Sorcery
- Destroy all plains. Stench of Evil deals 1 damage to each player for each
- plains he or she controls that is destroyed in this way. Each player may
- pay <2> for each 1 damage he or she wishes to prevent from Stench of Evil.
- Black Stone-Throwing Devils nC4 B
- Summon Devils 1/1, First strike
- {The AN card appears as two different versions, one with smaller,
- darker mana circles than normal; this version is C3 and the usual-
- looking version is C1.}
- Black Stromgald Cabal iR 1BB
- Summon Knights 2/2
- <T>: Pay 1 life to counter target white spell. Effects that prevent
- or redirect damage cannot be used to counter this loss of life. Play
- this ability as an interrupt.
- Black Syphon Soul lC2 2B
- Sorcery
- Syphon Soul does 2 damage to all players except caster. Caster
- gains life points equal to the amount of damage done by Syphon Soul.
- Black Takklemaggot lU1c?? 2BB
- Enchant Creature
- Put a 0/-1 counter on target creature during its controller's upkeep.
- If the creature is placed in the graveyard, its controller chooses a
- new target for Takklemaggot. If there are no legal targets, Takklemaggot
- becomes an enchantment AND does 1 damage to the controller of the last
- creature Takklemaggot was on, during his or her upkeep. Takklemaggot
- does not revert to a creature enchantment even if other creatures are
- afterwards brought into play.
- Black Terror gCCC 1B
- Instant
- Bury target non-black, non-artifact creature.
- {RV text: "Buries target creature. Cannot target black creatures or
- artifact creatures." A/B/UL text: "Destroys target creature without
- possibility of regeneration. Does not affect black creatures and
- artifact creatures."}
- Black The Abyss lR1 3B
- Enchant World
- All players bury one target non-artifact creature under their control,
- if they have any, during their upkeep.
- Black The Fallen dU2c?? 1BBB
- Summon Fallen 2/3
- During its controller's upkeep, The Fallen does 1 damage to each
- opponent it has previously damaged.
- Black The Wretched lR1c?? 3BB
- Summon Wretched 2/5
- At the end of combat take control of all creatures that blocked The
- Wretched. The Wretched does not tap or untap these creatures. You
- lose control of these creatures if The Wretched leaves play or if
- you lose control of The Wretched.
- Black Thrull Champion fU1 4B
- Summon Thrull 2/2
- All Thrulls get +1/+1. <T>: Take control of a target Thrull. You lose
- control of target Thrull if Thrull Champion leaves play or you lose
- control of Thrull Champion.
- Black Thrull Retainer fU3 B
- Enchant Creature
- Target creature gets +1/+1. Sacrifice Thrull Retainer to regenerate the
- creature it enchants.
- Black Thrull Wizard fU3 2B
- Summon Thrull 1/1
- <1B>: Counters a target black spell if caster of target spell does
- not pay an additional <B> or <3>. Play this ability as an interrupt.
- Black Touch of Darkness lU1 B
- Instant
- Changes the color of one or more target creatures to black until end
- of turn. You choose which and how many creatures are affected. Cost to
- tap, maintain, or to use a special ability of target creatures remains
- entirely unchanged.
- Black Touch of Death iC 2B
- Sorcery
- Touch of Death deals 1 damage to target player, and you gain 1 life.
- Draw a card at the beginning of the next turn's upkeep.
- Black Tourach's Chant fU3 1BB
- Enchantment
- During your upkeep, pay <B> or bury Tourach's Chant. Whenever a player
- puts a forest into play, Tourach's Chant deals 3 damage to him or her
- unless that player puts a -1/-1 counter on a target creature he or she
- controls.
- Black Tourach's Gate fU1 1BB
- Enchant Land
- Can only be played on a target land you control. Sacrifice a Thrull to
- put three time counters on Tourach's Gate. During your upkeep, remove a
- time counter from Tourach's Gate. If there are no counters on Tourach's
- Gate, bury it. <0>: Tap land Tourach's Gate enchants. All attacking
- creatures you control get +2/-1 until end of turn.
- {ERRATA: The fast effect should read "<0>: Tap target land Tourach's Gate
- enchants to give all your attacking creatures +2/-1 until end of turn."}
- Black Transmutation lC1c?? 1B
- Instant
- Until end of turn, target creature's power and toughness are switched.
- Effects that alter power alter toughness instead, and vice versa.
- Black Uncle Istvan g--UdU2 1BBB
- Summon Uncle Istvan 1/3
- All damage done to Uncle Istvan by creatures is reduced to 0.
- Black Underworld Dreams lU1 BBB
- Enchantment
- Underworld Dreams does one damage to opponent for each card he or she draws.
- Black Unholy Strength gCCC B
- Enchant Creature
- Target creature gets +2/+1.
- {A/B/UL/RV: "gains" instead of "gets". A/B/UL: Misspelled Shuler. 4th
- edition has new artwork: burning pentagram in background was removed.}
- Black Vampire Bats g--ClC2 B
- Summon Bats 0/1, Flying
- <B>: +1/+0 until end of turn. You cannot spend more than <BB> in this
- way each turn.
- {LG 2nd sentence: "No more than <BB> may be spent in this way per turn."}
- Black Walking Dead lC1 1B
- Summon Walking Dead 1/1, <B>: Regenerates
- Black Wall of Bone gUUU 2B
- Summon Wall 1/4, <B>: Regenerate
- {A/B/UL/RV: "<B>: Regenerates"}
- Black Wall of Putrid Flesh lU1 2B
- Summon Wall 2/4, Protection from white
- Damage done to wall by creatures with enchantment cards played on them
- is reduced to 0.
- Black Wall of Shadows lC2c?? 1BB
- Summon Wall 0/1
- Damage Wall of Shadows receives from creatures it blocks is reduced
- to 0. Effects that target only walls may not target Wall of Shadows.
- Black Wall of Tombstones lU1 1B
- Summon Wall 0/1+*
- At the end of your upkeep, the * below is set to the number of
- creatures in your graveyard.
- Black Warp Artifact gRRR BB
- Enchant Artifact
- Warp Artifact deals 1 damage to target artifact's controller during his
- or her upkeep.
- {A/B/UL/RV: "does" instead of "deals". A/B/UL: "at start of each turn"
- instead of "during ... upkeep."}
- Black Weakness gCCC B
- Enchant Creature
- Target creature gets -2/-1.
- {RV: "loses" instead of "gets". A/B/UL: like RV, but add "if this drops
- creature's toughness below 1, it is dead.", and Misspelled Shuler}
- Black Will-O'-The-Wisp gRRR B
- Summon Will-O'-The-Wisp 0/1, Flying, <B>: Regenerate
- {A/B/UL/RV: "... <B>: Regenerates"}
- Black Withering Wisps iU 1BB
- Enchantment
- At the end of any turn, if there are no creatures in play, bury Withering
- Wisps. <B>: Withering Wisps deals 1 damage to each creature and each
- player. You cannot spend more <B> in this way each turn than the number
- of snow-covered swamps you control.
- Black Word of Binding g--CdC3 XBB
- Sorcery
- Tap X target creatures.
- {DK text: "X target creatures become tapped."}
- Black Word of Command gR-- BB
- Instant
- You may look at opponent's hand and choose any card opponent can legally
- play using mana from his or her mana pool or lands. Opponent must play
- this card immediately; you make all the decisions it calls for. This
- spell may not be countered after you have looked at opponent's hand.
- Black Worms of the Earth dU1 2BBB
- Enchantment
- No new land may be brought into play. During any player's upkeep, any
- player may destroy Worms of the Earth by sacrificing two lands or
- taking 5 damage from Worms of the Earth.
- Black Xenic Poltergeist g--RqU3 1BB
- Summon Poltergeist 1/1
- <T>: Target non-creature artifact becomes an artifact creature
- with power and toughness each equal to its casting cost. Target
- retains all original abilities. This change lasts until your next
- upkeep.
- {AQ text: "Tap to turn non-creature artifact into an artifact creature
- with both power and toughness equal to its casting cost. This
- transformation lasts until your next upkeep; target retains all its
- original abilities as well."}
- Black Yawgmoth Demon qU1c?? 4BB
- Summon Demon 6/6, Flying, first strike
- During your upkeep, choose one of your artifacts in play and place it
- in the graveyard, or Yawgmoth Demon becomes tapped and deals 2 points
- of damage to you. Artifact creatures destroyed in this way may not be
- regenerated.
- {ERRATA: change "During your ... or" to "Sacrifice an artifact during
- your upkeep or" and delete the last sentence.}
- Black Zombie Master gRRR 1BB
- Summon Lord 2/3
- All zombies gain swampwalk and "<B>: Regenerate".
- {A/B/UL/RV text: "All zombies in play gain swampwalk and '<B>:Regenerates'
- for as long as this card remains in play."}
- Blue Acid Rain lR1 3U
- Sorcery
- Destroys all forests in play.
- Blue Air Elemental gUUU 3UU
- Summon Elemental 4/4, Flying
- Blue Amnesia dU2 3UUU
- Sorcery
- Look at target player's hand. Target player discards all non-land
- cards in his or her hand.
- Blue Ancestral Recall gR-- U
- Instant
- Draw 3 cards or force opponent to draw 3 cards.
- Blue Animate Artifact gUUU 3U
- Enchant Artifact
- Target artifact becomes an artifact creature with power and toughness
- each equal to its casting cost; target retains all of its original
- abilities. Animate Artifact does not affect artifact creatures.
- {RV: "is now" instead of "becomes", "both" before "power", no "each",
- no "of" in "all of its", "as well" after "abilities". 2nd sentence was
- "Has no effect on artifact creatures."
- A/B/UL: like RV, but Spell type was "Enchant Non-creature Artifact",
- "a creature" instead of "an artifact creature", Misspelled Shuler,
- 2nd sentence was "This will destroy artifacts with 0 casting cost."}
- Blue Anti-Magic Aura lC1 2U
- Enchant Creature
- All enchantments on target creature are destroyed. Target creature
- cannot be further targeted by instants, sorceries, or enchantments.
- Blue Apprentice Wizard g--CdU1 1UU
- Summon Wizard 0/1
- <UT>: Add <3> to your mana pool. Play this ability as an interrupt.
- {DK: "... This ability is played as an interrupt."}
- Blue Arnjlot's Ascent iC 1UU
- Enchantment Cumulative Upkeep: <U>
- <1>: Target creature gains flying until end of turn.
- Blue Azure Drake lU1c?? 3U
- Summon Drake 2/4, Flying
- Blue Backfire g--UlU1 U
- Enchant Creature
- Backfire deals 1 damage to target creature's controller for each 1
- damage dealt to you by that creature.
- {LG text: "For each point of damage done to you from target creature,
- Backfire does one point of damage to target creature's controller."}
- Blue Balduvian Conjurer iU 1U
- Summon Wizard 0/2
- <T>: Target snow-covered land becomes a 2/2 creature until end of
- turn. The target still counts as land but cannot be tapped for mana if it
- came into play on a side this turn.
- Blue Balduvian Shaman iC U
- Summon Cleric 1/1
- <T>: Permanently change the text of target white enchantment you
- control that does not have cumulative upkeep by replacing all instances
- of one color word with another. For example, you may change "Counters
- black spells" to "Counters blue spells." Balduvian Shaman cannot change
- mana symbols. That enchantment now has Cumulative Upkeep: <1>.
- Blue Binding Grasp iU 3U
- Enchant Creature
- During your upkeep, pay <1U> or bury Binding Grasp. Gain control of
- target creature; that creature gets +0/+1.
- Blue Blue Elemental Blast gCCCpU U
- Interrupt
- Counter target red spell or destroy target red permanent.
- {A/B/UL/RV text: "Counters a red spell being cast or destroys a red card
- in play." 4th edition promo distributed with issue #2 of the Shadow Mage
- comic book, and Duelist Companion #9. Promo differs from 4E card only in
- the copyright line, which says 1994 for the promo and 1995 for the 4E card.}
- Blue Boomerang lC2c?? UU
- Instant
- Return target permanent to owner's hand; enchantments on target permanent
- are destroyed.
- {Duelist #4 says to change "discarded" to "destroyed", but it already
- says "destroyed"!}
- Blue Braingeyser gRR- XUU
- Sorcery
- Target player must draw X cards.
- {A/B/UL text: Draw X cards or force opponent to draw X cards.}
- Blue Brainstorm iC U
- Instant
- Draw three cards; then, take two cards from your hand and put them on
- top of your library in any order.
- Blue Breath of Dreams iU 2UU
- Enchantment Cumulative Upkeep: <U>
- Green creatures each require an additional Cumulative Upkeep: <1>.
- Blue Brine Hag lU1 2UU
- Summon Hag 2/2
- On the turn during which Hag is placed in the graveyard, all
- creatures who dealt damage to Hag that turn become 0/2 creatures.
- Use counters to mark these creatures.
- Blue Clairvoyance iC U
- Instant
- Look at target player's hand. Draw a card at the beginning of the next
- turn's upkeep.
- Blue Clone gUU- 3U
- Summon Clone */*
- Upon summoning, Clone acquires all characteristics, including
- color, of any one creature in play on either side; any creature
- enchantments on original creature are not copied. Clone retains
- these characteristics even after original creature is destroyed.
- Clone cannot be summoned if there are no creatures in play.
- {A/B/UL: all "normal" characteristics, no "creature" before
- "enchantments", "played" instead of "summoned"}
- Blue Control Magic gUUU 2UU
- Enchant Creature
- Gain control of target creature.
- {RV: "You control target creature until enchantment is discarded or game
- ends. If target creature is already tapped it stays tapped until you can
- untap it. If destroyed, target creature is put in its owner's graveyard."
- A/B/UL: like RV, but "You can't tap target creature this turn, but if it
- was..." instead of "If target creature is..." A/B/UL/RV ERRATA: 1st
- sentence should be "You control target creature until Control Magic is
- removed or game ends."}
- Blue Copy Artifact gRR- 1U
- Enchantment
- Select any artifact in play. This enchantment acts as a duplicate of
- that artifact; it is affected by cards that affect either enchantments
- or artifacts. The copy remains even if the original artifact is destroyed.
- Enchantments on the original artifact are not copied.
- {A/B/UL: "enchantment copy is..." instead of "it is...", "Enchantment
- copy" instead of "The copy", last sentence not present.}
- Blue Counterspell gUUUiC UU
- Interrupt
- Counter target spell.
- {A/B/UL/RV text: "Counters target spell as it is being cast."}
- Blue Creature Bond gCCC 1U
- Enchant Creature
- If target creature is put into the graveyard, Creature Bond deals
- damage equal to the creature's toughness to that creature's controller.
- {RV: "placed in" instead of "put into", "does an amount of" instead of
- "deals", no "the" and "that" before the two "creature's".
- A/B/UL: like RV, but "destroyed" instead of "placed in graveyard".}
- Blue Dance of Many dU1c?? UU
- Enchantment
- When Dance of Many is brought into play, choose a target summon card
- in play. Then put a token creature in play and treat it as if you
- have just brought an exact copy of target summon card into play. If
- Dance of Many leaves play, remove token creature from game. If token
- creature leaves play, destroy Dance of Many. If you do not pay <UU>
- during your upkeep, Dance of Many is destroyed.
- Blue Dandan nC4c?/ UU
- Summon Dandan 4/1
- Dandan cannot attack unless opponent has islands in play. Dandan
- is destroyed immediately if at any time you have no islands in play.
- Blue Deep Spawn fU3 5UUU
- Summon Homarid 6/6, Trample
- During your upkeep, take two cards from the top of your library and
- put them in your graveyard, or destroy Deep Spawn. <U>: Deep Spawn
- may not be the target of spells or effects until end of turn and does
- not untap as normal during your next untap phase. If Deep Spawn is
- untapped, tap it.
- Blue Deep Water dC3 UU
- Enchantment
- <U>: All mana-producing lands you control provide <U> instead of their
- normal mana until end of turn.
- Blue Deflection iR 3U
- Interrupt
- Target spell, which must have a single target, targets a new legal target
- of your choice.
- Blue Devouring Deep lC2 2U
- Summon Devouring Deep 1/2, Islandwalk
- Blue Drafna's Restoration qC4 U
- Sorcery
- Take any number of artifacts of your choice from target player's
- graveyard and place them on top of that player's library, in any order.
- Blue Drain Power gRRR UU
- Sorcery
- Target player must draw all mana from his or her available lands; then,
- all mana in target player's mana pool drains into your mana pool.
- {RV: "Opponent must draw all mana from available lands; this mana and all
- mana in opponent's mana pool drains into your mana pool. You can't take
- less than all your opponent's mana."
- A/B/UL: "Tap all opponent's lands, taking all this mana and all
- mana in opponent's mana pool into your mana pool. You can't tap fewer
- than all opponent's lands." and Misspelled Shuler.}
- Blue Dream Coat lU1 U
- Enchant Creature
- Caster may change target creature's color to any other color. This
- ability is played as an interrupt. Limit of one change per turn.
- Cost to tap, maintain, or use a special ability of target creature
- remains entirely unchanged.
- Blue Dreams of the Dead iU 3U
- Enchantment
- <1U>: Take target white or black creature from your graveyard and put it
- directly into play as though it were just summoned. That creature now
- requires an additional Cumulative Upkeep: <2>. If the creature leaves
- play, remove it from the game.
- Blue Drowned dC3 1U
- Summon Zombies 1/1, <B>: Regenerates
- Blue Elder Spawn lR1 4UUU
- Summon Spawn 6/6
- Elder Spawn cannot be blocked by red creatures. Sacrifice one of
- your islands during your upkeep or Elder Spawn does 6 damage to
- you and is buried.
- Blue Electric Eel dU2 U
- Summon Eel 1/1
- <RR>: +2/+0, Electric Eel does 1 damage to you.
- Electric Eel does 1 damage to you when it is brought into play.
- Blue Enchantment Alteration lC1c?? U
- Instant
- Switch target enchantment from one creature to another or from one land
- to another. The controller of the enchantment does not change. New
- target of enchantment must be valid or this spell has no effect. Treat
- this as if the enchantment had just been cast on the new target.
- Blue Energy Flux g-UUqU3 2U
- Enchantment
- During each player's upkeep, destroy all artifacts that player controls.
- The player may pay an additional <2> for each artifact he or she wishes
- to prevent Energy Flux from destroying.
- {AQ/RV text: "All artifacts in play now require an upkeep cost of <2>
- in addition to any other upkeep costs they may have. If the upkeep
- cost for an artifact is not paid, the artifact must be discarded."
- AQ/RV ERRATA: replace "discarded" with "destroyed".}
- Blue Energy Tap g--ClC2 U
- Sorcery
- Tap target creature you control. Add an amount of colorless mana equal
- to that creature's casting cost to your mana pool.
- {LG text: "Target untapped creature you control becomes tapped. Add an
- amount of colorless mana equal to target creature's casting cost to your
- mana pool." ERRATA: The 4th edition card needs "untapped" after "target".}
- Blue Enervate iC 1U
- Instant
- Tap target artifact, creature, or land. Draw a card at the beginning of
- the next turn's upkeep.
- Blue Erosion g--CdC3 UUU
- Enchant Land
- During his or her upkeep, target land's controller pays <1> or 1 life,
- or target land is destroyed. Effects that prevent or redirect damage
- cannot be used to counter this loss of life.
- {DK: 1st sentence: "Target land is destroyed unless its controller pays
- <1> or pays 1 life during his or her upkeep.", "may not" instead of
- "cannot".}
- Blue Errant Minion iC 2U
- Enchant Creature
- During target creature's controller's upkeep, Errant Minion deals 2
- damage to him or her. He or she may pay <1> for each 1 damage he or
- she wishes to prevent from Errant Minion.
- Blue Essence Flare pUiC U
- Enchant Creature
- Target creature gets +2/+0. During each of its controller's upkeeps,
- put a -0/-1 counter on the creature. These counters remain even if
- Essence Flare is removed.
- {Ice Age promo. Distributed with issue #18 of Shadis Magazine, and
- two in Duelist Companion #8.}
- Blue Feedback gUUU 2U
- Enchant Enchantment
- Feedback deals 1 damage to controller of target enchantment during that
- player's upkeep.
- {RV: "does" instead of "deals", "its controller's" instead of "that player's"
- A/B/UL: "does" instead of "deals", "each" instead of "that player's"}
- Blue Field of Dreams lR1 U
- Enchant World
- The top card of each player's library is always face up.
- Blue Fishliver Oil nC4c?? 1U
- Enchant Creature
- Target creature gains islandwalk ability.
- Blue Flash Counter lC2 1U
- Interrupt
- Counters target interrupt or instant spell.
- Blue Flash Flood lC2c?? U
- Instant
- Destroy target red permanent, or return target mountain to owner's
- hand. Enchantments on target land are destroyed.
- Blue Flight gCCC U
- Enchant Creature
- Target creature gains flying.
- {A/B/UL/RV text: "Target creature is now a flying creature."}
- Blue Flood g--CdU2 U
- Enchantment
- <UU>: Tap target creature without flying.
- {DK text: "<UU>: Target non-flying creature becomes tapped." ERRATA:
- Dennis Detwiller's name is misspelled in the DK version.}
- Blue Flying Men nC5 U
- Summon Flying Men 1/1, Flying
- Blue Force Spike lC2 U
- Interrupt
- Target spell is countered unless its caster spends an additional <1>.
- Blue Force Void iU 2U
- Interrupt
- Counter target spell unless that spell's caster pays an additional <1>.
- Draw a card at the beginning of the next turn's upkeep.
- Blue Gaseous Form g--ClC1 2U
- Enchant Creature
- Target creature neither deals nor receives damage during combat.
- {LG text: "Damage done to target creature by creatures it blocks, or that
- block it, is reduced to 0. Creature deals no damage during combat."
- Note: this is a huge change from LG to 4E. The 4E version is much more
- of a penalty on the creature. since now it can't be banded to something
- and absorb the blockers' damage, and trample damage blows over it.}
- Blue Ghost Ship g--UdC3 2UU
- Summon Ship 2/4, Flying, <UUU>: Regenerate
- {DK: "<UUU>: Regenerates"}
- Blue Giant Shark dC3 5U
- Summon Shark 4/4
- If Giant Shark blocks or is blocked by a creature that has taken damage
- this turn, Giant Shark gains +2/+0 and trample until end of turn. Giant
- Shark cannot attack unless opponent controls at least one island. Giant
- Shark is buried immediately if at any time controller controls no
- islands.
- Blue Giant Tortoise g--CnC4 1U
- Summon Tortoise 1/1
- Giant Tortoise gets +0/+3 while untapped.
- {AN: "gains" instead of "gets". The AN card appears as two different
- versions, one with smaller, darker mana circles than normal; this
- version is C3 and the usual-looking one is C1.}
- Blue Glacial Wall iU 2U
- Summon Wall 0/7
- Blue Glyph of Delusion lC1 U
- Instant
- Put X counters on one target creature that target wall blocked
- during this turn; X is the power of the blocked creature. Creature
- does not untap as normal while it has one or more of these counters
- on it. Remove one counter during creature's controller's upkeep.
- Blue High Tide fC3 U
- Instant
- Until end of turn, all islands produce an additional <U> when tapped for
- mana.
- Blue Homarid fC4 2U
- Summon Homarid 2/2
- Put a tide counter on Homarid when it is brought into play and
- during your upkeep. If there is one tide counter on Homarid, it gets
- -1/-1. If there are three tide counters on Homarid, it gets +1/+1.
- When there are four tide counters on Homarid, remove them all.
- Blue Homarid Shaman fU1 2UU
- Summon Homarid 2/1
- <U>: Tap a target green creature.
- Blue Homarid Spawning Bed fU3 UU
- Enchantment
- <1UU>: Sacrifice a blue creature to put X Camarid tokens into play, where
- X is the casting cost of the sacrificed creature. Treat these tokens as
- 1/1 blue creatures.
- Blue Homarid Warrior fC3 4U
- Summon Homarid 3/3
- <U>: Homarid Warrior may not be the target of spells or effects until
- end of turn and does not untap as normal during your next untap phase. If
- Homarid Warrior is untapped, tap it.
- Blue Hurkyl's Recall g-RRqU1 1U
- Instant
- All artifacts in play owned by target player are returned to that
- player's hand.
- {AQ/RV: "target" instead of "that", added: "Any enchantments on those
- artifacts are discarded." AQ: also added "Cannot be played during the
- damage-dealing phase of an attack." AQ/RV ERRATA: replace "discarded"
- with "destroyed".}
- Blue Hydroblast iC U
- Interrupt
- Counter target spell if it is red or destroy target permanent if it is red.
- Blue Iceberg iU XUU
- Enchantment
- When Iceberg comes into play, put X ice counters on it. <3>: Put an ice
- counter on Iceberg. <0>: Remove an ice counter from Iceberg to add one
- colorless mana to your mana pool. Play this ability as an interrupt.
- Blue Icy Prison iR UU
- Enchantment
- When Icy Prison comes into play, remove target creature from the game.
- When Icy Prison leaves play, return that creature to play under its
- owner's control as though it were just summoned. During your upkeep,
- destroy Icy Prison. Any player may pay <3> to prevent this.
- Blue Illusionary Forces iC 3U
- Summon Illusion 4/4, Flying, Cumulative Upkeep: <U>
- Blue Illusionary Presence iR 1UU
- Summon Illusion 2/2, Cumulative Upkeep: <U>
- During your upkeep, Illusionary Presence gains a landwalk ability of your
- choice until end of turn.
- Blue Illusionary Terrain iU UU
- Enchantment Cumulative Upkeep: <2>
- All basic lands of one type become basic lands of a different type of
- your choice.
- Blue Illusionary Wall iC 4U
- Summon Wall 7/4, Flying, first strike, CU: <U>
- Blue Illusions of Grandeur iR 3U
- Enchantment Cumulative Upkeep: <2>
- When Illusions of Grandeur comes into play, gain 20 life. When Illusions
- of Grandeur leaves play, lose 20 life. Effects that prevent or redirect
- damage cannot be used to counter this loss of life.
- Blue In the Eye of Chaos lR1 2U
- Enchant World
- All instants and interrupts are countered unless their caster pays
- an additional X, where X is the casting cost of the spell being
- cast.
- Blue Infuse iC 2U
- Instant
- Untap target artifact, creature, or land. Draw a card at the beginning
- of the next turn's upkeep.
- Blue Invisibility gC-- UU
- Enchant Creature
- Target creature can be blocked only by walls.
- Blue Invoke Prejudice lR1 UUUU
- Enchantment
- If opponent casts a Summon spell that does not match the color of one of
- the creatures under your control, that spell is countered unless the caster
- pays an additional <X>, where X is the casting cost of the Summon spell.
- Blue Island Fish Jasconius g-RRnU2 4UUU
- Summon Island Fish 6/8
- Does not untap during your untap phase. Cannot attack if defending
- player controls no islands. If at any time you control no islands, bury
- Island Fish Jasconius. <UUU>: Untap Island Fish. Use this ability only
- during your upkeep.
- {RV: "You must pay <UUU> during your upkeep phase to untap Island Fish.
- Island Fish cannot attack unless opponent has islands in play. Island
- Fish is destroyed immediately if at any time you have no islands in play."
- AN: like RV, but "untap" phase instead of "upkeep". AN/RV ERRATA: add
- "Island Fish Jasconius does not untap as normal during the untap phase."}
- Blue Jump gCCC U
- Instant
- Target creature gains flying until end of turn.
- {A/B/UL/RV: "is a flying creature" insteda of "gains flying"}
- Blue Juxtapose lR1c?? 3U
- Sorcery
- Target Player and caster each choose one of the creatures they control
- with the highest casting cost. Exchange control of these creatures. Then
- do the same for artifacts. Juxtapose does not tap or untap these cards.
- The control of any enchantment cards played on these permanents is
- unchanged. If one player does not have an artifact or creature do not
- trade that type of card.
- Blue Krovikan Sorcerer iC 2U
- Summon Wizard 1/1
- <T>: Choose and discard a card from your hand to draw a card. If the
- card discarded was black, draw two cards instead of one; keep one and
- discard the other.
- Blue Land Equilibrium lR1 2UU
- Enchantment
- If your opponent controls at least as much land as you do, he or
- she must sacrifice a land for each land he or she puts into play.
- Blue Leviathan g--RdU1 5UUUU
- Summon Leviathan 10/10, Trample
- Comes into play tapped and does not untap during your untap phase.
- During your upkeep, you may sacrifice two islands to untap Leviathan.
- Leviathan cannot attack unless you sacrifice two islands during your
- attack.
- {DK text: "Leviathan comes into play tapped, and does not untap as normal
- during your untap phase. Sacrifice two islands during your upkeep phase
- to untap Leviathan. Leviathan may not attack unless you sacrifice two
- islands during your attack."}
- Blue Lifetap gUUU UU
- Enchantment
- Gain 1 life each time a forest controlled by target opponent becomes tapped.
- {A/B/UL/RV text: "You gain 1 life each time any forest of opponent's becomes
- tapped."}
- Blue Lord of Atlantis gRRR UU
- Summon Lord 2/2
- All Merfolk gain islandwalk and get +1/+1.
- {A/B/UL/RV text: "All Merfolk in play gain islandwalk and +1/+1 while this
- card is in play." A/B/UL: was "Summon Lord of Atlantis".}
- Blue Magical Hack gRRR U
- Interrupt
- Change the text of target spell or target permanent by replacing all
- occurrences of one basic land type with another. For example, you
- may change "swampwalk" to "plainswalk."
- {A/B/UL/RV: 1st sentence: "Change the text of any card being played or
- already in play by replacing one basic land type with another." Also
- "can" instead of "may".}
- Blue Magus of the Unseen iR 1U
- Summon Wizard 1/1
- <1UT>: Untap target artifact opponent controls and gain control of
- it until end of turn. If that artifact is an artifact creature, it can
- attack, and you may use any of its abilities that require <T> as part
- of the activation cost. When you lose control of the artifact, tap it.
- Blue Mahamoti Djinn gRRR 4UU
- Summon Djinn 5/6, Flying
- Blue Mana Drain lU1 UU
- Interrupt
- Counters target spell. At the beginning of your next main phase,
- add <X> to your mana pool, where X is the casting cost of target spell.
- Blue Mana Short gRRR 2U
- Instant
- Mana Short empties target player's mana pool and taps that player's lands.
- {B/UL/RV: "All opponent's lands are tapped, and opponent's mana pool is
- emptied. Opponent takes no damage from unspent mana." Alpha: like beta
- but did not have 2nd sentence.}
- Blue Mana Vortex dU1 1UU
- Enchantment
- Each player who controls land sacrifices one land during his or her
- upkeep. If at any time there are no lands in play, Mana Vortex is
- destroyed. If you do not sacrifice a land when Mana Vortex is cast,
- Mana Vortex is countered.
- Blue Merchant Ship nU3 U
- Summon Ship 0/2
- If Merchant Ship attacks and is not blocked, you gain 2 life.
- Merchant Ship cannot attack unless opponent has islands in play.
- Merchant Ship is destroyed immediately if at any time you have no
- islands in play.
- Blue Merfolk Assassin dU2 UU
- Summon Merfolk 1/2
- <T>: Destroy target creature that has islandwalk.
- {ERRATA: Dennis Detwiller's name is misspelled.}
- Blue Merfolk of the Pearl Trident gCCC U
- Summon Merfolk 1/1
- Blue Merseine fC4 2UU
- Enchant Creature
- Put three net counters on Merseine when it is brought into play. Target
- creature Merseine enchants does not untap as normal during its
- controller's untap phase as long as any net counters remain. As a fast
- effect, target creature's controller may pay creature's casting cost to
- remove a net counter.
- Blue Mesmeric Trance iR 1UU
- Enchantment Cumulative Upkeep: <1>
- <U>: Discard a card from your hand to draw a card.
- Blue Mind Bomb g--UdU1 U
- Sorcery
- Mind Bomb deals 3 damage to each player. All players may discard up to
- three cards of their choice from their hands. Each card a player
- discards in this manner prevents 1 damage to that player from Mind Bomb.
- {DK: "does" instead of "deals"}
- Blue Mistfolk iC UU
- Summon Mistfolk 1/2
- <U>: Counter target spell that targets Mistfolk.
- {ERRATA: play the ability as an interrupt}
- Blue Musician iR 2U
- Summon Mage 1/3, Cumulative Upkeep: <1>
- <T>: Put a music counter on target creature. During that creature's
- controller's upkeep, he or she pays <1> for each music counter on the
- creature, or destroy the creature.
- Blue Mystic Might iR U
- Enchant Land Cumulative Upkeep: <1U>
- When Mystic Might comes into play, choose target land you control.
- <0>: Tap land Mystic Might enchants to give target creature +2/+2 until
- end of turn.
- {ERRATA: delete everything before "choose"}
- Blue Mystic Remora iC U
- Enchantment Cumulative Upkeep: <1>
- Whenever target opponent successfully casts a non-creature spell, you
- may draw a card. That player may pay <4> to counter this effect.
- Blue Old Man of the Sea nU2 1UU
- Summon Marid 2/3
- Tap to gain control of a creature with power no greater than
- Old Man's power. If Old Man becomes untapped, you lose control of
- this creature; you may choose not to untap Old Man as normal. You also
- lose control of the creature if Old Man dies or if the creature's
- power becomes greater than Old Man's.
- Blue Part Water lU1 XXU
- Sorcery
- X target creatures gain islandwalk until end of turn.
- Blue Phantasmal Forces gUUU 3U
- Summon Phantasm 4/1, Flying
- During your upkeep, pay <U> or destroy Phantasmal Forces.
- {RV text: "Controller must spend <U> during upkeep to maintain or
- Phantasmal Forces are destroyed." A/B/UL: like RV, but no "to maintain".
- Alpha: Letter U instead of blue mana symbol}
- Blue Phantasmal Mount iU 1U
- Summon Phantasm 1/1, Flying
- <T>: Target creature you control, which has toughness less
- than 3, gains flying and gets +1/+1 until end of turn. Other effects
- may later be used to increase the creature's toughness beyond 3. If
- Phantasmal Mount leaves play before end of turn, bury the creature. If
- the creature leaves play before end of turn, bury Phantasmal Mount.
- Blue Phantasmal Terrain gCCC UU
- Enchant Land
- Target land becomes any basic land type of your choice.
- {RV text: "Target land changes to any basic land type of caster's choice.
- Land type is set when cast and may not be further altered by this card."
- A/B/UL: like RV, but "enchantment" instead of "card."}
- Blue Phantom Monster gUUU 3U
- Summon Phantasm 3/3, Flying
- Blue Pirate Ship gRRR 4U
- Summon Ship 4/3
- Cannot attack if defending player controls no islands. If at any time
- you control no islands, bury Pirate Ship. <T>: Pirate Ship deals 1
- damage to target creature or player.
- {RV text: "<T>: do 1 damage to any target. Cannot attack unless opponent
- has islands in play, though controller may still use special ability.
- Pirate Ship is destroyed immediately if at any time controller has no
- islands in play." A/B/UL: like RV, but "tap" instead of "use special
- ability".}
- Blue Polar Kraken iR 8UUU
- Summon Kraken 11/11, Trample, CU: Sacrifice a land.
- Comes into play tapped.
- Blue Portent iC U
- Sorcery
- Look at the top three cards of target player's library; then, either
- shuffle that library or put those three cards on top of the library in
- any order. Draw a card at the beginning of the next turn's upkeep.
- Blue Power Artifact qU3 UU
- Enchant Artifact
- The activation cost of target artifact is reduced by <2>. If this would
- reduce target artifact's activation cost below <1>, target artifact's
- activation cost becomes <1>. Power Artifact has no effect on artifacts
- that have no activation cost or whose activation cost is <0>.
- Blue Power Leak gCCC 1U
- Enchant Enchantment
- During the upkeep of target enchantment's controller, Power Leak deals
- 2 damage to him or her. That player may pay <1> for each damage he or she
- wishes to prevent from Power Leak.
- {RV text: "Target enchantment costs 2 extra mana during the upkeep
- phase of each of its controller's turns. If target enchantment's
- controller cannot or will not pay this extra mana, Power Leak does 1
- damage to him or her for each unpaid mana." A/B/UL: like RV, but "each
- turn during upkeep" instead of "during ... turns."}
- Blue Power Sink gCCCiC XU
- Interrupt
- Counter target spell unless that spell's caster pays an additional <X>.
- That player must draw and pay all available mana from lands and mana
- pool until <X> is paid; he or she may also pay mana from other sources
- if desired.
- {4E: begins: "Counter a target spell if its caster does not pay <X>.
- Target spell's caster must draw and pay ..."
- RV text: "Target spell is countered unless its caster spends X more mana.
- Caster of target spell must draw and spend all available mana from lands
- and mana pool until X is spent; he or she may also spend mana from other
- sources if desired. If this is not enough mana, target spell will still
- be countered."
- A/B/UL text: "Target spell is countered unless its caster spends X more
- mana; caster cannot choose to let it be countered. If caster of target
- spell doesn't have enough mana, all available mana from lands and mana
- pool must be paid but target spell will still be countered."}
- Blue Prodigal Sorcerer gCCC 2U
- Summon Wizard 1/1
- <T>: Prodigal Sorcerer deals 1 damage to target creature or player.
- {A/B/UL/RV text: "<T>: Do 1 damage to any target." A/B/UL: Misspelled
- Shuler}
- Blue Psionic Blast gU-- 2U
- Instant
- Psionic Blast does 4 damage to any target, but it does 2 damage to you
- as well.
- {ERRATA: Misspelled Shuler; this is the only "Schuler" card not reprinted
- in a corrected version.}
- Blue Psionic Entity g--RlR1 4U
- Summon Entity 2/2
- <T>: Psionic Entity deals 2 damage to target creature or player and
- 3 damage to itself.
- {LG text: "<T>: Psionic Entity does 2 damage to any target but does 3
- damage to itself." ERRATA: LG version should credit art to Justin Hampton}
- Blue Psychic Allergy dU1 3UU
- Enchantment
- Choose a color when casting Psychic Allergy. During opponent's upkeep,
- Psychic Allergy does 1 damage to opponent for each card of this color
- that he or she controls. Sacrifice two islands during your upkeep or
- Psychic Allergy is destroyed.
- Blue Psychic Purge lC1 U
- Sorcery
- Psychic Purge does 1 damage to any target. If a spell cast by
- opponent or a permanent under opponent's control causes you to
- discard this card, opponent loses 5 life. Effects that prevent or
- redirect damage may not be used to counter this loss of life.
- Blue Psychic Venom gCCC 1U
- Enchant Land
- Whenever target land becomes tapped, Psychic Venom deals 2 damage to
- that land's controller.
- {A/B/UL/RV: "does" instead of "deals", "target" instead of "that",
- A/B/UL: "is" tapped, instead of "becomes"}
- Blue Puppet Master lU1c?? UUU
- Enchant Creature
- If target creature is placed in the graveyard, return creature to
- owner's hand. All enchantments on target creature are destroyed.
- You may pay <UUU> to return Puppet Master to its owner's hand if
- target creature returns to its owner's hand.
- Blue Ray of Command iC 3U
- Instant
- Untap target creature opponent controls and gain control of it until
- end of turn. That creature can attack or use abilities that require
- <T> as part of the activation cost. When you lose control of the
- creature, tap it.
- Blue Ray of Erasure iC U
- Instant
- Target player takes the top card of his or her library and puts it in
- his or her graveyard. Draw a card at the beginning of the next turn's
- upkeep.
- Blue Reality Twist iR UUU
- Enchantment Cumulative Upkeep: <1UU>
- Instead of their normal mana, plains produce <R>, swamps produce <G>,
- mountains produce <W>, and forests produce <B>.
- Blue Recall lR1c?? XXU
- Sorcery
- Sacrifice X cards from your hand and then bring X cards from your
- graveyard to your hand. Then remove Recall from the game.
- {ERRATA: should say "Choose and discard X cards from your hand to
- take X target cards from your graveyard and put them into your hand.
- Remove Recall from the game."}
- Blue Reconstruction g-C-qC4 U
- Sorcery
- Bring one artifact from your graveyard to your hand.
- {The AQ version is missing the AQ anvil icon, so it looks like a beta.}
- Blue Relic Bind g--RlU1 2U
- Enchant Artifact
- When target artifact opponent controls becomes tapped, you may give
- 1 life or have Relic Bind deal 1 damage to target player.
- {LG text: "When target artifact is tapped, the controller of Relic Bind
- can choose to do 1 damage to any player or give 1 life to any player."
- LG ERRATA: after "target artifact" insert "that opponent controls"}
- Blue Remove Soul lC2c?? 1U
- Interrupt
- Counter target summon spell.
- Blue Reset lU1 UU
- Interrupt
- All your lands untap. Reset can only be played on an opponent's
- turn after his or her upkeep phase.
- Blue Reverberation lR1 2UU
- Instant
- Damage from one sorcery spell is redirected to its caster.
- Blue Riptide dC3 U
- Instant
- All blue creatures become tapped.
- Blue River Merfolk fU1 UU
- Summon Merfolk 2/1
- <U>: Mountainwalk until end of turn.
- Blue Sage of Lat-Nam qC4 1U
- Summon Sage 1/2
- Tap to draw a card from your library. Each time you use this
- ability, you must choose one of your artifacts in play and place
- it in the graveyard. This artifact cannot be one that is already
- on its way to the graveyard, and artifact creatures killed this way
- may not be regenerated.
- {ERRATA: should say: "<T>: Sacrifice an artifact to draw a card."}
- Blue Sea Kings' Blessing lU1 U
- Instant
- Changes the color of one or more target creatures to blue until end
- of turn. You choose which and how many creatures are affected. Cost
- to tap, maintain, or use a special ability of target creatures
- remains entirely unchanged.
- Blue Sea Serpent gCCC 5U
- Summon Serpent 5/5
- Cannot attack if defending player controls no islands. If at
- any time you control no islands, bury Sea Serpent.
- {RV text: "Serpent cannot attack unless opponent has islands in play.
- Serpent is buried immediately if at any time controller has no islands
- in play." A/B/UL: like RV, but "destroyed" instead of "buried"}
- Blue Sea Spirit iU 4U
- Summon Spirit 2/3
- <U>: +1/+0 until end of turn
- Blue Seasinger fU3 1UU
- Summon Merfolk 0/1
- Bury Seasinger if you control no islands. <T>: Gain control of a
- target creature if its controller controls at least one island. You lose
- control of target creature if Seasinger leaves play, if you lose control
- of Seasinger, or if Seasinger becomes untapped. You may choose not to
- untap Seasinger as normal during your untap phase.
- Blue Segovian Leviathan g--UlU1 4U
- Summon Leviathan 3/3, Islandwalk
- Blue Serendib Djinn nU2 2UU
- Summon Djinn 5/6, Flying
- During your upkeep, you must choose one of your own lands and
- destroy it. If you destroy an island in this manner, Serendib Djinn
- does 3 damage to you. Serendib Djinn is destroyed immediately if at
- any time you have no land in play.
- {ERRATA: The upkeep effect is a sacrifice.}
- Blue Serendib Efreet g-R-nU2 2U
- Summon Efreet 3/4, Flying
- Serendib Efreet does 1 damage to you during your upkeep.
- {Revised card has green border and art from Ifh-Biff Efreet (green AN),
- but it should be treated as a blue card. The Ifh-Biff artwork is by
- Jesper Myrfors but is not properly credited. A corrected version appears
- in the foreign edition "revised" sets and in the "4th edition test print".}
- Blue Shyft iR 4U
- Summon Shyft 4/2
- During your upkeep, you may change the color of Shyft to any color or
- combination of colors.
- Blue Sibilant Spirit iR 5U
- Summon Spirit 5/6, Flying
- Whenever Sibilant Spirit is declared as an attacker, defending player
- may draw a card.
- Blue Silhouette lU1 1U
- Instant
- Until end of turn, damage done to target creature by spells or effects
- that target it is reduced to 0.
- Blue Silver Erne iU 3U
- Summon Erne 2/2, Flying, trample
- Blue Sindbad g--UnU3 1U
- Summon Sindbad 1/1
- <T>: Draw a card. If it is not a land, discard it.
- {AN text: "Tap to draw a card from your library, but discard that card if it
- is not a land."}
- Blue Siren's Call gUUU U
- Instant
- All of target opponent's creatures that can attack must do so. At end
- of turn, destroy any non-wall creatures that did not attack. Play only
- during opponent's turn, before opponent's attack. Siren's Call does not
- affect creatures brought under opponent's control this turn.
- {RV text: "All of opponent's creatures that can attack must do so. Any
- non-wall creatures that cannot attack are killed at end of turn. Can
- only be played during opponent's turn, before opponent's attack.
- Creatures summoned this turn are unaffected by Siren's Call."
- A/B/UL text: "destroyed" instead of "killed", "Play" instead of "Can only
- be played". A/B/UL/RV ERRATA: replace the last sentence with "Siren's
- Call does not affect creatures which cannot attack because they were not
- in play on their controller's side at the beginning of the turn."}
- Blue Sleight of Mind gRRRiU U
- Interrupt
- Change the text of target spell or permanent by replacing all instances
- of one color word with another. For example, you may change "Counters
- black spells" to "Counters blue spells." Sleight of Mind cannot change
- mana symbols.
- {4E first sentence: "Change the text of target spell or target permanent
- by replacing all occurrences of one color word with another."
- RV first sentence: "Change the text of any card being played
- or already in play by replacing one color word with another", example
- uses "red" to "black" instead of "black" to "blue."
- A/B/UL: like RV but no "Sleight of Mind" in last sentence.}
- Blue Snow Devil iC 1U
- Enchant Creature
- Target creature gains flying. As long as you control any snow-covered
- lands, that creature also gains first strike when blocking.
- Blue Snowfall iC 2U
- Enchantment Cumulative Upkeep: <U>
- Islands may produce an additional <U> when tapped for mana. This mana
- is usable only for cumulative upkeep. Snow-covered islands may produce
- either an additional <UU> or an additional <U> when tapped for mana.
- This mana is usable only for cumulative upkeep.
- Blue Soldevi Machinist iU 1U
- Summon Wizard 1/1
- <T>: Add two colorless mana to your mana pool. This mana may only be
- used to pay the activation cost of an artifact. Play this ability
- as an interrupt.
- Blue Soul Barrier iU 2U
- Enchantment
- Whenever target opponent casts a summon spell, Soul Barrier deals 2
- damage to him or her. That player may pay <2> to prevent this damage.
- Blue Spectral Cloak lU1 UU
- Enchant Creature
- Target creature cannot be the target of instants, sorceries, fast
- effects, or enchantments unless creature is tapped.
- {ERRATA: add "Spectral Cloak does not cause any enchantments on
- target creature to be destroyed."}
- Blue Spell Blast gCCC XU
- Interrupt
- Counter target spell. X is the casting cost of the target spell.
- {RV text: "Target spell is countered; X is casting cost of target spell."
- A/B/UL: like RV but no "casting".}
- Blue Stasis gRRR 1U
- Enchantment
- Players do not get an untap phase. During your upkeep, pay <U> or
- destroy Stasis.
- {RV: 2nd sentence: "Pay <U> during upkeep or Stasis is destroyed; cards
- still do not untap until the next untap phase."
- A/B/UL: 2nd sentence: "Pay <U> during upkeep or Stasis is destroyed."}
- Blue Steal Artifact gUUU 2UU
- Enchant Artifact
- Gain control of target artifact.
- {A/B/UL/RV text: "You control target artifact until enchantment is
- discarded or game ends. If target artifact was tapped when stolen, it
- stays tapped until you can untap it. If destroyed, target artifact is
- put in its owner's graveyard." A/B/UL/RV ERRATA: First sentence ends:
- "until Steal Artifact is removed or game ends."}
- Blue Sunken City g--CdC3 UU
- Enchantment
- All blue creatures get +1/+1. During your upkeep, pay <UU> or destroy
- Sunken City.
- {DK text: "All blue creatures gain +1/+1. If you do not pay <UU> during
- your upkeep, Sunken City is destroyed."}
- Blue Svyelunite Priest fU3 1U
- Summon Merfolk 1/1
- <UUT>: Target creature may not be the target of spells or effects until
- end of turn. Use this ability only during your upkeep.
- Blue Tangle Kelp dU2 U
- Enchant Creature
- Target creature does not untap during its controller's untap phase if
- it attacked during its controller's last turn. Target creature becomes
- tapped when Tangle Kelp is cast.
- Blue Telekinesis lR1 UU
- Instant
- Target creature deals no damage during combat this turn. Creature
- becomes tapped and may not untap as normal during its controller's
- next two untap phases.
- Blue Teleport lR1c?? UUU
- Instant
- Target creature cannot be blocked until end of turn. Play after
- attack is declared and before defense is chosen.
- Blue Thoughtlace gRRR U
- Interrupt
- Change the color of target spell or target permanent to blue. Costs
- to cast, tap, maintain, or use a special ability of target remain
- unchanged.
- {A/B/UL/RV text: "Changes the color of one card either being played or
- already in play to blue. Cost to cast, tap, maintain, or use a
- special ability of target card remains entirely unchanged."}
- Blue Thunder Wall iU 1UU
- Summon Wall 0/2, Flying
- <U>: +1/+1 until end of turn
- Blue Tidal Flats fC3 U
- Enchantment
- <UU>: All your creatures that are blocking any non-flying creatures gain
- first strike until end of turn. The attacking player may pay <1> for each
- attacking creature to prevent Tidal Flats from giving that creature's
- blockers first strike.
- Blue Tidal Influence fU3 2U
- Enchantment
- Put a tide counter on Tidal Influence when it is brought into play and
- during your upkeep. If there is one tide counter on Tidal Influence, all
- blue creatures get -2/-0. If there are three tide counters on Tidal
- Influence, all blue creatures get +2/+0. When there are four tide counters
- on Tidal Influence, remove them all. You may not cast Tidal Influence if
- there is another Tidal Influence in play.
- Blue Time Elemental g--RlR1 2U
- Summon Elemental 0/2
- <2UUT>: Return target permanent to owner's hand. You cannot use
- this ability on permanents with enchantment cards played on them. If
- Time Elemental blocks or attacks, destroy it at end of combat. In this
- case, Time Elemental deals 5 damage to its controller.
- {LG text: "<2UUT>: Return target permanent to owner's hand. Cannot target
- permanents with enchantment cards played on them. If Time Elemental
- blocks or attacks it is destroyed and does 5 damage to controller."
- ERRATA: read LG card like 4E one.}
- Blue Time Walk gR-- 1U
- Sorcery
- Take an extra turn after this one.
- Blue Timetwister gR-- 2U
- Sorcery
- Set Timetwister aside in a new graveyard pile. Shuffle your hand,
- library, and graveyard together into a new library and draw a new hand
- of seven cards, leaving all cards in play where they are; opponent must
- do the same.
- Blue Transmute Artifact qU3 UU
- Sorcery
- Search through your library for one artifact and immediately place it
- into play; also, choose any artifact in play that you control and place
- it in its owner's graveyard. If the new artifact has a casting cost
- greater than that of the discarded one, you must pay the difference or
- Transmute Artifact fails and both artifacts are discarded. Shuffle
- your library after playing this card.
- {The ERRATA for this card is probably (hopefully) wrong in Duelist #4;
- the (probably) correct errata is that the artifact placed in the graveyard
- is a sacrifice, but still made at resolution time, after you've chosen a
- card from your library.}
- Blue Twiddle gC-C U
- Instant
- Tap or untap target land, artifact, or creature.
- {B/UL text: "Caster may tap or untap any one land, creature, or artifact
- in play. No effects are generated by the target card." Alpha: like
- beta but 2nd sentence missing.}
- Blue Undertow lU1 2U
- Enchantment
- Creatures with islandwalk may be blocked as if they did not have
- this ability.
- Blue Unstable Mutation g-CCnC5 U
- Enchant Creature
- Target creature gets +3/+3. During each of its controller's upkeeps,
- put a -1/-1 counter on the creature. These counters remain even if
- Unstable Mutation is removed.
- {RV text: "Target creature gains +3/+3. During the upkeep phase of each
- of its controller's turns, put a -1/-1 counter on the creature. These
- counters remain even if this enchantment is removed before the creature
- dies." AN like RV with second sentence: "Each round, put a -1/-1 counter
- on the creature during its controller's upkeep."}
- Blue Unsummon gCCC U
- Instant
- Return target creature to owner's hand.
- {RV text: "Return creature to owner's hand; enchantments on target
- creature are discarded." B/UL like RV, but no "target", and add
- "Unsummon cannot be played during the damage-dealing phase of an attack",
- and Misspelled Shuler. Alpha: like beta but with "CARD ed" instead of
- "discarded". A/B/UL/RV ERRATA: replace "discarded" with "destroyed".}
- Blue Updraft iU 1U
- Instant
- Target creature gains flying until end of turn. Draw a card at the
- beginning of the next turn's upkeep.
- Blue Venarian Gold lC1 XUU
- Enchant Creature
- Put X counters on target creature. Target creature becomes tapped when
- Venarian Gold is cast. Creature does not untap as normal if it has any of
- these counters on it. Remove one counter during creature's controller's
- upkeep phase.
- {ERRATA: "Put X counters on Venarian Gold...."}
- Blue Vesuvan Doppelganger gRR- 3UU
- Summon Doppelganger */*
- Upon summoning, Doppelganger acquires all characteristics except
- color of any one creature in play on either side; any creature
- enchantments on the original creature are not copied. During
- controller's upkeep, Doppelganger may take on the characteristics of
- a different creature in play instead. Doppelganger may continue to
- copy a creature even after that creature leaves play, but if it
- switches it won't be able to switch back.
- {A/B/UL: all "normal" characteristics; "except color" in (); "any
- enchantments" - no "creature"}
- Blue Vodalian Knights fU1 1UU
- Summon Merfolk 2/2, First strike
- <U>: Flying until end of turn. Vodalian Knights may not attack unless
- opponent controls at least one island. Bury Vodalian Knights if you
- control no islands.
- Blue Vodalian Mage fC3 2U
- Summon Merfolk 1/1
- <UT>: Counters a target spell if caster of target spell does not pay
- an additional <1>. Play this ability as an interrupt.
- Blue Vodalian Soldiers fC4 1U
- Summon Merfolk 1/2
- Blue Vodalian War Machine fU1 1UU
- Summon Wall 0/4
- <0>: Tap target Merfolk you control to allow Vodalian War machine to
- attack this turn or to give Vodalian War Machine +2/+1 until end of
- turn. If Vodalian War Machine is put in the graveyard, all Merfolk
- tapped in this manner this turn are destroyed.
- Blue Volcanic Eruption gRRR XUUU
- Sorcery
- Destroy X target mountains. Volcanic Eruption deals 1 damage to each
- creature and player for each mountain put into the graveyard in this way.
- {RV text: "Destroys X mountains of your choice, and does 1 damage to
- each player and each creature in play for each mountain destroyed."
- A/B/UL: like RV, but with "X" instead of "1" and no "for each mountain
- destroyed", and Misspelled Shuler.}
- Blue Wall of Air gUUU 1UU
- Summon Wall 1/5, Flying
- Blue Wall of Vapor lC2c?? 3U
- Summon Wall 0/1
- Damage done to Wall of Vapor by creatures it blocks is reduced to 0.
- Blue Wall of Water gUUU 1UU
- Summon Wall 0/5
- <U>: +1/+0 until end of turn.
- {RV only: no "until end of turn."}
- Blue Wall of Wonder lU1c?? 2UU
- Summon Wall 1/5
- <2UU>: Gain +4/-4 and allow Wall of Wonder to attack this turn.
- Blue Water Elemental gUUU 3UU
- Summon Elemental 5/4
- Blue Water Wurm dC3 U
- Summon Wurm 1/1
- Water Wurm gains +0/+1 if opponent controls at least one island.
- Blue Wind Spirit iU 4U
- Summon Spirit 3/2, Flying
- Cannot be blocked by only one creature.
- Blue Winter's Chill iR XU
- Instant
- Cast only during combat before defense is chosen. At end of combat,
- destroy X target attacking creatures; X cannot be greater than the number
- of snow-covered lands you control. For each attacking creature, its
- controller may pay <1> or <2> to prevent it from being destroyed in this
- way. If that player pays <1>, the creature neither deals nor receives
- damage in combat. If that player pays <2>, the creature deals and
- receives damage in combat as normal.
- Blue Word of Undoing pUiC U
- Instant
- Return target creature to owner's hand. Return any white enchantments
- you own on that creature to your hand.
- {Ice Age promo. Distributed with issue #1116 of Comics Buyer's Guide,
- and with Duelist Companion #8.}
- Blue Wrath of Marit Lage iR 3UU
- Enchantment
- When Wrath of Marit Lage comes into play, tap all red creatures. Red
- creatures do not untap during their controller's untap phase.
- Blue Zephyr Falcon g--ClC2 1U
- Summon Falcon 1/1, Flying
- Attacking does not cause Zephyr Falcon to tap.
- Blue Zur's Weirding iR 3U
- Enchantment
- All players play with the cards in their hands face up on the table.
- Whenever any player draws a card, any other player may pay 2 life to
- force the drawing player to discard that card. Effects that prevent
- or redirect damage cannot be used to counter this loss of life.
- Blue Zuran Enchanter iC 1U
- Summon Wizard 1/1
- <2BT>: Target player chooses and discards one card from his or her
- hand. Ignore this ability if that player has no cards in his or her hand.
- Use this ability only during your turn.
- Blue Zuran Spellcaster iC 2U
- Summon Wizard 1/1
- <T>: Zuran Spellcaster deals 1 damage to target creature or player.
- Green Aisling Leprechaun lC1 G
- Summon Faerie 1/1
- All creatures that block or are blocked by Leprechaun become green
- creatures. Use counters to indicate changed creatures. Cost to tap,
- maintain, or use a special ability of target creature remains
- entirely unchanged.
- Green Arboria lU1 2GG
- Enchant World
- If a player does not cast a spell or put a card into play on his or her
- turn, no creatures may attack that player until after his or her next turn.
- Green Argothian Pixies qC4c?? 1G
- Summon Faeries 2/1
- Cannot be blocked by artifact creatures. Any damage Argothian Pixies
- take from artifact creatures is reduced to 0.
- Green Argothian Treefolk qC4 3GG
- Summon Treefolk 3/5
- Any damage Argothian Treefolk take from an artifact source is
- reduced to 0.
- Green Aspect of Wolf gRRR 1G
- Enchant Creature
- Increase target creature's power and toughness by half the number of
- forests you control, rounding down for power and up for toughness.
- {A/B/UL/RV: "Target creature's power and toughness are increased by half
- the number of forests you have in play, rounding ..."}
- Green Aurochs pUiC 3G
- Summon Aurochs 2/3, Trample
- When attacking, Aurochs gets +1/+0 for each other Aurochs that attacks.
- {Ice Age promo. Two in Duelist Companion #8. Expected to appear in
- Duelist #5, since it's the last magazine to have Ice Age promos and this
- is the last promo.}
- Green Avoid Fate lC1 G
- Interrupt
- Counters target interrupt or enchantment. Can only counter spells
- that target a permanent under your control.
- Green Balduvian Bears iC 1G
- Summon Bears 2/2
- Green Barbary Apes lC1 1G
- Summon Apes 2/2
- Green Berserk gU-- G
- Instant
- Until end of turn, target creature's current power doubles and it gains
- trample ability. If it attacks, target creature is destroyed at end of
- turn. This spell cannot be cast after current turn's attack is completed.
- {ERRATA: "target creature gets +X/+0, where X is the creature's power
- as Berserk resolves" instead of "target creature's power doubles"}
- Green Birds of Paradise gRRR G
- Summon Mana Birds 0/1, Flying
- <T>: Add one mana of any color to your mana pool. Play this ability
- as an interrupt.
- {RV: "... This ability is played as ..." A/B/UL: "... This tap may be
- played as ..." Alpha: no "of any color", has "//" after "Flying"}
- Green Blizzard iR GG
- Enchantment Cumulative Upkeep: <2>
- You cannot cast Blizzard if you control no snow-covered lands. Creatures
- with flying do not untap during their controller's untap phase.
- Green Brown Ouphe iC G
- Summon Ouphe 1/1
- <1GT>: Counter target artifact ability requiring an activation cost.
- Play this ability as an interrupt.
- Green Camouflage gU-- G
- Instant
- You may rearrange your attacking creatures and place them face down,
- revealing which is which only after defense is chosen. If this results
- in impossible blocks, such as non-flying creatures blocking flying
- creatures, illegal blockers cannot block this turn.
- Green Carnivorous Plant g--CdC3 3G
- Summon Wall 4/5
- Green Cat Warriors lC2c?? 1GG
- Summon Cat Warriors 2/2, Forestwalk
- Green Channel gUUU GG
- Sorcery
- Until end of turn, you may add colorless mana to your mana pool at a
- cost of 1 life per one mana. Play these additions as interrupts.
- Effects that prevent or redirect damage cannot be used to counter this
- loss of life.
- {RV: "...pool at a cost of 1 life per point of mana. These additions are
- played with the speed of an interrupt. ... may not be used ..."
- B/UL: "...pool, at a cost of 1 life each. These additions are played with
- the speed of an interrupt. Effects that prevent damage may not be used..."
- Alpha: same as B/UL except last sentence missing.}
- Green Chub Toad pUiC 2G
- Summon Toad 1/1
- Chub Toad gets +2/+2 until end of turn when blocking or blocked.
- {Ice Age promo. Distributed with issue #2 of the Ice Age comic book,
- and with Duelist Companion #8.}
- Green Citanul Druid qU3 1G
- Summon Druid 1/1
- Druid gains a +1/+1 counter each time opponent casts an artifact.
- Green Cockatrice gRRR 3GG
- Summon Cockatrice 2/4, Flying
- At the end of combat, destroy all non-wall creatures blocking or blocked
- by Cockatrice.
- {A/B/UL/RV text: "Any non-wall creature blocking Cockatrice is destroyed,
- as is any creature blocked by Cockatrice. Creatures destroyed in this
- way deal their damage before dying."}
- Green Cocoon lU1c?? G
- Enchant Creature
- Tap target creature you control and put three counters on it. Target
- creature does not untap as normal while it has one or more of these
- counters on it. Remove one counter during your upkeep. During the
- upkeep phase after the one in which the last counter was removed, Cocoon
- is destroyed and target creature gains a +1/+1 counter and flying ability.
- {ERRATA: put the three counters on Cocoon.}
- Green Concordant Crossroads lR1c?? G
- Enchant World
- Creatures may attack or use abilities that include the <T> symbol
- during the turn they are brought into play.
- {ERRATA: should make summoning sickness always be ignored, instead of
- just being ignored the turn things come into play.}
- Green Craw Giant lU1c?? 3GGGG
- Summon Giant 6/4, Trample, Rampage: 2
- Green Craw Wurm gCCC 4GG
- Summon Wurm 6/4
- Green Crumble g-UUqC4 G
- Instant
- Bury target artifact. Artifact's controller gains life equal to the
- artifact's casting cost.
- {RV text: "Buries target artifact. Artifact's controller gains life
- points equal to target artifact's casting cost." AQ: like RV, but 1st
- sentence: "Destroy target artifact; artifact creatures may not
- regenerate."}
- Green Cyclone nU3c?? 2GG
- Enchantment
- Put one chip on cyclone each round during your upkeep, then pay <G> for
- each chip or discard Cyclone. If not discarded, Cyclone immediately
- does 1 damage per chip to each player and each creature in play.
- {ERRATA: replace "discarded" with "destroyed"}
- Green Deadfall lU1 2G
- Enchantment
- Creatures with forestwalk may be blocked as if they did not have
- this ability.
- Green Desert Twister g-UUnU3 4GG
- Sorcery
- Destroy target permanent.
- {AN/RV: "Destroy any card in play."}
- Green Dire Wolves pUiC 2G
- Summon Wolves 2/2
- Gains banding if you control any plains.
- {Ice Age promo. Distributed with Scrye #7; two in Duelist Companion #8.}
- Green Drop of Honey nU2 G
- Enchantment
- During your upkeep, the creature in play with the lowest power is
- destroyed and cannot be regenerated. If there is a tie you choose
- which to destroy. Drop of honey must be discarded if there are no
- creatures in play.
- Green Durkwood Boars g--ClC2 4G
- Summon Boars 4/4
- Green Earthlore iC G
- Enchant Land
- When Earthlore comes into play, choose target land you control.
- <0>: Tap land Earthlore enchants to give target blocking creature +1/+2
- until end of turn.
- {ERRATA: delete everything before "choose"}
- Green Elder Druid iR 3G
- Summon Cleric 2/2
- <3GT>: Tap or untap target artifact, creature, or land.
- Green Elven Fortress fC4 G
- Enchantment
- <1G>: Target blocking creature gets +0/+1 until end of turn.
- Green Elven Riders g--UlR1 3GG
- Summon Riders 3/3
- Cannot be blocked except by walls and by creatures with flying.
- {LG text: "Cannot be blocked by any creatures except walls and flying
- creatures."}
- Green Elves of Deep Shadow dU2 G
- Summon Elves 1/1
- <T>: Add <B> to your mana pool, and Elves of Deep Shadow do 1 damage to
- you. This ability is played as an interrupt.
- Green Elvish Archers gRRR 1G
- Summon Elves 2/1, First strike
- {Alpha: power and toughness was 1/2}
- Green Elvish Farmer fU1 1G
- Summon Elf 0/2
- During your upkeep, put a spore counter on Elvish Farmer. <0>: Remove
- three spore counters from Elvish Farmer to put a Saproling token into
- play. Treat this token as a 1/1 green creature. <0>: Sacrifice a Saproling
- to gain 2 life.
- Green Elvish Hunter fC3 1G
- Summon Elf 1/1
- <1GT>: Target creature does not untap as normal during its
- controller's next untap phase.
- Green Elvish Scout fC3 G
- Summon Elf 1/1
- <GT>: Untap a target attacking creature you control. That creature
- neither receives nor deals damage during combat this turn.
- Green Emerald Dragonfly lC2c?? 1G
- Summon Dragonfly 1/1, Flying
- <GG>: First strike until end of turn.
- Green Erhnam Djinn nU2c?? 3G
- Summon Djinn 4/5
- During your upkeep, you must choose one of opponent's non-wall
- creatures in play. Until your next upkeep, that creature gains the
- forestwalk ability. If opponent has no creatures, ignore this effect.
- Green Essence Filter iC 1GG
- Sorcery
- Destroy all enchantments or destroy all non-white enchantments.
- Green Eureka lR1 2GG
- Sorcery
- Both players may take any permanent in their hand and put it directly
- into play. Players take turns playing one card from their hand until
- neither wants to play more permanents. No other spells or effects of
- any kind may be used while Eureka is in effect. If a spell has an <X>
- in its casting cost, X is 0.
- Green Fanatical Fever iU 2GG
- Instant
- Target creature gains trample and gets +3/+0 until end of turn.
- Green Fastbond gRR- G
- Enchantment
- You may put as many lands into play as you want each turn. Fastbond
- does 1 damage to you for every land beyond the first that you play
- in a single turn.
- Green Feral Thallid fU3 3GGG
- Summon Fungus 6/3
- During your upkeep, put a spore counter on Feral Thallid. <0>: Remove
- three spore counters from Feral Thallid to regenerate it.
- Green Fire Sprites lC2 1G
- Summon Faeries 1/1, Flying
- <GT>: Add <R> to your mana pool. This ability is played as an interrupt.
- Green Floral Spuzzem lU1 3G
- Summon Spuzzem 2/2
- If Floral Spuzzem attacks an opponent and is not blocked, then
- Floral Spuzzem may choose to destroy a target artifact under that
- opponent's control and deal no damage.
- Green Fog gCCC G
- Instant
- No creatures deal damage in combat this turn.
- {RV text: "Creatures attack and block as normal, but none deal any
- damage or otherwise affect any creature as a result of an attack or
- block. All attacking creatures are still tapped. Play any time before
- attack damage is dealt." A/B/UL: like RV without "or otherwise ... block."}
- Green Folk of the Pines iC 4G
- Summon Dryads 2/5
- <1G>: +1/+0 until end of turn
- Green Forbidden Lore iR 2G
- Enchant Land
- When Forbidden Lore comes into play, choose target land. <0>: Tap land
- Forbidden Lore enchants to give target creature +2/+1 until end of turn.
- {ERRATA: 1st sentence should read "Choose target land you control."}
- Green Force of Nature gRRR 2GGGG
- Summon Force 8/8, Trample
- During your upkeep, pay <GGGG> or Force of Nature deals 8 damage to you.
- {A/B/UL/RV text: "You must pay <GGGG> during your upkeep or Force of
- Nature does 8 damage to you. You may still attack with Force of Nature
- even if you failed to pay the upkeep." A/B/UL: Misspelled Shuler.
- Alpha: letters GGGG instead of green mana symbols.}
- Green Forgotten Lore iU G
- Sorcery
- Target opponent chooses target card from your graveyard. You may pay <G>
- to have that opponent choose a new target that he or she has not already
- chosen. Put the last target card in your hand.
- Green Foxfire iC 2G
- Instant
- Untap target attacking creature. That creature neither receives nor
- deals damage in combat this turn. Draw a card at the beginning of the
- next turn's upkeep.
- Green Freyalise Supplicant iU 1G
- Summon Cleric 1/1
- <T>: Sacrifice a red or white creature to have Freyalise Supplicant
- deal an amount of damage equal to half the creature's power, rounded down,
- to target creature or player.
- Green Freyalise's Charm iU GG
- Enchantment
- <GG>: When any opponent successfully casts a black spell, draw a card.
- Use this ability only once each time a black spell is cast. <GG>: Return
- Freyalise's Charm to owner's hand.
- Green Freyalise's Winds iR 2GG
- Enchantment
- Whenever a permanent becomes tapped, put a wind counter on it. Permanents
- with any wind counters on them do not untap during their controller's
- untap phase; instead, remove all wind counters from those permanents.
- Green Fungal Bloom fU1 GG
- Enchantment
- <GG>: Put a spore counter on a target Fungus.
- Green Fungusaur gRRR 3G
- Summon Fungusaur 2/2
- At the end of any turn in which Fungusaur receives damage but
- does not leave play, put a +1/+1 counter on it.
- {RV text: "At the end of any turn during which Fungusaur was damaged
- but not destroyed, put a +1/+1 counter on it." A/B/UL: like RV but
- begins "Each time Fungusaur is damaged but not destroyed..."}
- Green Fyndhorn Brownie iC 2G
- Summon Brownie 1/1
- <2GT>: Untap target creature.
- Green Fyndhorn Elder iU 2G
- Summon Elf 1/1
- <T>: Add <GG> to your mana pool. Play this ability as an interrupt.
- Green Fyndhorn Elves iC G
- Summon Elves 1/1
- <T>: Add <G> to your mana pool. Play this ability as an interrupt.
- Green Fyndhorn Pollen iR 2G
- Enchantment Cumulative Upkeep: <1>
- All creatures get -1/-0. <1G>: All creatures get -1/-0 until end of turn.
- Green Gaea's Avenger qU1 1GG
- Summon Gaea's Avenger *+1/*+1
- The *s below are the number of artifacts opponent has in play.
- Green Gaea's Liege gRRR 3GGG
- Summon Gaea's Liege */*
- Gaea's Liege has power and toughness each equal to the number of
- forests you control; when Gaea's Liege attacks, these are instead equal
- to the number of forests defending player controls.
- <T>: Target land becomes a basic forest until Gaea's Liege leaves play.
- {RV text: "<T>: Turn any one land into a basic forest. Mark changed
- lands with counters, removing the counters when Gaea's Liege leaves
- play. Gaea's Liege has power and toughness equal to the number of
- forests controller has in play; when it's attacking, they are equal
- to the number of forests defending player has in play."
- A/B/UL text: "When defending, Gaea's Liege has power and toughness equal
- to the number of forests you have in play; when it's attacking, they are
- equal to the number of forests opponent has in play. Tap to turn any one
- land into a forest until Gaea's Liege leaves play. Mark changed lands
- with counters, removing the counters when Gaea's Liege leaves play."}
- Green Gaea's Touch dC3 GG
- Enchantment
- You may put one additional land in play during each of your turns, but
- that land must be a basic forest. You may sacrifice Gaea's Touch to
- add <GG> to your mana pool. This ability is played as an interrupt.
- Green Ghazban Ogre nC4c?? G
- Summon Ogre 2/2
- During its current controller's upkeep, the player with the
- highest life total takes control of Ghazban Ogre.
- Green Giant Badger pU 1GG
- Summon Badger 2/2
- If assigned as a blocker, Giant Badger gets +2/+2 until end of turn.
- {Distributed by mail to purchasers of the novel _Shattered Chains_,
- starting in March 1995, and with Duelist Companion #8.}
- Green Giant Growth gCCCiC G
- Instant
- Target creature gets +3/+3 until end of turn.
- {A/B/UL/RV: "gains" instead of "gets"}
- Green Giant Spider gCCC 3G
- Summon Spider 2/4
- Can block creatures with flying.
- {A/B/UL/RV text: "Does not fly, but can block flying creatures."}
- Green Giant Turtle lC2 1GG
- Summon Turtle 2/4
- Giant Turtle may not attack if it attacked during your last turn.
- Green Glyph of Reincarnation lC1 G
- Instant
- Play after combat is over. All surviving creatures blocked by
- target wall this turn are buried. For each creature buried in this
- manner, choose one creature from attacker's graveyard and return it
- to play under attacker's control. Treat these creatures as if they
- were just summoned. If there are not enough creatures in attacker's
- graveyard, all creatures in attacker's graveyard are returned to play.
- Green Gorilla Pack pUiC 2G
- Summon Gorilla Pack 3/3
- Gorilla Pack cannot attack if defending player controls no forests.
- Bury Gorilla Pack if you control no forests.
- {Ice Age promo. Distributed with Hero Illustrated #23 and with Duelist
- Companion #9.}
- Green Grizzly Bears gCCC 1G
- Summon Bears 2/2
- Green Hidden Path dU1 2GGGG
- Enchantment
- All green creatures gain forestwalk.
- Green Hornet Cobra lC2 1GG
- Summon Cobra 2/1, First strike
- Green Hot Springs iR 1G
- Enchant Land
- When Hot Springs comes into play, choose target land you control.
- <0>: Tap land Hot Springs enchants to prevent 1 damage to any creature
- or player.
- {ERRATA: delete everything before "choose"}
- Green Hurricane gUUUiU XG
- Sorcery
- Hurricane deals X damage to each creature with flying and each player.
- {4E: "...to each player and each creature with flying."
- A/B/UL/RV text: "All players and flying creatures suffer X damage."}
- Green Ice Storm gU-- 2G
- Sorcery
- Destroys any one land.
- Green Ichneumon Druid lU1 1GG
- Summon Druid 1/1
- Ichneumon Druid does 4 damage to any opponent casting an instant. This
- does not apply to the first instant cast by that opponent in each turn.
- Green Ifh-Biff Efreet nU2 2GG
- Summon Efreet 3/3, Flying
- While Ifh-Biff Efreet is in play, any player can pay <G> to have
- Ifh-Biff Efreet do 1 damage to each player and each flying creature
- in play. This ability does not tap the Ifh-Biff Efreet, and can be
- used as soon as it is successfully summoned.
- Green Instill Energy gUUU G
- Enchant Creature
- Target creature can attack the turn it comes into play on your side.
- <0>: During your turn, untap target creature Instill Energy enchants.
- Use this ability only once each turn.
- {RV: "You may untap target creature one additional time during your
- turn. Target creature may also attack the turn it comes into play."
- A/B/UL: like RV text but insert "both during your untap phase and"
- before "one additional"}
- Green Ironroot Treefolk gCCC 4G
- Summon Treefolk 3/5
- Green Johtull Wurm iU 5G
- Summon Wurm 6/6
- For each blocking creature assigned to Johtull Worm beyond the first,
- Johtull Worm gets -2/-1 until end of turn.
- {Yes, the name of this card is misspelled twice in its text.}
- Green Juniper Order Druid iC 2G
- Summon Cleric 1/1
- <T>: Untap target land. Play this ability as an interrupt.
- Green Killer Bees g--UlR1 1GG
- Summon Bees 0/1, Flying
- <G>: +1/+1 until end of turn.
- Green Kudzu gRR- 1GG
- Enchant Land
- When target land becomes tapped, it is destroyed. Unless that was the
- last land in play, Kudzu is not discarded; instead the player whose land
- it just destroyed may place it on any other land in play.
- {A/B/UL: "is" instead of "becomes"; "another land of his or her choice"
- rather than "any other land in play". ERRATA: should say: "If target land
- becomes tapped, target land's controller moves Kudzu to another land in
- play and destroys the previous target. Destroy Kudzu if it has no valid
- target."}
- Green Land Leeches g--CdC3 1GG
- Summon Leeches 2/2, First strike
- Green Ley Druid gUUU 2G
- Summon Cleric 1/1
- <T>: Untap target land. Play this ability as an interrupt.
- {RV text: "<T>: untap a land of your choice. This ability is played as
- an interrupt." A/B/UL text: "Tap Druid to untap a land of your choice.
- This action can be played as an interrupt."}
- Green Lhurgoyf iR 2GG
- Summon Lhurgoyf */1+*
- Lhurgoyf has power equal to the total number of creatures in
- all graveyards, and toughness equal to 1 plus the total number of
- creatures in all graveyards.
- Green Lifeforce gUUU GG
- Enchantment
- <GG>: Counter target black spell. Play this ability as an interrupt.
- {RV text: "<GG>: Counter a black spell as it is being cast. This use is
- played as an interrupt, and does not affect black cards already in play.
- A/B/UL: like RV, but "Destroy" instead of "Counter", "may be" instead
- of "is" played}
- Green Lifelace gRRR G
- Interrupt
- Change the color of target spell or target permanent to green. Costs
- to cast, tap, maintain, or use a special ability of target remain
- unchanged.
- {A/B/UL/RV text: "Changes the color of one card either being played or
- already in play to green. Cost to cast, tap, maintain, or use a
- special ability of target card remains entirely unchanged."}
- Green Living Artifact gRRR G
- Enchant Artifact
- Put a vitality counter on Living Artifact for each damage dealt to you.
- <0>: During your upkeep, remove a vitality counter to gain 1 life.
- Remove only one vitality counter during each of your upkeeps.
- {RV text: "Put a counter on target artifact for each life you lose.
- During your upkeep you may trade one counter for one life, but you can
- only trade in one counter during each of your upkeeps." A/B/UL: like RV
- but no "your" in "During upkeep", "each turn" instead of "during ...
- upkeeps." A/B/UL/RV ERRATA: replace "on target artifact" with "on
- Living Artifact".}
- Green Living Lands gRRR 3G
- Enchantment
- All forests become 1/1 creatures. The forests still count as lands but
- cannot be tapped for mana the turn they come into play.
- {RV text: "Treat all forests in play as 1/1 creatures. Now they can be
- enchanted, killed, and so forth, and they can be tapped either for mana
- or to attack." A/B/UL: like RV but add "The living lands have no color;
- they are not considered green cards."}
- Green Living Plane lR1 2GG
- Enchant World
- Treat all land in play as both lands and 1/1 creatures. They may
- not be tapped for mana the first turn they are brought into play.
- Green Llanowar Elves gCCC G
- Summon Elves 1/1
- <T>: Add <G> to your mana pool. Play this ability as an interrupt.
- {RV: "This ability is played as ..." A/B/UL: "1 green mana" instead
- of <G>, "This tap can be played as an interrupt."}
- Green Lure gUUUiU 1GG
- Enchant Creature
- All creatures able to block target creature must do so. Lure does not
- prevent a creature from blocking more than one creature if blocker has
- that ability. If blocker is forced to block more creatures than it is
- allowed to, defender chooses which of these creatures to block, but must
- block as many creatures as allowed.
- {A/B/UL/RV text: "All creatures able to block target creature must do so.
- If a creature has the ability to block more than one creature, Lure does
- not prevent this. If there is more than one attacking creature with Lure,
- defender may choose which of them each defending creature blocks."}
- Green Lurker dU1 2G
- Summon Lurker 2/3
- Lurker may not be the target of any spell unless Lurker was declared
- as an attacker or blocker this turn.
- Green Maddening Wind iU 2G
- Enchant Creature Cumulative Upkeep: <G>
- During target creature's controller's upkeep, Maddening Wind deals
- 2 damage to that player.
- Green Marsh Viper g--CdC3 3G
- Summon Viper 1/2
- If Marsh Viper damages a player, he or she gets two poison counters.
- If a player has ten or more poison counters, he or she loses the game.
- {DK text: "If Marsh Viper damages opponent, opponent gets two poison
- counters. If opponent ever has ten or more poison counters, opponent
- loses game."}
- Green Master of the Hunt lR1 2GG
- Summon Master 2/2
- <2GG>: Put a Wolves of the Hunt token into play. Treat this token as
- a 1/1 green creature with the ability bands with other Wolves of the Hunt.
- Green Metamorphosis nC4c?? G
- Sorcery
- Sacrifice a creature of yours in play for an amount of mana equal to
- its casting cost plus 1. This mana can be of any one color, and can
- only be used to summon creatures.
- Green Moss Monster lC2 3GG
- Summon Monster 3/6
- Green Nafs Asp g--CnC4 G
- Summon Asp 1/1
- If Nafs Asp damages a player, it also deals 1 damage to that
- player during his or her next draw phase. Before then, the player
- may pay <1> to prevent this damage.
- {AN text: "If asp inflicts any damage on your opponent, your opponent
- must spend <1> before the draw phase of his or her next turn or lose an
- additional 1 life." The AN card appears as two different versions, one
- with smaller, darker mana circles than normal; both versions are C2's}
- Green Natural Selection gR-- G
- Instant
- Look at top three cards of any player's library. You may opt to rearrange
- those three cards or shuffle the entire library.
- Green Nature's Lore iU 1G
- Sorcery
- Search your library for any forest and put it directly into play. This
- does not count towards your one land per turn limit. Reshuffle your
- library afterwards.
- Green Niall Silvain dU1 GGG
- Summon Niall Silvain 2/2
- <GGGGT>: Target creature is regenerated.
- Green Night Soil fC3 GG
- Enchantment
- <1>: Remove two creatures in any graveyard from the game to put a
- Saproling token into play. Treat this token as a 1/1 green creature.
- Green Pale Bears iR 2G
- Summon Bears 2/2, Islandwalk
- Green People of the Woods dU2 GG
- Summon People of the Woods 1/*
- The * below represents the number of forests controlled by People
- of the Woods' controller.
- Green Pixie Queen lR1 2GG
- Summon Pixie Queen 1/1, Flying
- <GGGT>: Target creature gains flying until end of turn.
- Green Powerleech qU3 GG
- Enchantment
- Gain 1 life whenever one of opponent's artifacts becomes tapped,
- or whenever the activation cost of one of opponent's artifacts
- is paid. Is not triggered by continuous artifacts.
- Green Pradesh Gypsies g--ClU1 2G
- Summon Gypsies 1/1
- <1GT>: Target creature gets -2/-0 until end of turn.
- Green Pygmy Allosaurus iR 2G
- Summon Dinosaur 2/2, Swampwalk
- Green Pyknite iC 2G
- Summon Pyknite 1/1
- Draw a card at the beginning of the upkeep of the turn after
- Pyknite comes into play.
- Green Rabid Wombat lU1c?? 2GG
- Summon Wombat 0/1
- Wombat gains +2/+2 for each creature enchantment on it. Attacking
- does not cause Rabid Wombat to tap.
- Green Radjan Spirit g--UlU1 3G
- Summon Spirit 3/2
- <T>: Target creature loses flying until end of turn.
- {LG: insert "ability" after "flying"}
- Green Rebirth g--RlR1 3GGG
- Sorcery
- Each player may be healed to 20 life. Any player choosing to be so
- healed antes an additional card from the top of his or her library.
- Remove Rebirth from your deck before playing if not playing for ante.
- {LG: "choose to" before "be healed", no "so" before "healed", "this card"
- instead of "Rebirth", "you are" before "not playing".}
- Green Regeneration gCCCiC 1G
- Enchant Creature
- When Regeneration comes into play, choose target creature.
- <G>: Regenerate creature Regeneration enchants.
- {4E: "<G>: Regenerate target creature Regeneration enchants."
- A/B/UL/RV text: "<G>: Target creature regenerates."
- ERRATA: in IA version, delete everything before "choose"}
- Green Regrowth gUU- 1G
- Sorcery
- Bring any card from your graveyard to your hand.
- {A/B/UL: "Return" any...}
- Green Reincarnation lU1 1GG
- Instant
- If target creature is placed in graveyard this turn, bring a creature
- from that graveyard directly into play under the control of the owner
- of the target creature. Treat this creature as though it were just
- summoned.
- Green Revelation lR1c?? G
- Enchant World
- All players play with the cards in their hands face up on the table.
- Green Rime Dryad iC G
- Summon Dryad 1/2, Snow-covered forestwalk
- Green Ritual of Subdual iR 4GG
- Enchantment Cumulative Upkeep: <2>
- All mana producing lands produce colorless mana instead of their normal
- mana.
- Green Rust lC2 G
- Interrupt
- Counter target artifact effect, which must require an activation cost.
- Green Sandstorm g--CnC5 G
- Instant
- Sandstorm deals 1 damage to all attacking creatures.
- {AN text: "All attacking creatures suffer 1 damage."}
- Green Savaen Elves dC3 G
- Summon Elves 1/1
- <GGT>: Target enchant land is destroyed.
- Green Scaled Wurm pUiC 7G
- Summon Wurm 7/6
- {Ice Age promo. Distributed in Combo Magazine #4 and with Duelist
- Companion #8.}
- Green Scarwood Bandits dU1 2GG
- Summon Bandits 2/2, Forestwalk
- <2GT>: Take control of target artifact. Opponent may counter this
- action by paying <2>. You lose control of target artifact if Scarwood
- Bandits leave play or at end of game.
- Green Scarwood Hag dU2 1G
- Summon Hag 1/1
- <GGGGT>: Target creature gains forestwalk until end of turn.
- <T>: Target creature loses forestwalk until end of turn.
- Green Scavenger Folk dC3c?? G
- Summon Scavenger Folk 1/1
- <GT>: Sacrifice Scavenger Folk to destroy target artifact.
- {ERRATA: Dennis Detwiller's name is misspelled.}
- Green Scryb Sprites gCCC G
- Summon Faeries 1/1, Flying
- Green Shambling Strider iC 4GG
- Summon Strider 5/5
- <RG>: +1/-1 until end of turn
- Green Shanodin Dryads gCCC G
- Summon Nymphs 1/1, Forestwalk
- Green Shelkin Brownie lC1 1G
- Summon Faerie 1/1
- <T>: Remove the bands with other ability from target creature until
- end of turn.
- Green Singing Tree nU2 3G
- Summon Singing Tree 0/3
- Tap to reduce an attacking creature's power to 0.
- Green Snowblind iR 3G
- Enchant Creature
- Target creature gets -*/-*. When that creature attacks, * is equal to the
- number of snow-covered lands defending player controls. At other times, *
- is equal to the number of snow-covered lands its controller controls. If
- this reduces the creature's toughness to less than 1, the creature's
- toughness is 1.
- Green Spitting Slug dU2 1GG
- Summon Slug 2/4
- <1G>: Spitting Slug gains first strike until end of turn. If this
- ability is not activated, all creatures blocking or blocked by Spitting
- Slug gain first strike until end of turn.
- Green Spore Cloud fC3 1GG
- Instant
- Tap all blocking creatures. No creatures deal damage in combat this
- turn. Neither attacking nor blocking creatures untap as normal during
- their controllers' next untap phase.
- Green Spore Flower fU3 GG
- Summon Fungus 0/1
- During your upkeep, put a spore counter on Spore Flower. <0>: Remove
- three spore counters from Spore Flower. No creatures deal damage in
- combat this turn.
- Green Stampede iR 1GG
- Instant
- All attacking creatures gain trample and get +1/+0 until end of turn.
- Green Storm Seeker lU1c?? 3G
- Instant
- Storm Seeker does 1 damage to opponent for every card in his or her hand.
- Green Stream of Life gCCC XG
- Sorcery
- Target player gains X life.
- Green Stunted Growth iR 3GG
- Sorcery
- Target player chooses three cards from his or her hand and puts them on
- top of his or her library in any order. If that player does not have
- enough cards in hand, his or her entire hand is put on top of his or her
- library in any order.
- Green Subdue lC1 G
- Instant
- Target creature deals no damage during combat but gains X toughness
- until end of turn; X is target creature's casting cost.
- Green Sylvan Library g--RlU1 1G
- Enchantment
- You may draw two extra cards during your draw phase. If you do so,
- put two of the cards drawn this turn back on top of your library (in
- any order) or pay 4 life per card not replaced. Effects that prevent
- or redirect damage cannot be used to counter this loss of life.
- {LG: "... phase, then either put two ... or lose 4 lives per ...
- may not be used ..."}
- Green Sylvan Paradise lU1 G
- Instant
- Changes the color of one or more target creatures to green until
- end of turn. You choose which and how many creatures are affected.
- Cost to tap, maintain, or use a special ability of target creatures
- remains entirely unchanged.
- Green Tarpan iC G
- Summon Tarpan 1/1
- If Tarpan is put into the graveyard from play, gain 1 life.
- Green Thallid fC4 G
- Summon Fungus 1/1
- During your upkeep, put a spore counter on Thallid. <0>: Remove three
- spore counters from Thallid to put a Saproling token into play. Treat
- this token as a 1/1 green creature.
- Green Thallid Devourer fU3 1GG
- Summon Fungus 2/2
- During your upkeep, put a spore counter on Thallid Devourer. <0>:
- Remove three spore counters from Thallid Devourer to put a Saproling
- token into play. Treat this token as a 1/1 green creature. <0>:
- Sacrifice a Saproling to give Thallid Devourer +1/+2 until end of turn.
- Green Thelon's Chant fU3 1GG
- Enchantment
- During your upkeep, pay <G> or bury Thelon's Chant. Whenever a player puts
- a swamp into play, Thelon's Chant deals 3 damage to him or her unless that
- player puts a -1/-1 counter on a target creature he or she controls.
- Green Thelon's Curse fU1 GG
- Enchantment
- Blue creatures do not untap as normal during their controller's untap
- phase. During his or her upkeep, a blue creature's controller may pay an
- additional <U> to untap it. Each creature may be untapped in this way only
- once per turn.
- Green Thelonite Druid fU3 2G
- Summon Cleric 1/1
- <1GT>: Sacrifice a creature to turn all your forests into 2/3
- creatures until end of turn. The forests still count as lands but may
- not be tapped for mana if they were brought into play this turn.
- Green Thelonite Monk fU1 2GG
- Summon Cleric 1/2
- <T>: Sacrifice a green creature to turn a target land into a basic
- forest. Mark changed land with a counter.
- Green Thermokarst iU 1GG
- Sorcery
- Destroy target land. If that land is a snow-covered land, gain 1 life.
- Green Thicket Basilisk gUUU 3GG
- Summon Basilisk 2/4
- At the end of combat, destroy all non-wall creatures blocking or
- blocked by Basilisk.
- {A/B/UL/RV text: "Any non-wall creature blocking Basilisk is destroyed,
- as is any creature blocked by basilisk. Creatures destroyed this way
- deal their damage before dying."}
- Green Thorn Thallid fC4 1GG
- Summon Fungus 2/2
- During your upkeep, put a spore counter on Thorn Thallid. <0>: Remove
- three spore counters from Thorn Thallid to have it deal 1 damage to any
- target.
- Green Thoughtleech iU GG
- Enchantment
- Whenever an island controlled by target opponent becomes tapped, gain
- 1 life.
- Green Timber Wolves gRRR G
- Summon Wolves 1/1, Banding
- {A/B/UL/RV: "Bands"}
- Green Tinder Wall iC G
- Summon Wall 0/3
- <0>: Sacrifice Tinder Wall to add <RR> to your mana pool. Play
- this ability as an interrupt. <R>: Sacrifice Tinder Wall to have it
- deal 2 damage to target creature it blocks.
- Green Titania's Song g-RRqU3 3G
- Enchantment
- All non-creature artifacts lose all their usual abilities and become
- artifact creatures with toughness and power each equal to their casting
- costs. If Titania's Song leaves play, artifacts return to normal just
- before the untap phase of the next turn.
- {AQ/RV: "in play" before "lose", "both" instead of "each"}
- Green Touch of Vitae iU 2G
- Instant
- Target creature may untap one additional time this turn. That creature
- may attack or use abilities that require <T> as part of the activation cost
- this turn. Draw a card at the beginning of the next turn's upkeep.
- Green Tracker dU1 2G
- Summon Tracker 2/2
- <GGT>: Tracker does an amount of damage equal to its power to target
- creature. Target creature does an amount of damage equal to its power
- to Tracker.
- Green Trailblazer iR 2GG
- Instant
- Target creature cannot be blocked this turn.
- Green Tranquility gCCC 2G
- Sorcery
- Destroy all enchantments.
- {A/B/UL/RV text: "All enchantments in play must be discarded." A/B/UL:
- Misspelled Shuler. ERRATA: all versions should have 4E text.}
- Green Tsunami gUUU 3G
- Sorcery
- Destroy all islands.
- {A/B/UL/RV text: "All islands in play are destroyed."}
- Green Typhoon lR1 2G
- Sorcery
- Typhoon does 1 damage to each opponent for each island he or she controls.
- Green Untamed Wilds g--UlU1 2G
- Sorcery
- Search your library for any one basic land and put it directly into play.
- This does not count towards your one land per turn limit. Reshuffle
- your library afterwards.
- {LG: no "directly"}
- Green Venom g--CdC3 1GG
- Enchant Creature
- At the end of combat, destroy all non-wall creatures blocking or
- blocked by target creature.
- {DK text: "All non-wall creatures target creature blocks or is blocked
- by are destroyed at the end of combat."}
- Green Venomous Breath iU 3G
- Instant
- At end of combat, destroy all creatures blocking or blocked by target
- creature this turn.
- Green Verduran Enchantress gRRR 1GG
- Summon Enchantress 0/2
- <0>: Draw a card when you successfully cast an enchantment. Use this
- effect only once for each enchantment cast.
- {A/B/UL/RV text: "While Enchantress is in play, you may immediately draw
- a card from your library each time you cast an enchantment."}
- Green Wall of Brambles gUUU 2G
- Summon Wall 2/3, <G>: Regenerate
- {A/B/UL/RV: "<G>: Regenerates"}
- Green Wall of Ice gUUU 2G
- Summon Wall 0/7
- Green Wall of Pine Needles iU 3G
- Summon Wall 3/3, <G>: Regenerate
- Green Wall of Wood gCCC G
- Summon Wall 0/3
- Green Wanderlust gUUU 2G
- Enchant Creature
- Wanderlust deals 1 damage to target creature's controller during that
- player's upkeep.
- {A/B/UL/RV: "does" instead of "deals". RV: "his or her" instead of
- "that player's". A/B/UL: "that player's" omitted.}
- Green War Mammoth gCCC 3G
- Summon Mammoth 3/3, Trample
- Green Web gRRR G
- Enchant Creature
- Target creature gets +0/+2 and can block creatures with flying.
- {RV text: "Target creature gains +0/+2 and can now block flying
- creatures, though it does not gain flying ability." A/B/UL: like RV
- but uses "the power to fly" in place of "flying ability".}
- Green Whippoorwill dU2 G
- Summon Whippoorwill 1/1
- <GGT>: Until end of turn, target creature may not regenerate and
- damage done to target creature may not be prevented or redirected.
- If target creature goes to the graveyard, remove it from game.
- Green Whirling Dervish g--UlU1 GG
- Summon Dervish 1/1, Protection from black
- Put a +1/+1 counter on Whirling Dervish at the end of each turn in
- which it damages opponent.
- {LG text: "Gains +1/+1 (use counters) at the end of each turn in
- which it does damage to opponent."}
- Green Whiteout iU 1G
- Instant
- All creatures with flying lose flying until end of turn. If Whiteout
- is in your graveyard, you may sacrifice a snow-covered land to return
- Whiteout to your hand.
- Green Wiitigo iR 3GGG
- Summon Wiitigo 0/0
- When Wiitigo comes into play, put six +1/+1 counters on it.
- During your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or
- been blocked since your last upkeep. Otherwise, remove a +1/+1 counter
- from Wiitigo. Ignore this effect if there are no counters left on Wiitigo.
- Green Wild Growth gCCCiC G
- Enchant Land
- Wild Growth adds <G> to your mana pool whenever target land is tapped
- for mana.
- {4E; "each time" instead of "whenever".
- RV text: "Whenever the usual mana is drawn from target land, Wild Growth
- provides an additional <G>." A/B/UL text: "When tapped, target land
- provides 1 green mana in addition to the mana it normally provides."
- ERRATA: all versions should give the mana to the controller of the land
- Wild Growth enchants, and all versions trigger on mana being drawn from
- the land.}
- Green Willow Satyr lR1 2GG
- Summon Satyr 1/1
- <T>: Gain control of target legend. If Willow Satyr becomes untapped,
- you lose control of this legend; you may choose not to untap Willow Satyr
- as normal. You also lose control of legend if Willow Satyr leaves play,
- if you lose control of Willow Satyr, or if the game ends.
- Green Winter Blast g--UlR1 XG
- Sorcery
- Tap X target creatures. Winter Blast deals 2 damage to each of these
- target creatures with flying.
- {LG text: "X target creatures become tapped. Winter Blast does 2 damage
- to each target creature that has flying."}
- Green Wolverine Pack lC2 2GG
- Summon Wolverine Pack 2/4, Rampage: 2
- Green Wood Elemental lR1 3G
- Summon Elemental */*
- *'s are set to the number of untapped forests you sacrifice when
- Wood Elemental is brought into play.
- Green Woolly Mammoths iC 1GG
- Summon Mammoths 3/2
- Gains trample as long as you control any snow-covered lands.
- Green Woolly Spider iC 1GG
- Summon Spider 2/3
- Can block creatures with flying. If Woolly Spider is assigned to block
- a creature with flying, Woolly Spider gets +0/+2 until end of turn.
- Green Wormwood Treefolk dU1 3GG
- Summon Treefolk 4/4
- <GG>: Wormwood Treefolk gains forestwalk until end of turn and does 2
- damage to you. <BB>: Wormwood Treefolk gains swampwalk until end of turn
- and does 2 damage to you.
- Green Wyluli Wolf nC5 1G
- Summon Wolf 1/1
- Tap to give any creature in play +1/+1 until end of turn.
- {The AN card appears as two different versions, one with smaller,
- darker mana circles than normal; this version is C4 and the usual-
- looking version is C1.}
- Green Yavimaya Gnats iU 2G
- Summon Insects 0/1, Flying, <G>: Regenerate
- Red AErathi Berserker lU1 2RRR
- Summon Berserker 2/4, Rampage: 3
- Red Active Volcano lC2c?? R
- Instant
- Destroy target blue permanent or return target island to owner's
- hand. Enchantments on target land are destroyed.
- {ERRATA: should credit Justin Hampton as the artist.}
- Red Aggression iU 2R
- Enchant Creature
- Target non-wall creature gains first strike and trample. At the end of its
- controller's turn, destroy that creature if it did not attack that turn.
- Red Aladdin nU2c?? 2RR
- Summon Aladdin 1/1
- <1RR> and tap to take control of an artifact from opponent. Artifact
- is returned when Aladdin is removed from play or when game ends.
- Red Ali Baba g--UnU3 R
- Summon Ali Baba 1/1
- <R>: Tap target wall.
- {AN text: "<R>: Tap a wall."}
- Red Ali from Cairo nU2 2RR
- Summon Ali from Cairo 0/1
- While Ali is in play, damage that would reduce you to less than 1 life
- lowers you to 1 life. All further damage is prevented.
- Red Anarchy iU 2RR
- Sorcery
- Destroy all white permanents.
- Red Artifact Blast qC4 R
- Interrupt
- Counters any artifact as it is being cast.
- Red Atog g-C-qC4 1R
- Summon Atog 1/2
- <0>: +2/+2. Each time you use this ability, you must sacrifice one of
- your artifacts in play.
- {AQ text: "<0>: +2/+2 until end of turn. Each time you use this
- ability, you must choose one of your artifacts in play and place it in
- the graveyard. This artifact cannot be one that is already one its way
- to the graveyard, and artifact creatures killed this way may not be
- regenerated."}
- Red Avalanche iU X2RR
- Sorcery
- Destroy X target snow-covered lands.
- Red Backdraft lU1 1R
- Instant
- Backdraft does half of the damage (rounded down) done by one
- sorcery cast this turn to the caster of the sorcery.
- Red Balduvian Barbarians pUiC 1RR
- Summon Barbarians 3/2
- {Ice Age promo. Distributed with Pyramid Magazine #13, and two in
- Duelist Companion #8.}
- Red Balduvian Hydra iR XRR
- Summon Hydra 0/1
- When Balduvian Hydra comes into play, put X +1/+0 counters on it.
- <0>: Remove a +1/+0 counter from Balduvian Hydra to prevent 1 damage to
- Balduvian Hydra. <RRR>: Put a +1/+0 counter on Balduvian Hydra. Use
- this ability only during your upkeep.
- Red Ball Lightning g--RdU1 RRR
- Summon Ball Lightning 6/1, Trample
- Ball Lightning can attack the turn it comes into play. At the end of
- any turn, bury Ball Lightning.
- {DK text: "Ball Lightning may attack on the turn during which it is
- summoned. Ball Lightning is buried at the end of the turn during which
- it is summoned." ERRATA: new 2nd sentence for DK version: "Bury Ball
- Lightning at end of any turn."}
- Red Barbarian Guides iC 2R
- Summon Barbarians 1/2
- <2RT>: Target creature you control gains a snow-covered landwalk
- ability of your choice until end of turn. At end of turn, return that
- creature to its owner's hand.
- Red Battle Frenzy iC 2R
- Instant
- All green creatures you control get +1/+1 until end of turn. All
- non-green creatures you control get +1/+0 until end of turn.
- Red Beasts of Bogardan lU1c?? 4R
- Summon Beasts 3/3, Protection from red
- Gains +1/+1 if an opponent controls any white cards.
- Red Bird Maiden g--CnC4 2R
- Summon Bird Maiden 1/2, Flying
- {The AN card appears as two different versions, one with smaller,
- darker mana circles than normal; both versions are C2's}
- Red Blazing Effigy lC2 1R
- Summon Effigy 0/3
- When placed in the graveyard from play, Effigy does 3 damage to target
- creature. If an Effigy is damaged by another Effigy in this manner and
- is placed in the graveyard that turn, it deals the amount of damage
- received from the other Effigy in addition to its normal 3.
- Red Blood Lust g--ClU1 1R
- Instant
- Target creature gets +4/-4 until end of turn. If this reduces
- creature's toughness to less than 1, creature's toughness becomes 1.
- {LG: begins "Target creatures gain", ends "toughness below 1, creature's
- toughness is 1." ERRATA: LG card should begin "Target creature gains"}
- Red Blood Moon dU1c?? 2R
- Enchantment
- All non-basic lands are now basic mountains.
- Red Bone Shaman pUiC 2RR
- Summon Giant 3/3
- <B>: Any creature damaged by Bone Shaman this turn cannot regenerate
- until end of turn.
- {Ice Age promo. Distributed with issue #1 of the Ice Age comic book,
- and two in Duelist Companion #8. ERRATA: swap "this turn" and "until
- end of turn."}
- Red Brand of Ill Omen iR 3R
- Enchant Creature Cumulative Upkeep: <R>
- Target creature's controller cannot cast summon spells.
- Red Brassclaw Orcs fC4 2R
- Summon Orcs 3/2
- Cannot be assigned to block any creature of power greater than 1.
- Red Brothers of Fire g--CdU2 1RR
- Summon Brothers 2/2
- <1RR>: Brothers of Fire deals 1 damage to target creature or player
- and 1 damage to you.
- {DK: "do" instead of "deals", "any target" instead of "target creature
- or player"}
- Red Burrowing gUUU R
- Enchant Creature
- Target creature gains mountainwalk.
- Red Cave People g--UdU2 1RR
- Summon Cave People 1/4
- When attacking, Cave People gets +1/-2 until end of turn.
- <1RRT>: Target creature gains mountainwalk until end of turn.
- {DK: begins "If declared as an attacker, Cave People get +1/-2"}
- Red Caverns of Despair lR1 2RR
- Enchant World
- All players may attack with no more than two creatures each turn
- and block with no more than two creatures each turn.
- Red Chain Lightning lC2 R
- Sorcery
- Chain Lightning does 3 damage to one target. Each time Chain
- Lightning does damage, the target or target's controller may then
- pay <RR> to have Chain Lightning do 3 damage to any target of that
- player's choice.
- Red Chaos Lord iR 4RRR
- Summon Lord 7/7, First strike
- Chaos Lord can attack the first turn it comes into play on a side,
- except the turn it first comes into play. During your upkeep, count
- the number of permanents. If that number is even, target opponent
- gains control of Chaos Lord.
- Red Chaos Moon iR 3R
- Enchantment
- During each player's upkeep, count the number of permanents. If that
- number is odd, all red creatures get +1/+1 and mountains produce an
- additional <R> when tapped for mana until end of turn. If the number is
- even, all red creatures get -1/-1 and mountains produce colorless mana
- insteda of their normal mana until end of turn.
- Red Chaoslace gRRR R
- Interrupt
- Change the color of target spell or target permanent to red. Costs
- to cast, tap, maintain, or use a special ability of target remain
- unchanged.
- {A/B/UL/RV text: "Changes the color of one card either being played or
- already in play to red. Cost to cast, tap, maintain, or use a special
- ability of target card remains entirely unchanged."}
- Red Conquer iU 3RR
- Enchant Land
- Gain control of target land.
- Red Crevasse lU1 2R
- Enchantment
- Creatures with mountainwalk may be blocked as if they did not have
- this ability.
- Red Crimson Kobolds lC2 0
- Summon Kobolds 0/1
- This card is a red spell when cast and Kobolds are a red creature.
- Red Crimson Manticore g--RlR1 2RR
- Summon Manticore 2/2, Flying
- <RT>: Manticore deals 1 damage to target attacking or blocking creature.
- {LG: "does" instead of "deals"}
- Red Crookshank Kobolds lC2 0
- Summon Kobolds 0/1
- This card is a red spell when cast and Kobolds are a red creature.
- Red Curse of Marit Lage iR 3RR
- Enchantment
- When Curse of Marit Lage comes into play, tap all islands. Islands do
- not untap during their controller's untap phase.
- Red Desert Nomads nC4 2R
- Summon Nomads 2/2, Desertwalk
- Desert Nomads are immune to damage done by deserts.
- {Listed as an nC5 on Snark's card codes list, but several people who
- have a lot of AN seem to think that this is his one error which makes
- his list have one-too-many cards to fit on the common sheet.}
- Red Detonate g--UqU3 XR
- Sorcery
- Bury target artifact. Detonate deals X damage to the artifact's
- controller, where X is the casting cost of the artifact.
- {AQ text: "Targets any artifact; X is the casting cost of target
- artifact. Target artifact is destroyed, and Detonate does X points of
- damage to artifact's controller. Artifact creatures destroyed in this
- manner may not be regenerated."}
- Red Disharmony lR1 2R
- Instant
- Target attacking creature comes under your control untapped. Return
- to former controller at end of turn. This creature is no longer
- considered to have attacked. Play before defense is chosen.
- {ERRATA: should credit Bryon Wackwitz for the art.}
- Red Disintegrate gCCC XR
- Sorcery
- Disintegrate deals X damage to target creature or player. The target
- cannot regenerate until end of turn. If the target receives lethal
- damage this turn, remove it from the game entirely.
- {RV text: "Disintegrate does X damage to one target. If target dies
- this turn, it is removed from the game entirely." A/B/UL: same as
- RV but add "and cannot be regenerated. Return target to its owner's
- deck only when game is over." ERRATA: add "and cannot be regenerated"
- to the end of the revised text.}
- Red Dragon Whelp gUUU 2RR
- Summon Dragon 2/3, Flying,
- <R>: +1/+0 until end of turn. If you spend more than <RRR> in this way
- during one turn, destroy Dragon Whelp at end of turn.
- {RV text: "<R>: +1/+0; if more than <RRR> is spent in this way during
- one turn, Dragon Whelp is killed at end of turn." A/B/UL: Activation
- effect is like 4E text, rest is like RV but "during one turn" is
- omitted, "destroyed" instead of "killed"}
- Red Dwarven Armorer fU1 R
- Summon Dwarf 0/2
- <RT>: Discard a card from your hand to put either a +0/+1 or a +1/+0
- counter on a target creature.
- Red Dwarven Armory iR 2RR
- Enchantment
- <2>: Sacrifice a land to put a +2/+2 counter on target creature. Use
- this ability only during upkeep.
- Red Dwarven Catapult fU3 XR
- Instant
- Dwarven Catapult does X damage, divided evenly among all of opponent's
- creatures (round down).
- Red Dwarven Demolition Team gU-- 2R
- Summon Dwarves 1/1
- Tap to destroy a wall.
- Red Dwarven Lieutenant fU3 RR
- Summon Dwarf 1/2
- <1R>: Target Dwarf gets +1/+0 until end of turn.
- Red Dwarven Soldier fC3 1R
- Summon Dwarf 2/1
- If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2
- until end of turn.
- Red Dwarven Song lU1 R
- Instant
- Changes the color of one or more target creatures to red until end
- of turn. You choose which and how many creatures are affected. Cost
- to tap, maintain, or use a special ability of target creatures
- remains entirely unchanged.
- Red Dwarven Warriors gCCC 2R
- Summon Dwarves 1/1
- <T>: Target creature with power no greater than 2 becomes unblockable
- until end of turn. Other effects may later be used to increase the
- creature's power beyond 2.
- {RV: Begins "<T>: Make a creature of power", no "becomes", "cards"
- instead of "effects", no "the" before "creature's".
- A/B/UL: like RV but no "later", add "after defense is chosen" at
- end, and Misspelled Shuler}
- Red Dwarven Weaponsmith g-U-qU3 1R
- Summon Dwarves 1/1
- <T>: During your upkeep add a permanent +1/+1 counter to any creature.
- Each time you use this ability, you must sacrifice one of your artifacts
- in play.
- {AQ: "choose" instead of "sacrifice", and add "and place it in the
- graveyard. This artifact cannot be one that is already on the way
- to the graveyard, and artifact creatures killed this way may not be
- regenerated."}
- Red Earth Elemental gUUU 3RR
- Summon Elemental 4/5
- Red Earthbind gCC- R
- Enchant Creature
- If cast on a flying creature, Earthbind removes flying ability and
- does 2 damage to target creature; this damage occurs only once, at the
- time Earthbind is cast. If another spell or effect later gives target
- creature flying ability, Earthbind does not affect this. Earthbind
- has no effect on non-flying creatures.
- {A/B/UL: Was "Enchant Flying Creature"; text: "Earthbind does 2 damage
- to target flying creature, which also loses flying ability."
- ERRATA: all versions should be Enchant Creature spells, and should say
- "When Earthbind comes into play, it deals 2 damage to target creature
- it enchants if that creature has flying. That creature loses flying."}
- Red Earthquake gRRR XR
- Sorcery
- Earthquake deals X damage to each player and each creature without flying.
- {A/B/UL/RV text: "Does X damage to each player and each non-flying
- creature in play."}
- Red Errantry iC 1R
- Enchant Creature
- Target creature gets +3/+0. If that creature attacks, no other creatures
- can attack this turn.
- Red Eternal Flame dU1 2RR
- Sorcery
- Eternal Flame does an amount of damage to your opponent equal to the
- number of mountains you control, but it also does half that amount of
- damage to you, rounding up.
- Red Eternal Warrior g--ClU1 R
- Enchant Creature
- Attacking does not cause target creature to tap.
- {LG text: "Attacking does not tap target creature."}
- Red Falling Star lR1 2R
- Sorcery
- Flip Star onto the playing area from a height of at least one foot. Star
- must turn at least 360 degrees or it has no effect. When Falling Star
- lands, Falling Star does 3 damage to each creature that it touches. Any
- creatures damaged by Falling Star that are not destroyed become tapped.
- Red False Orders gC-- R
- Instant
- You decide whether and how one defending creature blocks, though you
- can't make a choice the defender couldn't legally make. Play after
- defender has chosen defense but before damage is dealt.
- Red Feint lC1 R
- Instant
- All creatures blocking target attacking creature become tapped.
- Target attacking creature and all creatures blocking it deal no
- damage during combat.
- Red Fire Drake dU2c?? 1RR
- Summon Drake 1/2, Flying
- <R>: +1/+0 until end of turn. No more than <R> may be spent in this way
- each turn.
- Red Fire Elemental gUUU 3RR
- Summon Elemental 5/4
- Red Fireball gCCCpU XR
- Sorcery
- Fireball deals X damage, divided evenly (round down) among any number
- of target creatures and/or players. Pay an additional <1> for each
- target beyond the first.
- {A/B/UL/RV text: "Fireball does X damage total, divided evenly (round
- down) among any number of targets. Pay 1 extra mana for each target
- beyond the first." The 4th edition promo was distributed with issue #1
- of the Shadow Mage comic book, and with Duelist Companion #9. The promo
- differs from the 4th ediiton card only in the copyright line, which says
- 1994 on the promo and 1995 in 4E.}
- Red Firebreathing gCCC R
- Enchant Creature
- <R>: Target creature Firebreathing enchants gets +1/+0 until end of turn.
- {A/B/UL/RV text: "<R>: +1/+0"}
- Red Firestorm Phoenix lR1 4RR
- Summon Phoenix 3/2, Flying
- If Phoenix is placed in the graveyard from play, return it to owner's
- hand instead. It may not be summoned again until owner's next turn.
- {ERRATA: delete "instead"}
- Red Fissure g--CdC3 3RR
- Instant
- Bury target land or creature.
- {DK text: "Target land or creature is buried."}
- Red Flame Spirit iU 4R
- Summon Spirit 2/3
- <R>: +1/+0 until end of turn
- Red Flare iC 2R
- Instant
- Flare deals 1 damage to target creature or player. Draw a card at the
- beginning of the next turn's upkeep.
- Red Flashfires gUUU 3R
- Sorcery
- Destroy all plains.
- {A/B/UL/RV text: "All plains in play are destroyed."}
- Red Fork gRR- RR
- Interrupt
- Any one sorcery or instant spell just cast is duplicated. Treat Fork as
- an exact copy of target spell except that Fork remains red. Caster of
- Fork chooses the copy's target.
- {A/B/UL: no "one", "doubled" instead of "duplicated", last sentence
- reads: "Copy and original may have different targets."}
- Red Frost Giant lU1 3RRR
- Summon Giant 4/4, Rampage: 2
- Red Game of Chaos iR RRR
- Sorcery
- Flip a coin; target opponent calls heads or tails while coin is in the air.
- If the flip ends up in your favor, you gain 1 life and that opponent loses
- 1 life. Otherwise, you lose 1 life and the opponent gains 1 life. Effects
- that prevent or redirect damage cannot be used to counter this loss of
- life. The winner of each round decides whether to continue. Double the
- stakes in life each round.
- Red Giant Strength g--ClC2 RR
- Enchant Creature
- Target creature gets +2/+2.
- {LG: "gains" instead of "gets"}
- Red Glacial Crevasses iR 2R
- Enchantment
- <0>: Sacrifice a snow-covered mountain. No creatures deal damage in
- combat this turn.
- Red Glyph of Destruction lC2 R
- Instant
- Target wall you control gains +10/+0 when blocking. Any damage dealt to
- target wall is reduced to zero. Target wall is destroyed at end of turn.
- {ERRATA: should say "Target blocking wall you control gets +10/+0 until
- end of turn. Until end of turn, any damage dealt to that wall is reduced
- to 0. Destroy the wall at end of turn."}
- Red Goblin Artisans qU3c?? R
- Summon Goblins
- 1/1, You may tap Goblin Artisans as you cast an artifact. Then flip
- a coin; opponent calls heads or tails while coin is in the air. If
- the flip ends up in opponent's favor, your artifact is countered.
- Otherwise, draw another card from your library. You can only use
- this ability once for each time you cast an artifact.
- {ERRATA: add "This ability is played as an interrupt."}
- Red Goblin Balloon Brigade gUUU R
- Summon Goblins 1/1
- <R>: Flying until end of turn.
- {RV: "Gains flying ability ..." A/B/UL text: "<R>: Goblins gain flying
- ability until end of turn. Controller may not choose to make goblins fly
- after they have been blocked."}
- Red Goblin Caves dC3 1RR
- Enchant Land
- If target land is a basic mountain, all Goblins gain +0/+2.
- Red Goblin Chirurgeon fC3 R
- Summon Goblin 0/2
- <0>: Sacrifice a Goblin to regenerate a target creature.
- Red Goblin Digging Team dC3c?? R
- Summon Goblins 1/1
- <T>: Sacrifice Goblin Digging Team to destroy target wall.
- Red Goblin Flotilla fU1 2R
- Summon Goblins 2/2, Islandwalk
- At the beginning of the attack, pay <R> or any creatures blocking or
- blocked by Goblin Flotilla gain first strike until end of turn.
- Red Goblin Grenade fC3 R
- Sorcery
- Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.
- Red Goblin Hero dC3 2R
- Summon Goblin 2/2
- Red Goblin King gRRR 1RR
- Summon Lord 2/2
- All Goblins gain mountainwalk and get +1/+1.
- {RV text: "All goblins in play gain mountainwalk and +1/+1 while this
- card remains in play." A/B/UL: same as RV but was "Summon Goblin King"
- and omitted "All".}
- Red Goblin Kites fU3 1R
- Enchantment
- <R>: A target creature you control, which cannot have a toughness greater
- than 2, gains flying until end of turn. Other effects may later be used
- to increase the creature's toughness. At end of turn, flip a coin;
- opponent calls heads or tails while coin is in the air. If the flip ends
- up in opponent's favor, bury that creature.
- Red Goblin Mutant iU 2RR
- Summon Goblin 5/3, Trample.
- Cannot attack if defending player controls an untapped creature with
- power greater than 2. Cannot be assigned to block any creature with
- power greater than 2.
- Red Goblin Rock Sled g--CdC3 1R
- Summon Rock Sled 3/1, Trample
- Cannot attack if defending player controls no mountains. Rock Sled
- does not untap during your untap phase if it attacked during your
- last turn.
- {DK text: "Rock Sled may not attack unless opponent controls at least
- one mountain. Rock Sled does not untap as normal during your untap
- phase if it attacked during your last turn." ERRATA: Dennis Detwiller's
- name is misspelled; this was missed in Duelist #4.}
- Red Goblin Sappers iC 1R
- Summon Goblins 1/1
- <RRT>: Target creature you control cannot be blocked this turn. At
- end of combat, destroy that creature and Goblin Sappers.
- <RRRRT>: Target creature you control cannot be blocked this turn. At
- end of combat, destroy that creature.
- Red Goblin Shrine dC3c?? 1RR
- Enchant Land
- If target land is a basic mountain, all Goblins gain +1/0. Goblin
- Shrine does 1 damage to all Goblins if it leaves play.
- Red Goblin Ski Patrol iC 1R
- Summon Goblins 1/1
- <1R>: Flying and +2/+0. At end of turn, bury Goblin Ski Patrol.
- Use this ability only once and only if you control any snow-covered
- mountains.
- Red Goblin Snowman iU 3R
- Summon Goblins 1/1
- When blocking, Goblin Snowman neither deals nor receives damage in
- combat. <T>: Goblin Snowman deals 1 damage to target creature it blocks.
- Red Goblin War Drums fC4 2R
- Enchantment
- Each attacking creature you control that opponent chooses to block may
- not be blocked with fewer than two creatures.
- Red Goblin Warrens fU1 2R
- Enchantment
- <2R>: Sacrifice two Goblins to put three Goblin tokens into play. Treat
- these tokens as 1/1 red creatures.
- Red Goblin Wizard dU1 2RR
- Summon Goblin 1/1
- <T>: Take a Goblin from your hand and put it directly into play. Treat
- this goblin as if it were just summoned.
- <R>: Target Goblin gains protection from white until end of turn.
- Red Goblins of the Flarg dC3c?? R
- Summon Goblins 1/1, Mountainwalk
- Goblins of the Flarg are buried if controller controls any Dwarves.
- Red Granite Gargoyle gRR- 2R
- Summon Gargoyle 2/2, Flying
- <R>: +0/+1
- {A/B/UL: "... until end of turn."}
- Red Gravity Sphere lR1 2R
- Enchant World
- All creatures lose flying ability.
- Red Gray Ogre gCCC 2R
- Summon Ogre 2/2
- Red Grizzled Wolverine iC 1RR
- Summon Wolverine 2/2
- <R>: +2/+0 until end of turn. Use this ability only when a creature
- is assigned to block Grizzled Wolverine and only once each turn.
- Red Hill Giant gCCC 3R
- Summon Giant 3/3
- Red Hurloon Minotaur gCCC 1RR
- Summon Minotaur 2/3
- Red Hurr Jackal g--RnC4 R
- Summon Jackal 1/1
- <T>: Target creature cannot regenerate this turn.
- {AN text: "Tap to prevent a target creature from regenerating for the
- remainder of the turn."}
- Red Hyperion Blacksmith lU1 1RR
- Summon Smith 2/2
- <T>: Target artifact controlled by opponent becomes tapped or untapped.
- Red Immolation g--ClC1 R
- Enchant Creature
- Target creature gets +2/-2.
- {LG: "gains" instead of "gets"}
- Red Imposing Visage iC R
- Enchant Creature
- Target creature cannot be blocked by only one creature.
- Red Incinerate iC 1R
- Instant
- Incinerate deals 3 damage to target creature or player. No creature
- damaged by Incinerate can regenerate this turn.
- Red Inferno g--RdU1 5RR
- Instant
- Inferno deals 6 damage to all players and all creatures.
- {DK: "does" instead of "deals}
- Red Ironclaw Orcs gC-C 1R
- Summon Orcs 2/2
- Cannot be assigned to block any creature with power greater than 1.
- {A/B/UL: "used" instead of "assigned", "of" instead of "with",
- "more" instead of "greater".}
- Red Jokulhaups iR 4RR
- Sorcery
- Bury all artifacts, creatures, and lands.
- Red Karplusan Giant iU 6R
- Summon Giant 3/3
- <0>: Tap target snow-covered land you control to give Karplusan Giant
- +1/+1 until end of turn.
- Red Karplusan Yeti iR 3RR
- Summon Yeti 3/3
- <T>: Karplusan Yeti deals an amount of damage equal to its power to
- target creature. That creature deals an amount of damage equal to its
- power to Karplusan Yeti.
- Red Keldon Warlord gUUU 2RR
- Summon Lord */*
- Keldon Warlord has power and toughness each equal to the number of
- non-wall creatures you control, including Warlord. For example, if
- you control two other non-wall creatures, Warlord is 3/3. If one of
- those creatures leaves play, Warlord immediately becomes 2/2.
- {RV text: "The *s below are the number of non-wall creatures on your
- side, including Warlord. Thus, if you have two other non-wall
- creatures, Warlord is 3/3. If one of those creatures is killed during
- the turn, Warlord immediately becomes 2/2." A/B/UL: like RV but uses
- Xs instead of *s, adds "in play" before "on your side", uses "2"
- instead of "two" in the example.}
- Red Kird Ape g-C-nC5 R
- Summon Ape 1/1
- While controller has forests in play, Kird Ape gains +1/+2.
- {AN text: "Kird Ape gains +1/+2 if you have any forests in play."}
- Red Kobold Drill Sergeant lU1 1R
- Summon Drill Sergeant 1/2
- All your Kobolds gain +0/+1 and Trample.
- Red Kobold Overlord lR1 1R
- Summon Lord 1/2, First strike
- All your kobolds gain first strike.
- Red Kobold Taskmaster lU1 1R
- Summon Taskmaster 1/2
- All your Kobolds gain +1/+0.
- Red Kobolds of Kher Keep lC2 0
- Summon Kobolds 0/1
- This card is a red spell when cast and Kobolds are a red creature.
- Red Land's Edge lR1c?? 1RR
- Enchant World
- Any player may discard a card from hand at any time. If that player
- discards a land, Land's Edge does 2 damage to target player of the
- discarding player's choice.
- Red Lava Burst iC XR
- Sorcery
- Lava Burst deals X damage to target creature or player. Effects that
- prevent or redirect damage cannot be used to protect that creature.
- Red Lightning Bolt gCCC R
- Instant
- Lightning Bolt deals 3 damage to target creature or player.
- {A/B/UL/RV text: "Lightning Bolt does 3 damage to one target."}
- Red Magnetic Mountain g-RRnU3 1RR
- Enchantment
- Blue creatures do not untap during their controllers' untap phase.
- During his or her upkeep, a player may pay an additional <4> to
- untap a blue creature he or she controls.
- {RV text: "Blue creatures do not untap as normal. During their upkeep
- phases, players must spend <4> for each blue creature they wish to untap.
- This cost must be paid in addition to any other untap cost a given blue
- creature may already require." AN: like RV but uses "untap" instead of
- "upkeep"}
- Red Mana Clash g--RdU1 R
- Sorcery
- You and target opponent each flip a coin. Mana Clash deals 1 damage to
- any player whose coin comes up tails. Repeat this process until both
- players' coins come up heads at the same time.
- {DK: "player" instead of "opponent" in first sentence, "does" instead of
- "deals"}
- Red Mana Flare gRRR 2R
- Enchantment
- Whenever a player taps a land for mana, it produces one additional mana
- of the same type.
- {RV text: "Whenever either player taps a land for mana, it produces 1
- extra mana of the appropriate type." A/B/UL: like RV with "...taps land
- for mana, each land produces..."}
- Red Manabarbs gRRR 3R
- Enchantment
- Each time any land is tapped for mana, Manabarbs deals 1 damage to that
- land's controller.
- {RV text: "Whenever mana is drawn from a land, Manabarbs does 1 damage
- to the land's controller." A/B/UL: like RV but begins "Whenever a land
- is tapped"}
- Red Marton Stromgald iR 2RR
- Summon Legend
- 1/1, If Marton Stromgald attacks, all other attacking creatures get +*/+*
- until end of turn, where * is equal to the number of other attacking
- creatures. If Marton blocks, all other blocking creatures get +*/+*
- until end of turn, where * is equal to the number of other blocking
- creatures.
- Red Melee iU 4R
- Instant
- Cast only on your turn during combat before defense is chosen. Choose
- how attacking creatures you control are blocked; all defense must be
- legal. After declaring blocking, untap any unblocked attacking creature.
- Treat those creatures as though they had not attacked.
- Red Melting iU 3R
- Enchantment
- All snow-covered lands become non-snow-covered lands of the same type.
- Red Meteor Shower iC XXR
- Sorcery
- Meteor Shower deals X+1 damage divided any way you choose among any
- number of target creatures and/or players.
- Red Mijae Djinn g-R-nU2 RRR
- Summon Djinn 6/3
- If you choose to attack with Mijae Djinn, flip a coin immediately
- after attack is announced; opponent calls heads or tails while coin
- is in the air. If the flip ends up in opponent's favor, Mijae Djinn
- is tapped but does not attack.
- Red Mons's Goblin Raiders gCCC R
- Summon Goblins 1/1
- Red Mountain Goat iC R
- Summon Goat 1/1, Mountainwalk
- Red Mountain Yeti lU1c?? 2RR
- Summon Yeti 3/3, Mountainwalk, protection from white
- Red Mudslide iR 2R
- Enchantment
- Creatures without flying do not untap during their controller's untap
- phase. At the end of his or her upkeep, each player may pay an additional
- <2> per creature to untap a creature without flying he or she controls.
- Red Nalathni Dragon pU 2RR
- Summon Dragon 1/1, Flying, bands
- <R>: +1/+0 until end of turn. If more than <RRR> is spent in this
- manner during one turn, bury Nalathni Dragon at end of turn.
- {From Dragon*Con 1994, distributed by mail to convention attendees and
- also distributed with each Duelist #3 and 3 in each Duelist Companion #4.}
- Red Orc General dU2 2R
- Summon General 2/2
- <T>: Sacrifice one Orc or Goblin to give all Orcs +1/+1 until end of
- turn.
- Red Orcish Artillery gUUU 1RR
- Summon Orcs 1/3
- <T>: Orcish Artillery deals 2 damage to target creature or player and
- 3 damage to you.
- {RV: "does" instead of "deals", "but it also does" instead of "and".
- A/B/UL text: "Tap to do 2 damage to any target, but you suffer three
- damage as well." Alpha: Casting cost was <1R>.}
- Red Orcish Cannoneers iU 1RR
- Summon Orcs 1/3
- <T>: Orcish Cannoneers deals 2 damage to target creature or player and
- 3 damage to you.
- Red Orcish Captain fU3 R
- Summon Orc 1/1
- <1>: Choose a target Orc. Flip a coin; opponent calls heads or tails
- while coin is in the air. If the flip ends up in your favor, that Orc
- gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end
- of turn.
- Red Orcish Conscripts iC R
- Summon Orcs 2/2
- Cannot be declared as attacking unless at least two other creatures
- are also declared as attacking. Cannot be assigned to block unless at
- least two other creatures are also assigned to block.
- Red Orcish Farmer iC 1RR
- Summon Orc 2/2
- <T>: Target land becomes a swamp until its controller's next untap
- phase.
- Red Orcish Healer iU RR
- Summon Cleric 1/1
- <RRT>: Target creature cannot regenerate this turn.
- <RBBT>: Regenerate target black or green creature.
- <RGGT>: Regenerate target black or green creature.
- Red Orcish Librarian iR 1R
- Summon Orc 1/1
- <RT>: Take the top eight cards of your library; remove four of them
- at random from the game. Put the remaining four on top of your library
- in any order.
- Red Orcish Lumberjack iC R
- Summon Orc 1/1
- <T>: Sacrifice a forest to add three mana in any combination of red
- and/or green to your mana pool. Play this ability as an interrupt.
- Red Orcish Mechanics qC4 2R
- Summon Orcs 1/1
- Tap to do 2 points of damage to any target. Each time you use
- this ability, you must choose one of your artifacts in play and place
- it in the graveyard. This artifact cannot be one already on the way
- to the graveyard, and artifact creatures killed in this way may not be
- regenerated.
- {ERRATA: new text: "<T>: Sacrifice an artifact. Orcish Mechanics deal
- 2 damage to any target."}
- Red Orcish Oriflamme gUUU 3R
- Enchantment
- All attacking creatures you control get +1/+0.
- {RV text: "During your attack, all of your attacking creatures gain +1/+0."
- A/B/UL text: "When attacking, all your attacking creatures gain +1/+0."
- Alpha: Casting cost was <1R>.}
- Red Orcish Spy fC3 R
- Summon Orc 1/1
- <T>: Look at the top three cards of target player's library and
- return them in the same order.
- Red Orcish Squatters iR 4R
- Summon Orcs 2/3
- If Orcish Squatters attacks and is not blocked, you may gain control
- of target land controlled by defending player. If you do so, Orcish
- Squatters deals no damage in combat this turn. Lose control of that land
- if Orcish Squatters leaves play or if you lose control of Orcish Squatters.
- Red Orcish Veteran fC4 2R
- Summon Orc 2/2
- Cannot be assigned to block any white creature of power greater
- than 1. <R>: First strike until end of turn.
- Red Orgg fU1 3RR
- Summon Orgg 6/6, Trample
- Orgg may not attack if opponent controls an untapped creature of power
- greater than 2. Orgg cannot be assigned to block any creature of power
- greater than 2.
- Red Panic iC R
- Instant
- Target creature cannot block this turn. Cast only during combat before
- defense is chosen. Draw a card at the beginning of the next turn's upkeep.
- Red Power Surge gRRR RR
- Enchantment
- During each player's upkeep, Power Surge deals that player 1 damage for
- each land he or she controls that was untapped at the beginning of the
- turn, before the untap phase.
- {RV text: "At the beginning of a player's turn, before the untap phase,
- the player must take a counter for each of his or her lands that is not
- tapped. During the player's upkeep, Power Surge does 1 damage to that
- player for each counter; the counters are then discarded."
- A/B/UL text: "Before untapping lands at the start of a turn, each player
- takes 1 damage for each land he or she controls but did not tap during
- the previous turn.", and Misspelled Shuler}
- Red Primordial Ooze lU1c?? R
- Summon Ooze 1/1
- Must attack each turn if possible. Gains +1/+1 at end of your upkeep.
- Use counters. Then pay <1> per counter or Ooze deals 1 damage to you
- for each counter and becomes tapped.
- Red Pyroblast iC R
- Interrupt
- Counter target spell if it is blue or destroy target permanent if it is
- blue.
- Red Pyroclasm iU 1R
- Sorcery
- Pyroclasm deals 2 damage to each creature.
- Red Pyrotechnics g--UlC2 4R
- Sorcery
- Pyrotechnics deals 4 damage divided any way you choose among any
- number of target creatures and/or players.
- {LG: "does" instead of "deals", ends with "targets."}
- Red Quarum Trench Gnomes lR1 3R
- Summon Gnomes 1/1
- <T>: Target plains produces <1> instead of <W> until end of game.
- Use counters.
- Red Raging Bull lC1 2R
- Summon Bull 2/2
- Red Raging River gR-- RR
- Enchantment
- When you attack, non-flying defending creatures must be divided as
- opponent wishes between the left and right sides of the River. You
- then choose on which side of the river to place each attacking
- creature, and attacking creatures can only be blocked by flying
- creatures or those on the same side of the River.
- Red Raiding Party fU3 2R
- Enchantment
- Raiding Party may not be the target of white spells or effects. <0>:
- Sacrifice an Orc to destroy all plains. A player may tap a white
- creature to prevent up to two plains from being destroyed. Any number of
- creatures may be tapped in this manner.
- {ERRATA: insert "he or she controls" after "white creature".}
- Red Red Elemental Blast gCCC R
- Interrupt
- Counter target blue spell or destroy target blue permanent.
- {A/B/UL/RV text: "Counters a blue spell being cast or destroys a blue
- card in play. Alpha: Was marked as an Instant instead of an Interrupt}
- Red Roc of Kher Ridges gRR- 3R
- Summon Roc 3/3, Flying
- Red Rock Hydra gRR- XRR
- Summon Hydra 0/0
- Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra
- suffers kills one head unless controller spends <R> per head. During
- controller's upkeep, new heads may be grown for <RRR> apiece.
- {A/B/UL: "destroys" instead of "kills"; "<R> is spent" instead of
- "controller ... head."; "During upkeep" (no "controller").
- Alpha: letter R appeared instead of a red mana symbol}
- Red Rukh Egg nC4 3R
- Summon Egg 0/3
- If Rukh Egg goes to the graveyard, a Rukh -- a 4/4 red flying
- creature -- comes into play on your side at the end of that turn.
- Use a counter to represent Rukh. Rukh is treated exactly like a normal
- creature except that if it leaves play it is removed from the game
- entirely.
- {The AN card appears as two different versions, one with smaller,
- darker mana circles than normal; this version is C3 and the usual-
- looking version is C1.}
- Red Sabretooth Tiger iC 2R
- Summon Tiger 2/1, First strike
- Red Sedge Troll gRR- 2R
- Summon Troll 2/2, <B>: Regenerates.
- While controller has swamps in play, Sedge Troll gains +1/+1.
- {A/B/UL last sentence: "Troll gains +1/+1 if controller has swamps in
- play." Alpha: miscredited artwork to Jeff A. Menges, should be Dan
- Frazier.}
- Red Shatter gCCCiC 1R
- Instant
- Destroy target artifact.
- {A/B/UL/RV text: "Shatter destroys target artifact."}
- Red Shatterstorm g-U-qU1 2RR
- Sorcery
- All artifacts in play are buried.
- {AQ: "... are discarded. Artifact creatures cannot be regenerated."}
- Red Shivan Dragon gRRR 4RR
- Summon Dragon 5/5, Flying
- <R>: +1/+0 until end of turn.
- {RV only: no "until end of turn."}
- Red Sisters of the Flame g--CdU2 1RR
- Summon Sisters 2/2
- <T>: Add <R> to your mana pool. Play this ability as an interrupt.
- {DK: "This ability is played as ..."}
- Red Smoke gRRR RR
- Enchantment
- No player may untap more than one creature during his or her untap phase.
- {A/B/UL/RV text: "Each player can untap only one creature during his or
- her untap phase."}
- Red Spinal Villain lR1 2R
- Summon Villain 1/2
- <T>: Destroy target blue creature.
- Red Stone Giant gUUU 2RR
- Summon Giant 3/4
- <T>: Target creature you control, which must have toughness less
- than Stone Giant's power, gains flying until end of turn. Destroy that
- creature at end of turn. Other effects may later be used to increase
- the creature's toughness beyond Stone Giant's power.
- {RV text: "<T>: Make one of your own creatures a flying creature until
- end of turn. Target creature, which must have toughness less than Stone
- Giant's power at the time it gains flying ability, is killed at end
- of turn." A/B/UL: like RV but no "at ... ability"; "destroyed" instead
- of "killed"}
- Red Stone Rain gCCCiC 2R
- Sorcery
- Destroy target land.
- {A/B/UL/RV text: "Destroys any one land."}
- Red Stone Spirit iU 4R
- Summon Spirit 4/3
- Cannot be blocked by creatures with flying.
- Red Stonehands iC 2R
- Enchant Creature
- Target creature gets +0/+2. <R>: Creature Stonehands enchants gets
- +1/+0 until end of turn.
- Red Storm World lR1 R
- Enchant World
- If any player has less than four cards in hand at the end of his or
- her upkeep, Storm World does one damage to that player for each
- card less than four.
- Red Tempest Efreet g--RlR1 1RRR
- Summon Efreet 3/3
- <T>: Choose a card at random from target opponent's hand and put
- it in yours. Bury Tempest Efreet in opponent's graveyard. The change
- in ownership is permanent. Play this ability as an interrupt. Before
- you choose the card to be switched, the opponent may prevent effect by
- paying 10 life or conceding game; if this is done, bury Tempest Efreet.
- Effects that prevent or redirect damage cannot be used to counter this
- loss of life. Remove Tempest Efreet from your deck before playing if
- not playing for ante.
- {LG text: "<T>: Pick a card at random from opponent's hand and place it
- in yours. Bury Tempest Efreet in opponent's graveyard. The change in
- ownership is permanent. Play as an interrupt, but opponent may prevent
- effect by paying 10 life points or conceding game before the card to be
- switched is chosen--if this is done, Tempest Efreet is buried. Effects
- that prevent or redirect damage may not be used to counter this loss of
- life. Remove this card from deck if not playing for ante."}
- Red The Brute g--ClC1 1R
- Enchant Creature
- Target creature gets +1/+0.
- <RRR>: Regenerate target creature The Brute enchants.
- {LG: "gets" instead of "gains", "<RRR>: Regenerates."}
- Red Tor Giant iC 3R
- Summon Giant 3/3
- Red Total War iR 3R
- Enchantment
- Whenever any player declares an attack, destroy all untapped non-wall
- creatures that player controls that don't attack. Do not destroy
- creatures the player did not control at the beginning of the turn.
- Red Tunnel gUUU R
- Instant
- Bury target wall.
- {RV text: "Buries one wall." A/B/UL text: "Destroys 1 wall. Target
- wall cannot be regenerated."}
- Red Two-Headed Giant of Foriys gR-- 4R
- Summon Giant 4/4, Trample
- May block two attacking creatures; divide damage between them however
- controller likes.
- Red Uthden Troll gUUU 2R
- Summon Troll 2/2, <R>: Regenerate
- {A/B/UL/RV: "<R>: Regenerates" A/B/UL: Misspelled Shuler}
- Red Vertigo iU R
- Instant
- Vertigo deals 2 damage to target creature with flying; that creature
- loses flying until end of turn.
- Red Wall of Dust g--UlU1 2R
- Summon Wall 1/4
- No creature blocked by Wall of Dust may attack during its controller's
- next turn.
- {LG text: "Creatures blocked by Wall of Dust cannot attack during your
- opponent's next turn. Use counters to mark these creatures."}
- Red Wall of Earth lC2 1R
- Summon Wall 0/6
- Red Wall of Fire gUUU 1RR
- Summon Wall 0/5
- <R>: +1/+0 until end of turn.
- {RV only: no "until end of turn."}
- Red Wall of Heat lC1c?? 2R
- Summon Wall 2/6
- Red Wall of Lava iU 1RR
- Summon Wall 1/3
- <R>: +1/+1 until end of turn
- Red Wall of Opposition lR1c?? 3RR
- Summon Wall 0/6
- <1>: +1/+0 until end of turn.
- Red Wall of Stone gUUU 1RR
- Summon Wall 0/8
- Red Wheel of Fortune gRR- 2R
- Sorcery
- All players must discard their hands and draw seven new cards.
- {A/B/UL: "Both" instead of "All"}
- Red Winds of Change g--RlU1 R
- Sorcery
- All players shuffle their hands into their libraries and then draw
- the same number of cards they originally held.
- Red Windseeker Centaur pU 1RR
- Summon Centaur 2/2
- Attacking does not cause Windseeker Centaur to tap.
- {Distributed by mail to purchasers of the novel _Whispering Woods_,
- starting in March 1995.}
- Red Word of Blasting iU 1R
- Instant
- Bury target wall. Word of Blasting deals an amount of damage equal to
- that wall's casting cost to the wall's controller.
- Red Ydwen Efreet nU2 RRR
- Summon Efreet 3/6
- If you choose to block with Ydwen Efreet, flip a coin immediately
- after defense is announced; opponent calls heads or tails while coin
- is in the air. If the flip ends up in opponent's favor, Ydwen Efreet
- cannot block this turn.
- White Abu Ja'far nU3c?? W
- Summon Leper 0/1
- If Abu dies without regenerating while participating in an attack
- or defense, all creatures Abu is blocking or being blocked by are
- also killed and may not regenerate.
- White Adarkar Unicorn iC 1WW
- Summon Unicorn 2/2
- <T>: Add either <U> or <U> and one colorless mana to your mana pool.
- This mana is usable only for cumulative upkeep. Play this ability as an
- interrupt.
- White Akron Legionnaire lR1c?? 6WW
- Summon Legionnaire 8/4
- None of your non-artifact creatures may attack except Akron Legionnaire.
- {ERRATA: "... except for Akron Legionnaires" -- they won't stop each
- other from attacking if you have more than one.}
- White Alabaster Potion g--ClC2 XWW
- Instant
- Give target player X life, or prevent X damage to any creature or player.
- {LG text: "Target player gains X life or prevents X damage to any one
- creature or player."}
- White Amrou Kithkin g--ClC2 WW
- Summon Kithkin 1/1
- No creature with power greater than 2 may be assigned to block Kithkin.
- {LG text: "Creatures with power greater than 2 may not be assigned to
- block Kithkin. Blocker's power may be increased after blocking has been
- assigned."}
- White Angelic Voices lR1c?? 2WW
- Enchantment
- As long as the only creatures you control are white or artifact
- creatures all your creatures gain +1/+1.
- White Angry Mob g--UdU2 2WW
- Summon Mob 2+*/2+*, Trample
- During your turn, Angry Mob has power and toughness each equal to 2 plus
- the total number of swamps opponents control. During other turns, Angry
- Mob has power and toughness 2/2.
- {DK text: "During your turn, the *'s are both equal to the total number
- of swamps all opponents control. During any other player's turn, *
- equals 0."}
- White Animate Wall gRRR W
- Enchant Wall
- Target wall can now attack.
- {RV: add "Target wall's power and toughness are unchanged by this
- enchantment, even if its power is 0." A/B/UL: like RV, without "by
- this enchantment"}
- White Arctic Foxes iC 1W
- Summon Foxes 1/1
- If defending player controls any snow-covered lands, no creature
- with power greater than 1 may be assigned to block Arctic Foxes.
- White Arenson's Aura iC 2W
- Enchantment
- <W>: Sacrifice an enchantment to destroy target enchantment.
- <3UU>: Counter target enchantment.
- {ERRATA: play the second ability as an interrupt}
- White Argivian Archaeologist qU1 1WW
- Summon Archaeologist 1/1
- <WW>: Tap to bring one artifact from your graveyard to your hand.
- White Argivian Blacksmith qC4 1WW
- Summon Smith 2/2
- Tap to prevent up to 2 damage to target artifact creature.
- White Armageddon gRRR 3W
- Sorcery
- Destroy all lands.
- {A/B/UL/RV text: "All lands in play are destroyed."}
- White Armor of Faith iC W
- Enchant Creature
- Target creature gets +1/+1. <W>: Creature Armor of Faith enchants gets
- +0/+1 until end of turn.
- White Army of Allah nC4 1WW
- Instant
- All attacking creatures gain +2/+0 until end of turn.
- {The AN card appears as two different versions, one with smaller,
- darker mana circles than normal; this version is C3 and the usual-
- looking version is C1.}
- White Artifact Ward qC4 W
- Enchant Creature
- Target creature cannot be blocked by artifact creatures, and any damage
- taken from an artifact source is reduced to 0. Target creature is
- unaffected by any artifact effects that target it.
- White Balance gRRR 1W
- Sorcery
- Each player sacrifices enough lands to equalize the number of lands all
- players control. The player who controls the fewest lands cannot
- sacrifice any in this way. All players then equalize cards in hand and
- then creatures in play the same way.
- {RV text: "Whichever player has more lands in play must discard enough
- lands of his or her choice to equalize the number of lands both players
- have in play. Next, equalize the cards in hand and then creatures in
- play the same way. Creatures lost in this manner are considered buried.
- A/B/UL like RV but 2nd sentence: "Cards in hand and creatures in play
- must be equalized the same way." and "are considered buried" instead of
- "may not be regenerated." A/B/UL/RV ERRATA: The last sentence should
- say: "All lands, cards, and creatures lost in this way are considered
- sacrificed." 4E ERRATA, and update to the old errata: Cards in hand
- should be discarded, not sacrificed.}
- White Battle Cry iU 2W
- Instant
- Untap all white creatures you control. Any creature that blocks this
- turn gets +0/+1 until end of turn.
- White Benalish Hero gCCC W
- Summon Hero 1/1, Banding
- {A/B/UL/RV: "Bands" A/B/UL: Misspelled Shuler}
- White Black Scarab iU W
- Enchant Creature
- Target creatures gets +2/+2 as long as any opponent controls any black
- cards. That creature cannot be blocked by black creatures.
- White Black Ward gUUU W
- Enchant Creature
- Target creature gains protection from black. The protection granted
- by Black Ward does not destroy Black Ward.
- {A/B/UL/RV cards do not have the second sentence, but there is ERRATA
- to add it to those cards.}
- White Blaze of Glory gR-- W
- Instant
- Target defending creature can and must block all attacking creatures it
- can legally block. For example, a normal non-flying target defender can
- and must block all normal non-flying attackers at once, but it cannot
- block any flying attackers. Controller of target defender may distribute
- damage among attackers as desired. Play before defense is chosen.
- White Blessed Wine iC 1W
- Instant
- Gain 1 life. Draw a card at the beginning of the next turn's upkeep.
- White Blessing gRRR WW
- Enchant Creature
- <W>: Target creature Blessing enchants gets +1/+1 until end of turn.
- {RV text: "<W>: +1/+1"
- A/B/UL text: "<W>: Target creature gains +1/+1 until end of turn."}
- White Blinking Spirit iR 3W
- Summon Blinking Spirit 2/2
- <0>: Return Blinking Spirit to owner's hand.
- White Blood of the Martyr dU2c?? WWW
- Instant
- For the remainder of the turn, you may redirect damage done to any
- number of creatures to yourself instead.
- White Blue Scarab iU W
- Enchant Creature
- Target creatures gets +2/+2 as long as any opponent controls any blue
- cards. That creature cannot be blocked by blue creatures.
- White Blue Ward gUUU W
- Enchant Creature
- Target creature gains protection from blue. The protection granted
- by Blue Ward does not destroy Blue Ward.
- {A/B/UL/RV cards do not have the second sentence, but there is ERRATA
- to add it to those cards.}
- White Brainwash g--CdC3 W
- Enchant Creature
- Target creature cannot attack unless its controller pays an additional <3>.
- {DK text: "Target creature may not attack unless its controller pays <3>
- in addition to any other costs required for the creature to attack."}
- White Call to Arms iR 1W
- Enchantment
- Choose a color. As long as target opponent controls more cards of that
- color than any other color, all white creatures get +1/+1. If at any
- time that opponent does not control more cards of that color than any
- other color, bury Call to Arms.
- White Camel nC5 W
- Summon Camel 0/1, Bands
- All creatures attacking in a band with Camel are immune to damage done
- by deserts.
- White Caribou Range iR 2WW
- Enchant Land
- When Caribou Range comes into play, choose target land you control.
- <WW>: Tap land Caribou Range enchants to put a Caribou token into play.
- Treat this token as a 0/1 white creature.
- <0>: Sacrifice a Caribou token to gain 1 life.
- {ERRATA: delete everything before "choose"}
- White Castle gUUU 3W
- Enchantment
- Untapped creatures you control get +0/+2 when not attacking.
- {RV text: "Your untapped creatures gain +0/+2. Attacking creatures do
- not get this bonus." A/B/UL: like RV but "lose" instead of "do not get"}
- White Circle of Protection: Artifacts g--UqU3 1W
- Enchantment
- <2>: Prevent all damage against you from one artifact source. If a
- source deals damage to you more than once in a turn, you may pay <2>
- each time to prevent the damage.
- {AQ: "Prevents" instead of "Prevent", "any" before "one", "does" instead
- of "deals", "must" instead of "may", "you want" after "each time".}
- White Circle of Protection: Black gCCCiC 1W
- Enchantment
- <1>: Prevent all damage against you from one black source. If a source
- deals damage to you more than once in a turn, you may pay <1> each time
- to prevent the damage.
- {RV: "Prevents" instead of "Prevent", "does" instead of "deals", "1 mana"
- instead of "<1>", "must" instead of "may", "you want" after "each time".
- B/UL: like RV but no "you want". This card was missing from the Alpha
- printing.}
- White Circle of Protection: Blue gCCCiC 1W
- Enchantment
- <1>: Prevent all damage against you from one blue source. If a source
- deals damage to you more than once in a turn, you may pay <1> each time
- to prevent the damage.
- {RV: "Prevents" instead of "Prevent", "does" instead of "deals", "1 mana"
- instead of "<1>", "must" instead of "may", "you want" after "each time".
- A/B/UL: like RV but no "you want".}
- White Circle of Protection: Green gCCCiC 1W
- Enchantment
- <1>: Prevent all damage against you from one green source. If a source
- deals damage to you more than once in a turn, you may pay <1> each time
- to prevent the damage.
- {RV: "Prevents" instead of "Prevent", "does" instead of "deals", "1 mana"
- instead of "<1>", "must" instead of "may", "you want" after "each time".
- A/B/UL: like RV but no "you want".}
- White Circle of Protection: Red gCCCiC 1W
- Enchantment
- <1>: Prevent all damage against you from one red source. If a source
- deals damage to you more than once in a turn, you may pay <1> each time
- to prevent the damage.
- {RV: "Prevents" instead of "Prevent", "does" instead of "deals", "1 mana"
- instead of "<1>", "must" instead of "may", "you want" after "each time".
- A/B/UL: like RV but no "you want". Alpha: miscredited the artwork to
- Anson Maddocks, should be Mark Tedin.}
- White Circle of Protection: White gCCCiC 1W
- Enchantment
- <1>: Prevent all damage against you from one white source. If a source
- deals damage to you more than once in a turn, you may pay <1> each time
- to prevent the damage.
- {RV: "Prevents" instead of "Prevent", "does" instead of "deals", "1 mana"
- instead of "<1>", "must" instead of "may", "you want" after "each time".
- A/B/UL: like RV but no "you want" and Misspelled Shuler.}
- White Cleanse lR1 2WW
- Sorcery
- All black creatures in play are destroyed.
- White Cleansing dU1 WWW
- Sorcery
- All land is destroyed. Players may prevent Cleansing from destroying
- specific lands by paying 1 life for each land they wish to protect.
- Effects that prevent or redirect damage may not be used to counter
- this loss of life.
- White Clergy of the Holy Nimbus lC2 W
- Summon Priest 1/1
- When Clergy are destroyed or take lethal damage, unless opponent pays
- <1> Clergy are regenerated.
- White Cold Snap iU 2W
- Enchantment Cumulative Upkeep: <2>
- During each player's upkeep, Cold Snap deals 1 damage to that player
- for each snow-covered land he or she controls.
- White Combat Medic fC4 2W
- Summon Soldier 0/2
- <1W>: Prevent 1 damage to any player or creature.
- White Consecrate Land gU-- W
- Enchant Land
- All enchantments on target land are destroyed. Land cannot be destroyed
- or further enchanted until Consecrate Land has been destroyed.
- White Conversion gUUU 2WW
- Enchantment
- All mountains become basic plains. During your upkeep, pay <WW> or
- destroy Conversion.
- {RV text: "All mountains are considered basic plains while Conversion
- is in play. Pay <WW> during upkeep, or Conversion is discarded."
- A/B/UL: like RV, without "basic". A/B/UL/RV ERRATA: Replace "discarded"
- with "destroyed."}
- White Cooperation iC 2W
- Enchant Creature
- Target creature gains banding.
- White Crusade gRRR WW
- Enchantment
- All white creatures get +1/+1.
- {A/B/UL/RV: "gain" instead of "get"}
- White D'Avenant Archer lC2c?? 2W
- Summon Archer 1/2
- <T>: Archer does 1 damage to target attacking or blocking creature.
- White Damping Field qU3 2W
- Enchantment
- Players may not untap more than one artifact during each of their own
- untap phases.
- White Death Ward gCCCiC W
- Instant
- Regenerate target creature.
- {A/B/UL/RV text: "Regenerates target creature." Alpha: artwork
- miscredited to Dan Frazier, should be Mark Poole.}
- White Disenchant gCCCiC 1W
- Instant
- Destroy target artifact or enchantment.
- {4E text: "Destroy target enchantment or artifact."
- RV text: "Target enchantment or artifact is destroyed."
- A/B/UL text: "Target enchantment or artifact must be discarded."}
- White Divine Intervention lR1 6WW
- Enchantment
- Put two counters on this card. Remove a counter during your upkeep.
- When you remove the last counter from Divine Intervention, the
- game is over and considered a draw.
- White Divine Offering lC2c?? 1W
- Instant
- Destroy target artifact. You gain life points equal to casting cost
- of artifact.
- White Divine Transformation g--UlR1 2WW
- Enchant Creature
- Target creature gets +3/+3.
- {LG: "gains" instead of "gets"}
- White Drought iU 2WW
- Enchantment
- During your upkeep, pay <WW> or destroy Drought. Before a spell that
- requires <B> as part of its casting cost may be cast, or an ability that
- requires <B> as part of its activation cost may be played, the controller
- of that spell or ability sacrifices a swamp for each <B> in the spell's
- casting cost or the ability's activation cost.
- White Dust to Dust dC3 1WW
- Sorcery
- Removes two target artifacts from the game.
- White Elder Land Wurm g--RlR1 4WWW
- Summon Wurm 5/5, Trample
- Cannot attack until assigned as a blocker.
- {LG text: "Wurm cannot attack until it has been assigned as a blocker."}
- White Elvish Healer iC 2W
- Summon Cleric 1/2
- <T>: Prevent 1 damage to any non-green creature or any player or up
- to 2 damage to any green creature.
- White Enchanted Being lC1 1WW
- Summon Being 2/2
- Any damage dealt to Enchanted Being during combat by creatures with
- one or more enchantment cards played on them is reduced to 0.
- White Enduring Renewal iR 2WW
- Enchantment
- Play with the cards in your hand face up on the table. If you draw a
- creature card from your library, discard it. Whenever a creature goes
- to your graveyard from play, put that creature into your hand.
- White Energy Storm iR 1W
- Enchantment Cumulative Upkeep: <1>
- Damage dealt by instants, interrupts, and sorceries is reduced to 0.
- Creatures with flying do not untap during their controller's untap phase.
- White Equinox lC1 W
- Enchant Land
- Tap land enchanted with Equinox to counter a spell that destroys
- one or more of your lands. This ability is played as an interrupt.
- {ERRATA: should say "Choose target land you control. <0>: Tap land
- Equinox enchants to counter target spell that will send one or more
- lands you control to the graveyard. Play this ability as an interrupt."}
- White Exorcist dU1 WW
- Summon Exorcist 1/1
- <1WT>: Target black creature is destroyed.
- White Eye for an Eye g-RRnU3 WW
- Instant
- You may cast Eye for an Eye only when a creature, spell, or effect deals
- damage to you. Eye for an Eye deals an equal amount of damage to the
- controller of that creature, spell, or effect. If another spell or
- effect reduces the amount of damage you receive, it does not reduce the
- damage dealt by Eye for an Eye.
- {RV: first sentence "Can be cast only when a creature, spell, or effect
- does damage to you", "does" instead of the first "deals", "some" instead
- of "another". AN: like RV but "or spell" instead of "spell, or effect",
- both times it appears.}
- White Farmstead gRR- WWW
- Enchant Land
- Target land's controller gains 1 life if <WW> is spent during
- controller's upkeep. You cannot gain more than 1 life each turn
- through this enchantment.
- {A/B/UL text: "Target land's controller gains 1 life each upkeep if
- <WW> is spent. Target land still generates mana as usual."
- ERRATA: All versions of Farmstead are usable only once during your
- upkeep, even if you don't control the land it enchants.}
- White Farrel's Mantle fU3 2W
- Enchant Creature
- If target creature attacks and is not blocked, it may deal X+2 damage to
- any other target creature, where X is the power of the creature Farrel's
- Mantle enchants. If it does so, it deals no damage to opponent this turn.
- {ERRATA: Substitute "defending player" for "opponent". This actually
- has a real impact on how the card works when it is on an opponent's
- creature.}
- White Farrel's Zealot fC3 1WW
- Summon Townsfolk 2/2
- If Farrel's Zealot attacks and is not blocked, you may choose to
- have it deal 3 damage to a target creature. If you do so, it deals no
- damage to opponent this turn.
- White Farrelite Priest fU3 1WW
- Summon Cleric 1/3
- <1>: Add <W> to your mana pool. Play this ability as an interrupt. If
- more than <3> is spent in this way during one turn, bury Farrelite Priest
- at end of turn.
- White Fasting dU2 W
- Enchantment
- You may choose to skip your draw phase; if you do so, you gain 2 life.
- If you draw a card for any reason, Fasting is destroyed. During your
- upkeep, put a hunger counter on Fasting. When Fasting has five hunger
- counters on it, it is destroyed.
- White Festival dC3 W
- Instant
- Opponent may not declare an attack this turn. Play during opponent's
- upkeep phase.
- White Fire and Brimstone dU2 3WW
- Instant
- Fire and Brimstone does 4 damage to target player and 4 damage to you.
- Can only be used during a turn in which target player has declared an
- attack.
- White Formation iR 1W
- Instant
- Target creature gains banding until end of turn. Draw a card at the
- beginning of the next turn's upkeep.
- White Fortified Area g--ClU1 1WW
- Enchantment
- All walls you control gain banding and get +1/+0.
- {LG text: "All your walls gain +1/+0 and banding."}
- White Fylgja pUiC W
- Enchant Creature
- When Fylgja comes into play, put four healing counters on it.
- <0>: Remove a healing counter from Fylgja to prevent 1 damage
- to creature Fylgja enchants.
- <2W>: Put a healing counter on Fylgja.
- {Ice Age promo. Distributed with Cards Illustrated #18. Note: The
- Ice Age Fylgja uses the old white mana symbols, like the promo.}
- White General Jarkeld iR 3W
- Summon Legend 1/2
- <T>: Switch the blocking creatures of two target attacking creatures;
- all defense must remain legal. Use this ability only during combat after
- defense is chosen and before damage is dealt.
- White Glyph of Life lC2 W
- Instant
- Damage done to target wall by attacking creatures is added to your
- life point total.
- White Great Defender lU1 W
- Instant
- Target creature gains +0/+X until end of turn where X is the
- creature's casting cost.
- White Great Wall lU1 2W
- Enchantment
- Creatures with plainswalk may be blocked as if they did not have this
- ability.
- White Greater Realm of Preservation lU1 1W
- Enchantment
- <1W>: Prevents all damage against you from one red or black source.
- If a source does damage to you more than once in a turn, you must
- pay <1W> each time you want to prevent the damage.
- White Green Scarab iU W
- Enchant Creature
- Target creatures gets +2/+2 as long as any opponent controls any green
- cards. That creature cannot be blocked by green creatures.
- White Green Ward gUUU W
- Enchant Creature
- Target creature gains protection from green. The protection granted
- by Green Ward does not destroy Green Ward.
- {A/B/UL/RV cards do not have the second sentence, but there is ERRATA
- to add it to those cards.}
- White Guardian Angel gCC- XW
- Instant
- Prevents X damage from being dealt to any one target. Any further
- damage to the same target this turn can be canceled by spending 1
- mana per point of damage to be canceled.
- {A/B/UL: "done" instead of "dealt".}
- White Hallowed Ground iU 1W
- Enchantment
- <WW>: Return target non-snow-covered land you control to owner's hand.
- White Hand of Justice fU1 5W
- Summon Avatar 2/6
- <T>: Tap three target white creatures you control to destroy any
- target creature.
- White Heal iC W
- Instant
- Prevent 1 damage to any creature or player. Draw a card at the beginning
- of the next turn's upkeep.
- White Healing Salve gCCC W
- Instant
- Give target player 3 life, or prevent up to 3 damage to any creature
- or player.
- {A/B/UL/RV text: "Gain 3 life, or prevent up to 3 damage from being
- dealt to a single target."}
- White Heaven's Gate lU1 W
- Instant
- Changes the color of one or more target creatures to white until
- end of turn. You choose which and how many creatures are affected.
- Costs to tap, maintain, or use a special ability of target
- creatures remains entirely unchanged.
- White Heroism fU3 2W
- Enchantment
- <0>: Sacrifice a white creature to have attacking red creatures deal no
- damage during combat this turn. The attacking player may pay <2R> for an
- attacking creature to have it deal damage as normal.
- White Hipparion iU 1W
- Summon Hipparion 1/3
- Cannot be assigned to block a creature with power 3 or greater
- unless you pay an additional <1>.
- White Holy Armor gCCC W
- Enchant Creature
- Target creature gets +0/+2. <W>: Target creature Holy Armor enchants
- gets +0/+1 until end of turn.
- {RV text: "Target creature gains +0/+2. <W>: +0/+1" A/B/UL like RV but
- "Target creature gets extra +0/+1 until end of turn" instead of "+0/+1"}
- White Holy Day lC1 W
- Instant
- Creatures attack and block as normal, but none deal any damage. All
- attacking creatures are still tapped. Play any time before attack
- damage is assigned.
- White Holy Light dC3 2W
- Instant
- All non-white creatures get -1/-1 until end of turn.
- White Holy Strength gCCC W
- Enchant Creature
- Target creature gets +1/+2.
- {A/B/UL/RV: "gains" instead of "gets"}
- White Icatian Infantry fC4 W
- Summon Soldiers 1/1
- <1>: Bands until end of turn. <1>: First strike until end of turn.
- White Icatian Javelineers fC3 W
- Summon Soldiers 1/1
- When Icatian Javelineers is brought into play, put a javelin counter
- on it. <T>: Remove the javelin counter to have Icatian Javelineers
- deal 1 damage to any target.
- White Icatian Lieutenant fU1 WW
- Summon Soldier 1/2
- <1W>: Target Soldier gets +1/+0 until end of turn.
- White Icatian Moneychanger fC3 W
- Summon Townsfolk 0/2
- Moneychanger deals 3 damage to you when summoned; put three credit
- counters on Moneychanger at that time. During your upkeep, put one
- credit counter on Moneychanger. <0>: Sacrifice Moneychanger to gain 1 life
- for each credit counter on it. Use this ability only during your upkeep.
- White Icatian Phalanx fU3 4W
- Summon Soldiers 2/4, Bands
- White Icatian Priest fU3 W
- Summon Cleric 1/1
- <1WW>: Target creature gets +1/+1 until end of turn.
- White Icatian Scout fC4 W
- Summon Soldier 1/1
- <1T>: Target creature gains first strike until end of turn.
- White Icatian Skirmishers fU1 3W
- Summon Soldiers 1/1, Bands, first strike
- All creatures that band with Skirmishers to attack gain first strike
- until end of turn.
- White Icatian Town fU1 5W
- Sorcery
- Put 4 Citizen tokens into play. Treat these tokens as 1/1 white
- creatures.
- White Indestructible Aura lC2c?? W
- Instant
- Any damage dealt to target creature for remainder of turn is reduced to 0.
- White Infinite Authority lR1 WWW
- Enchant Creature
- All creatures with toughness 3 or less blocking target creature or blocked
- by target creature are destroyed at end of combat. At the end of the turn
- put a +1/+1 counter on the target creature for each creaeture destroyed in
- this manner during the turn. Counters remain on creature even if
- enchantment leaves play.
- {ERRATA: Yes, this card has a misspelled word in its text (creaeture).}
- White Island Sanctuary gRRR 1W
- Enchantment
- During your draw phase, you may draw one less card from your library.
- If you do so, until start of your next turn the only creatures that
- can attack you are those with flying or islandwalk.
- {RV: begins "You may decline to draw a card from your library during
- draw phase. In exchange, until", and uses "may" instead of "can".
- B/UL: like RV but comma after "next turn", and uses "can" as in 4E.
- Alpha: like beta but "damage" instead of "attack".}
- White Ivory Guardians lU1c?? 4WW
- Summon Guardians 3/3, Protection from red
- All guardians gain +1/+1 if an opponent controls any red cards.
- White Jihad nU2 WWW
- Enchantment
- Choose a color. As long as opponent has cards of this color in play,
- all white creatures gain +2/+1. Jihad must be discarded immediately
- if at any time opponent has no cards of this color in play.
- White Justice iU 2WW
- Enchantment
- During your upkeep, pay <WW> or destroy Justice. Whenever a red creature
- or spell deals damage, Justice deals an equal amount of damage to the
- controller of that creature or spell. If another spell or effect reduces
- the amount of damage a red creature or spell deals, it does not reduce the
- amount of damage dealt by Justice.
- White Karma gUUU 2WW
- Enchantment
- During each player's upkeep, Karma deals 1 damage to that player for each
- swamp he or she controls.
- {RV text: "During a player's upkeep, Karma does 1 point of damage to that
- player for each swamp he or she has in play."
- B/UL text: "Karma does 1 damage to player for each swamp player has in
- play. Damage occurs during player's upkeep. Affects both players."
- Alpha text: "For each swamp in play, Karma does 1 damage to the swamp
- owner during the swamp owner's upkeep."}
- White Keepers of the Faith lC2c?? 1WW
- Summon Keepers 2/3
- White Kelsinko Ranger iC W
- Summon Ranger 1/1
- <1W>: Target green creature gains first strike until end of turn.
- White King Suleiman nU2 1W
- Summon King 1/1
- Tap to destroy an Efreet or Djinn.
- White Kismet g--UlU1 3W
- Enchantment
- All of target player's creatures, lands, and artifacts come into
- play tapped.
- {LG text: "All creatures, lands, and artifacts played by opponent come
- into play tapped."}
- White Kjeldoran Elite Guard iU 3W
- Summon Soldier 2/2
- <T>: Target creature gets +2/+2 until end of turn. If that creature
- leaves play this turn, bury Kjeldoran Elite Guard. Use this ability only
- when attack or defense is announced.
- White Kjeldoran Guard iC 1W
- Summon Soldier 1/1
- <T>: Target creature gets +1/+1 until end of turn. If that creature
- leaves play this turn, bury Kjeldoran Guard. Use this ability only when
- attack or defense is announced and only if defending player controls no
- snow-covered lands.
- White Kjeldoran Knight iR WW
- Summon Knight 1/1, Banding
- <1W>: +1/+0 until end of turn <WW>: +0/+2 until end of turn
- White Kjeldoran Phalanx iR 5W
- Summon Soldiers 2/5, Banding, first strike
- White Kjeldoran Royal Guard iR 3WW
- Summon Soldiers 2/5
- <T>: Redirect to Kjeldoran Royal Guard all damage dealt to you from
- unblocked creatures this turn.
- White Kjeldoran Skycaptain iU 4W
- Summon Soldier 2/2, Banding, flying, first strike
- White Kjeldoran Skyknight iC 2W
- Summon Soldier 1/1, Banding, flying, first strike
- White Kjeldoran Warrior iC W
- Summon Hero 1/1, Banding
- White Knights of Thorn dU1 3W
- Summon Knights 2/2, Protection from red, banding
- White Lance gUU- W
- Enchant Creature
- Target creature gains first strike.
- White Land Tax g--RlU1 W
- Enchantment
- During your upkeep, if an opponent controls more land than you, you
- may search your library and remove up to three basic land cards and
- put them into your hand. Reshuffle your library afterwards.
- White Lifeblood lR1 2WW
- Enchantment
- You gain 1 life point each time one of opponent's mountains becomes tapped.
- White Lightning Blow iR 1W
- Instant
- Target creature gains first strike until end of turn. Draw a card at the
- beginning of the next turn's upkeep.
- White Lost Order of Jarkeld iR 2WW
- Summon Knights 1+*/1+*
- Lost Order of Jarkeld has power and toughness each equal to 1 plus
- the number of creatures target opponent controls.
- White Martyr's Cry dU1 WW
- Sorcery
- All white creatures are removed from the game. Players must draw one
- card for each white creature they control that is lost in this manner.
- White Martyrs of Korlis qU3 3WW
- Summon Bodyguard 1/6
- Unless Martyrs of Korlis is tapped, any damage done to you by artifacts
- is instead applied to Martyrs of Korlis. You may not take this damage
- yourself, though you may prevent it if possible. No more than one
- Bodyguard of your choice can take damage for you in this manner each turn.
- White Mercenaries iR 3W
- Summon Mercenaries 3/3
- Whenever Mercenaries damages a player, that player may pay <3> to
- prevent that damage.
- White Mesa Pegasus gCCC 1W
- Summon Pegasus 1/1, Flying, banding
- {A/B/UL/RV: "Flying, bands"}
- White Miracle Worker dC3 W
- Summon Miracle Worker 1/1
- <T>: Destroy target enchantment card on a creature you control.
- White Moat lR1 2WW
- Enchantment
- Non-flying creatures cannot attack.
- White Moorish Cavalry nC5 2WW
- Summon Cavalry 3/3, Trample
- {The AN card appears as two different versions, one with smaller,
- darker mana circles than normal; this version is C4 and the usual-
- looking version is C1.}
- White Morale g--CdC3 1WW
- Instant
- All attacking creatures get +1/+1 until end of turn.
- {DK: "gain" instead of "get"}
- White Northern Paladin gRRR 2WW
- Summon Paladin 3/3
- <WWT>: Destroy target black permanent.
- {A/B/UL/RV text: "<WWT>: Destroys a black card in play. Cannot be used
- to cancel a black spell as it is being cast." A/B/UL: Misspelled Shuler.}
- White Order of Leitbur fC3 WW
- Summon Clerics 2/1, Protection from black
- <WW>: +1/+0 until end of turn. <W>: First strike until end of turn.
- White Order of the Sacred Torch iR 1WW
- Summon Paladin 2/2
- <T>: Pay 1 life to destroy target black spell. Effects that prevent
- or redirect damage cannot be used to counter this loss of life. Play this
- ability as an interrupt.
- {ERRATA: replace "destroy" with "counter".}
- White Order of the White Shield iU WW
- Summon Knights 2/1, Protection from black
- <W>: First strike until end of turn
- <WW>: +1/+0 until end of turn
- White Osai Vultures g--UlC1 1W
- Summon Vultures 1/1, Flying
- At the end of any turn in which a creature is put into the graveyard from
- play, put a carrion counter on Vultures. <0>: Remove two carrion counters
- to give Vultures +1/+1 until end of turn.
- {LG: "placed in" instead of "put into", no "carrion" anywhere, "the"
- before "Vultures", no "<0>:" before "Remove two..."}
- White Pearled Unicorn gCCC 2W
- Summon Unicorn 2/2
- White Personal Incarnation gRRR 3WWW
- Summon Avatar 6/6
- Owner may redirect any or all damage done to Personal Incarnation to
- self instead. If Personal Incarnation is put into the graveyard from
- play, owner loses half his or her remaining life, rounding up the loss.
- Effects that redirect or prevent damage cannot be used to counter this
- loss of life.
- {RV: "Caster" instead of "owner" everywhere, add "The source of damage
- is unchanged" after first sentence, "goes to" instead of "is put into",
- no "from play", "points" after "remaining life", last sentence missing.
- A/B/UL: like RV but "destroyed" instead of "goes to the graveyard".
- A/B/UL/RV ERRATA: add "from play" after "graveyard".}
- White Petra Sphinx lR1c?? 2WWW
- Summon Sphinx 3/4
- <T>: Target player names a card and then turns over the top card of
- his or her library. If it matches the named card, the card is put in the
- player's hand; otherwise it is put into the graveyard.
- White Piety g--CnC4 2W
- Instant
- All blocking creatures get +0/+3 until end of turn.
- {AN: "defending creatures gain" instead of "blocking creatures get"
- The AN card appears as two different versions, one with smaller,
- darker mana circles than normal; this version is C3 and the usual-
- looking version is C1.}
- White Pikemen g--CdC3 1W
- Summon Pikemen 1/1, Banding, first strike
- {ERRATA: Dennis Detwiller's name is misspelled on the DK version.}
- White Preacher dU1 1WW
- Summon Preacher 1/1
- <T>: Gain control of one of opponent's creatures. Opponent chooses
- which target creature you control. If Preacher becomes untapped, you
- lose control of this creature; you may choose not to untap Preacher as
- normal during your untap phase. You also lose control of the creature
- if Preacher leaves play or at end of game.
- White Presence of the Master lU1 3W
- Enchantment
- While Presence of the Master is in play, any new enchantments cast
- are countered.
- White Prismatic Ward pUiC 1W
- Enchant Creature
- When Prismatic Ward comes into play, choose a color; all damage dealt
- to target creature by sources of that color is reduced to 0.
- {Ice Age promo. Distributed with issue #45 of Wizard magazine, and two
- in Duelist Companion #8. Note: The Ice Age Prismatic Ward uses the
- old white mana symbols, like the promo.}
- White Purelace gRRR W
- Interrupt
- Change the color of target spell or target permanent to white. Costs
- to cast, tap, maintain, or use a special ability of target remain
- unchanged.
- {A/B/UL/RV text: "Changes the color of one card either being played or
- already in play to white. Cost to cast, tap, maintain, or use a
- special ability of target card remains entirely unchanged."}
- White Rally iC WW
- Instant
- All blocking creatures get +1/+1 until end of turn.
- White Rapid Fire lR1 3W
- Instant
- Play before defense is chosen. Target creature gains first strike
- until end of turn. If the creature does not already have rampage,
- then it also gains rampage: 2 until end of turn.
- White Red Scarab iU W
- Enchant Creature
- Target creatures gets +2/+2 as long as any opponent controls any red
- cards. That creature cannot be blocked by red creatures.
- White Red Ward gUUU W
- Enchant Creature
- Target creature gains protection from red. The protection granted
- by Red Ward does not destroy Red Ward.
- {A/B/UL/RV cards do not have the second sentence, but there is ERRATA
- to add it to those cards.}
- White Remove Enchantments lC1 W
- Instant
- Remove all enchantments you control and remove all enchantment
- cards played on all permanents you control. If this spell is cast
- during opponent's attack, also remove all enchantment cards played
- on attacking creatures. All enchantments you own are returned to
- your hand; all other enchantments are destroyed.
- White Repentant Blacksmith nU2c?? 1W
- Summon Smith 1/2, Protection from red
- White Resurrection gUU- 2WW
- Sorcery
- Take a creature from your graveyard and put it directly into play.
- Treat this creature as though it were just summoned.
- {A/B/UL second sentence: "You can't tap it until your next turn."}
- White Reverse Damage gRRR 1WW
- Instant
- All damage dealt to you so far this turn by one source is retroactively
- added to your life total instead of subtracted. Further damage this
- turn is treated normally.
- {A/B/UL/RV: "All damage you have taken from any one source this turn
- is added to your life total instead of subtracted from it."}
- White Reverse Polarity g-U-qC4 WW
- Instant
- All damage done to you by artifacts so far this turn is retroactively
- added to your life total instead of subtracted. Further damage this
- turn is treated normally.
- {AQ: "so far this turn by artifacts"}
- White Righteous Avengers lU1 4W
- Summon Avengers 3/1, Plainswalk
- White Righteousness gRRR W
- Instant
- Target blocking creature gets +7/+7 until end of turn.
- {A/B/UL/RV: "defending creature gains" instead of "blocking creature
- gets", A/B/UL: Misspelled Shuler}
- White Sacred Boon iU 1W
- Instant
- Prevent up to 3 damage to target creature. At end of turn, put a +0/+1
- counter on that creature for each 1 damage prevented by Sacred Boon.
- White Samite Healer gCCC 1W
- Summon Cleric 1/1
- <T>: Prevent 1 damage to any creature or player.
- {A/B/UL/RV: "... to any target"}
- White Savannah Lions gRRR W
- Summon Lions 2/1
- White Seeker g--ClU1 2WW
- Enchant Creature
- Target creature cannot be blocked except by white creatures and artifact
- creatures.
- {LG: "by any creatures except" instead of "except by"}
- White Seraph iR 6W
- Summon Angel 4/4, Flying
- At the end of a turn in which any creature is damaged by Seraph and put
- into the graveyard, put that creature directly into play under your
- control as though it were just summoned. If you lose control of Seraph
- or if Seraph leaves play, bury the creature.
- White Serra Angel gUUU 3WW
- Summon Angel 4/4, Flying
- Attacking does not cause Serra Angel to tap.
- {A/B/UL text: "Does not tap when attacking." and Misspelled Shuler}
- White Shahrazad nU2 WW
- Sorcery
- Players must leave game in progress as it is and use the cards left in
- their libraries as decks with which to play a subgame of Magic. When
- subgame is over, players shuffle these cards, return them to libraries,
- and resume game in progress, with any loser of subgame halving his or
- her remaining life points, rounding down. Effects that prevent damage
- may not be used to counter this loss of life. The subgame has no ante;
- using less than forty cards may be necessary.
- White Shield Bearer iC 1W
- Summon Soldier 0/3, Banding
- White Shield Wall lU1c?? 1W
- Instant
- All your creatures gain +0/+2 until end of turn.
- White Snow Hound iU 2W
- Summon Dog 1/1
- <1T>: Return Snow Hound to owner's hand and target blue or green
- creature you control to owner's hand.
- White Spirit Link g--UlU1 W
- Enchant Creature
- Gain 1 life for every 1 damage target creature deals. You may gain
- more life than the toughness or the total life of the creature or
- player damaged by the creature Spirit Link enchants.
- {LG text: "For every point of damage target creature does, you gain 1
- life."}
- White Spiritual Sanctuary lR1 2WW
- Enchantment
- Any player with plains under his or her control gains 1 life point
- during upkeep.
- White Squire dC3 1W
- Summon Squire 1/2
- {ERRATA: Dennis Detwiller's name is misspelled.}
- White Swords to Plowshares gUUUiU W
- Instant
- Remove target creature from the game. That creature's controller gains
- life equal to its power.
- {4E: "The creature's" instead of "That creature's".
- RV text: "Target creature is removed from game entirely. Creature's
- controller gains life points equal to creature's power."
- A/B/UL: like RV but add "entirely; return to owner's deck only when game
- is over." after "from the game"}
- White Thunder Spirit lR1 1WW
- Summon Spirit 2/2, First strike, flying
- White Tivadar's Crusade dU2 1WW
- Sorcery
- All Goblins are destroyed.
- {ERRATA: Dennis Detwiller's name is misspelled.}
- White Tundra Wolves g--ClC2 W
- Summon Wolves 1/1, First strike
- White Veteran Bodyguard gRR- 3WW
- Summon Bodyguard 2/5
- Unless Bodyguard is tapped, any damage done to you by unblocked creatures
- is done instead to Bodyguard. You may not take this damage yourself,
- though you can prevent it if possible. No more than one Bodyguard of
- your choice can take damage for you in this manner each turn.
- {A/B/UL: Last sentence not present; Misspelled Shuler}
- White Visions g--UlU1 W
- Sorcery
- Look at the top five cards of any library. You may then shuffle that
- library.
- {LG text: "You may look at the top five cards of any library. You may
- then choose to shuffle that library."}
- White Wall of Caltrops lC1 1W
- Summon Wall 2/1
- If Wall of Caltrops and one or more other walls join to block an
- attacker AND no other creatures besides walls block that attacker,
- Wall of Caltrops gains banding ability until end of turn.
- White Wall of Light lU1 2W
- Summon Wall 1/5, Protection from black
- White Wall of Swords gUUU 3W
- Summon Wall 3/5, Flying
- White War Elephant nC4c?? 3W
- Summon Elephant 2/2, Trample, bands
- {The AN card appears as two different versions, one with smaller,
- darker mana circles than normal; this version is C3 and the usual-
- looking version is C1.}
- White Warning iC W
- Instant
- Target attacking creature deals no damage in combat this turn.
- White White Knight gUUU WW
- Summon Knight 2/2, Protection from black, first strike
- White White Scarab iU W
- Enchant Creature
- Target creatures gets +2/+2 as long as any opponent controls any white
- cards. That creature cannot be blocked by white creatures.
- White White Ward gUUU W
- Enchant Creature
- Target creature gains protection from white. The protection granted
- by White Ward does not destroy White Ward.
- {A/B/UL/RV cards do not have the second sentence, but there is ERRATA
- to add it to those cards.}
- White Witch Hunter dU1c?? 2WW
- Summon Hunter 1/1
- <T>: Witch Hunter does 1 damage to target player.
- <1WWT>: Return target creature opponent controls from play to owner's
- hand. Enchantments on target creature are destroyed.
- White Wrath of God gRRR 2WW
- Sorcery
- Bury all creatures.
- {RV text: "All creatures in play are buried." A/B/UL text: "All
- creatures in play are destroyed and cannot be regenerated."}
- Artif Adarkar Sentinel iU 5
- Artifact Creature 3/3
- <1>: +0/+1 until end of turn
- Artif Aegis of the Meek iR 3
- Artifact
- <1T>: Target 1/1 creature gets +1/+2 until end of turn.
- Artif Aeolipile fU1 2
- Artifact
- <1T>: Sacrifice Aeolipile to have it deal 2 damage to any target.
- Artif Al-abara's Carpet lR1 5
- Artifact
- <5T>: Prevents all damage done to you by attacking non-flying creatures.
- Artif Aladdin's Lamp g-RRnU2 10
- Artifact
- <XT>: Instead of drawing a card from the top of your library, draw X
- cards but choose only one to put into your hand. Shuffle the leftover
- cards and put them at the bottom of your library. X cannot be 0.
- {RV/AN: "in" instead of "into", "You must" before "shuffle", and no
- "X cannot be 0." AN: two <5> mana circles used to show casting cost
- instead of a <10>. ERRATA: add "X cannot be 0." to the RV/AN versions.}
- Artif Aladdin's Ring g-RRnU2 8
- Artifact
- <8T>: Aladdin's Ring deals 4 damage to target creature or player.
- {RV text: "<8T>: Aladdin's Ring does 4 damage to any target."
- AN text: "<8T>: Do 4 damage to any target."}
- Artif Alchor's Tomb lR1 4
- Artifact
- <2T>: Change the color of target permanent you control to a color
- of your choice. Use counters. Cost to cast, tap, maintain, or use a
- special ability of card remains unchanged.
- Artif Amulet of Kroog g--CqC4 2
- Artifact
- <2T>: Prevent 1 damage to any creature or player.
- {AQ: "... any target"}
- Artif Amulet of Quoz iR 6
- Artifact
- Remove Amulet of Quoz from your deck before playing if you are not playing
- for ante. <0T>: Sacrifice Amulet of Quoz. Flip a coin; target opponent
- calls heads or tails while coin is in the air. If the flip ends up in
- your favor, that opponent loses the game. Otherwise, you lose the game.
- Effects that prevent or redirect damage cannot be used to prevent this
- loss of life. Use this ability only during your upkeep. The opponent may
- ante an additional card to counter this effect.
- Artif Ankh of Mishra gRRR 2
- Artifact
- Each time a player puts a land into play, Ankh of Mishra deals 2
- damage to that player.
- {A/B/UL/RV text: "Ankh does 2 damage to anyone who puts a new land
- into play."}
- Artif Arcum's Sleigh iU 1
- Artifact
- <2T>: Attacking this turn does not cause target creature to tap. You
- cannot use this ability if defending player controls no snow-covered
- lands.
- {ERRATA: Second sentence should begin: "Ignore this effect if ...",
- which is supposed to mean the ability kicks in when it is declared as
- an attacker, and is ignored if the player that creature attacks controls
- no snow covered land at that time.}
- Artif Arcum's Weathervane iU 2
- Artifact
- <2T>: Target snow-covered land becomes a non-snow-covered land of the
- same type. Mark the changed land with a counter.
- <2T>: Target non-snow-covered basic land becomes a snow-covered land of
- the same type. Mark the changed land with a counter.
- Artif Arcum's Whistle iU 3
- Artifact
- <3T>: Target non-wall creature must attack. At end of turn, destroy
- that creature if it could not attack. Use this ability only during the
- creature's controller's turn before the attack. The creature's controller
- may counter this effect by paying X, where X is equal to the creature's
- casting cost. Arcum's Whistle does not affect creatures brought under
- their controller's control this turn.
- {Note: the first X should be in a colorless mana circle, but isn't.}
- Artif Arena of the Ancients lR1c?? 3
- Artifact
- All legends become tapped when Arena comes into play. Legends do not
- untap as normal during the untap phase.
- Artif Armageddon Clock g-RRqU2 6
- Artifact
- During your upkeep, put one doom counter on Armageddon Clock. At
- the end of your upkeep, Armageddon Clock deals X damage to each
- player, where X is the number of doom counters on Armageddon Clock.
- During any upkeep, any player may pay <4> to remove a doom counter
- from Armageddon Clock.
- {AQ/RV text: "Put one counter on Armageddon Clock during each of
- your upkeeps. At the end of your upkeep, each player takes damage
- equal to the number of counters on the Clock. Any player may spend
- <4> during any upkeep to remove a counter."
- ERRATA: During controller's upkeep, a counter must be added before the
- effect may be activated.}
- Artif Ashnod's Altar qU2c?? 3
- Artifact
- <0>: Sacrifice one of your creatures to add 2 colorless mana to your
- mana pool. This effect is played as an interrupt. You may not
- sacrifice a creature that is already on its way to the graveyard.
- Artif Ashnod's Battle Gear g--UqU2 2
- Artifact
- <2T>: Target creature you control gets +2/-2 as long as Ashnod's Battle
- Gear remains tapped. You may choose not to untap Ashnod's Battle Gear
- during your untap phase.
- {AQ: Begins "Give a creature of yours +2/-2 ...", no "your" before
- "untap phase".}
- Artif Ashnod's Transmogrant qU3c?? 1
- Artifact
- <T>: Target non-artifact creature gains +1/+1 and is now considered an
- artifact creature, though it retains its original color. Discard
- Ashnod's Transmogrant after it is used.
- {ERRATA: add "The +1/+1 and artifact status are represented by a
- counter," indicating that this condition is permanent.}
- Artif Balm of Restoration fU1 2
- Artifact
- <1T>: Sacrifice Balm of Restoration to gain 2 life or prevent up to 2
- damage to any player or creature.
- Artif Barbed Sextant iC 1
- Artifact
- <1T>: Sacrifice Barbed Sextant to add one mana of any color to your mana
- pool. Play this ability as an interrupt. Draw a card at the beginning
- of the next turn's upkeep.
- Artif Barl's Cage dU1c?? 4
- Artifact
- <3>: Target creature does not untap as normal during its controller's
- next untap phase.
- Artif Basalt Monolith gUU- 3
- Artifact
- <T>: Add 3 colorless mana to your mana pool. Does not untap as normal
- during untap phase; you may spend <3> at any other time to untap. Drawing
- mana from this artifact is played as an interrupt.
- {A/B/UL: "... during untap phase; spend <3> to untap. Tapping this
- artifact can be played as an interrupt." Alpha: plain 3 (not mana
- symbol) in untap cost. ERRATA: After the first sentence, add "This
- mana may not be used to untap any Basalt Monolith."}
- Artif Baton of Morale iU 2
- Artifact
- <2>: Target creature gains banding until end of turn.
- Artif Battering Ram g--CqC4 2
- Artifact Creature 1/1, Banding when attacking
- At the end of combat, destroy all walls blocking Battering Ram.
- {AQ text: "Bands, but only when attacking. Any wall blocking Battering
- Ram is destroyed. Walls destroyed in this way deal their damage before
- dying."}
- Artif Black Lotus gR-- 0
- Artifact
- <T>: Adds 3 mana of any single color of your choice to your mana pool,
- then is discarded. Tapping this artifact can be played as an interrupt.
- {ERRATA: proper text is: "<T>: Sacrifice Black Lotus to add 3 mana of any
- single color to your mana pool. This ability is played as an interrupt."}
- Artif Black Mana Battery g--RlU1 4
- Artifact
- <2T>: Put one charge counter on Black Mana Battery.
- <T>: Add <B> to your mana pool and remove as many charge counters as you
- wish. For each charge counter removed from Black Mana Battery, add <B>
- to your mana pool. Play this ability as an interrupt.
- {LG: no "charge" anywhere, "... mana pool. Remove ...", no "from BMB",
- "This ability is played as ..."}
- Artif Black Vise gUUU 1
- Artifact
- At the end of target opponent's upkeep, Black Vise deals that player
- 1 damage for each card in his or her hand in excess of four.
- {RV text: "If opponent has more than four cards in hand during his or
- her upkeep, Black Vise does 1 damage to opponent for each card in excess
- of four." A/B/UL: like RV but no "his or her", "Black Vise" was not
- capitalized in text.}
- Artif Blue Mana Battery g--RlU1 4
- Artifact
- <2T>: Put one charge counter on Blue Mana Battery.
- <T>: Add <U> to your mana pool and remove as many charge counters as you
- wish. For each charge counter removed from Blue Mana Battery, add <U>
- to your mana pool. Play this ability as an interrupt.
- {LG: no "charge" anywhere, "... mana pool. Remove ...", no "from BMB",
- "This ability is played as ..."}
- Artif Bone Flute dU2 3
- Artifact
- <2T>: All creatures get -1/-0 until end of turn.
- Artif Book of Rass dU2c?? 6
- Artifact
- <2>: Pay 2 life to draw one card. Effects that prevent or redirect
- damage may not be used to counter this loss of life.
- Artif Bottle of Suleiman g-RRnU2 4
- Artifact
- <1>: Sacrifice Bottle of Suleiman. Flip a coin; target opponent calls
- heads or tails while coin is in the air. If the flip ends up in
- opponent's favor, Bottle of Suleiman deals 5 damage to you. Otherwise,
- put a Djinn token into play. Treat this token as a 5/5 artifact
- creature with flying.
- {AN/RV text: "<1>: Flip a coin, with opponent calling heads or tails
- while coin is in the air. If the flip ends up in opponent's favor,
- Bottle of Suleiman does 5 damage to you. Otherwise, a 5/5 flying Djinn
- immediately comes into play on your side. Use a counter to represent
- Djinn. Djinn is treated exactly like a normal artifact creature, except
- that if it leaves play it is removed from the game entirely. No matter
- how the flip turns out, Bottle of Suleiman is discarded after use."
- AN version was a mono artifact, but <T> was not added to activation cost
- of later editions. ERRATA: before activation effect, insert: "Sacrifice
- Bottle of Suleiman." on AN/RV cards.}
- Artif Brass Man g-UUnU3 1
- Artifact Creature 1/3
- Brass Man does not untap during your untap phase.
- <1>: Untap Brass Man. Use this ability only during your upkeep.
- {RV text: "Brass Man does not untap as normal; you must pay <1> during
- your upkeep phase to untap it." AN: like RV but "untap" instead of
- "upkeep".}
- Artif Bronze Horse lR1c?? 7
- Artifact Creature 4/4, Trample
- Damage done to Bronze Horse by spells which target it is reduced to
- zero as long as you control another creature.
- Artif Bronze Tablet g--RqU1 6
- Artifact
- Comes into play tapped.
- <4T>: Remove Bronze Tablet and target card opponent owns from the
- game. You become owner of opponent's card and opponent becomes owner
- of Bronze Tablet. Opponent may prevent this exchange by paying 10
- life; if he or she does so, destroy Bronze Tablet. Effects that
- prevent or redirect damage cannot be used to counter this loss of life.
- Play this ability as an interrupt. Remove Bronze Tablet from your deck
- before playing if not playing for ante.
- {AQ text: "<4T>: Target any card opponent has in play; remove it and
- Bronze Tablet from game. You become owner of that card, and your
- opponent becomes owner of Bronze Tablet. Exchange is permanent; play
- as interrupt. Opponent can prevent exchange by spending 10 life; this
- discards Bronze Tablet. Damage-preventing effects cannot counter such
- loss of life. Bronze Tablet comes into play tapped. Remove this card
- from deck if not playing for ante." 4E ERRATA: May only target cards
- in play.}
- Artif Candelabra of Tawnos qU1 1
- Artifact
- <XT>: Untap X separate lands.
- Artif Celestial Prism gUUU 3
- Artifact
- <2T>: Add one mana of any color to your mana pool. Play this ability
- as an interrupt.
- {RV text: "<2T>: Provides 1 mana of any color. This use is played as an
- interrupt." A/B/UL: like RV but "can be played" instead of "is played".}
- Artif Celestial Sword iR 6
- Artifact
- <3T>: Target creature you control gets +3/+3 until end of turn. At end
- of turn, bury that creature.
- Artif Chaos Orb gR-- 2
- Artifact
- <1T>: Flip Chaos Orb onto the playing area from a height of at least one
- foot. Chaos Orb must turn completely over at least once or it is
- discarded with no effect. When Chaos Orb lands, any cards in play that
- it touches are destroyed, as is Chaos Orb.
- Artif City in a Bottle nU2 2
- Artifact
- All cards from _Arabian Nights_ must be discarded from play, except for
- City in a Bottle. While City in a Bottle is in play, no further cards
- from _Arabian Nights_ can be played.
- Artif Clay Statue g--CqC4 4
- Artifact Creature 3/1, <2>: Regenerate
- {AQ: "<2>: Regenerates"}
- Artif Clockwork Avian g--RqU1 5
- Artifact Creature 0/4, Flying
- When Clockwork Avian comes into play, put four +1/+0 counters on it.
- At the end of any combat in which Clockwork Avian is assigned to
- attack or block, remove a counter.
- <XT>: Put X +1/+0 counters on Clockwork Avian. You may have no more
- than four of these counters on Clockwork Avian. Use this ability
- only during your upkeep.
- {AQ text: "Put four +1/+0 counters on Avian. After Avian attacks or
- blocks a creature, discard a counter. During his or her upkeep,
- controller may buy back lost counters for <1> per counter; this taps
- Avian." ERRATA to AQ version: The counter is not removed until the
- end of combat.}
- Artif Clockwork Beast gRRR 6
- Artifact Creature 0/4
- When Clockwork Beast comes into play, put seven +1/+0 counters on it.
- At the end of any combat in which Clockwork Beast is assigned to
- attack or block, remove a counter.
- <XT>: Put X +1/+0 counters on Clockwork Beast. You may have no more
- than seven of these counters on Clockwork Beast. Use this ability
- only during your upkeep.
- {RV text: "Put seven +1/+0 counters on Beast. After Beast attacks or
- blocks a creature, discard a counter. During the upkeep phase,
- controller may buy back lost counters for <1> per counter; this taps
- Beast." A/B/UL: like RV but "untap" instead of "upkeep", "... for 1
- mana per counter instead of untapping beast; this taps Beast if it
- wasn't tapped already." ERRATA to A/B/UL/RV: The counter is not removed
- until the end of combat.}
- Artif Coal Golem dU2 5
- Artifact Creature 3/3
- <3>: Sacrifice Coal Golem to add <RRR> to your mana pool. This ability
- is played as an interrupt.
- Artif Colossus of Sardia g--RqU1 9
- Artifact Creature 9/9, Trample
- Colossus does not untap during your untap phase.
- <9>: Untap Colossus. Use this ability only during your upkeep.
- {AQ text: "Trample, Colossus does not untap normally during untap phase;
- you may spend <9> during your upkeep to untap Colossus."}
- Artif Conch Horn fU1 2
- Artifact
- <1T>: Sacrifice Conch Horn. Draw two cards, then put any one card from
- your hand back on top of your library.
- Artif Conservator gUUU 4
- Artifact
- <3T>: Prevent up to 2 damage to you.
- {A/B/UL/RV: "<3T>: Prevent the loss of up to 2 life." A/B/UL/RV ERRATA:
- should say "<3T>: Prevent up to 2 damage to any player." Note that the
- 4E Conservator is more restricted than this errata.}
- Artif Copper Tablet gU-- 2
- Artifact
- Copper Tablet does 1 damage to each player during his or her upkeep.
- Artif Coral Helm g--RqU1 3
- Artifact
- <3>: Discard a card at random from your hand to give target creature
- +2/+2 until end of turn.
- {AQ text: "<3>: Give target creature +2/+2 until end of turn. Each time
- you use this ability, you must discard one card at random from your hand.
- Coral Helm cannot be used if you have no cards in your hand."}
- Artif Crown of the Ages iR 2
- Artifact
- <4T>: Switch target enchantment from one creature to another; the
- enchantment's new target must be legal. The controller of the
- enchantment does not change. Treat the enchantment as though it were
- just cast on the new target.
- Artif Crystal Rod gUUU 1
- Artifact
- <1>: Gain 1 life for a successfully cast blue spell. Use this effect
- either when the spell is cast or later in the turn but only once
- for each blue spell cast.
- {RV text: "<1>: Any blue spell cast gives you 1 life. Can only give
- 1 life each time a blue spell is cast." A/B/UL text: "<1>: Any blue
- spell cast by any player gives you 1 life."}
- Artif Cursed Rack g--UqC1 4
- Artifact
- Target opponent discards down to four cards during his or her discard
- phase.
- {AQ: "Opponent must discard down ..."}
- Artif Cyclopean Tomb gR-- 4
- Artifact
- <2T>: Turn any one non-swamp land into swamp during upkeep. Mark the
- changed lands with tokens. If Cyclopean Tomb is destroyed, remove
- one token of your choice each upkeep, returning that land to its original
- nature.
- {Alpha: Casting cost missing. ERRATA: All versions: "leaves play"
- instead of "is destroyed", Alpha version: casting cost is <4>.}
- Artif Dancing Scimitar g-RRnU2 4
- Artifact Creature 1/5, Flying
- Artif Dark Sphere dU2 0
- Artifact
- <T>: Sacrifice Dark Sphere to prevent half of the damage done to
- you by a single source, rounded down.
- Artif Delif's Cone fC1 0
- Artifact
- <T>: Sacrifice Delif's Cone. If target creature you control attacks and is
- not blocked, you may choose to gain its power in life. If you do so, it
- deals no damage to opponent this turn.
- Artif Delif's Cube fU1 1
- Artifact
- <2T>: If target creature you control attacks and is not blocked, it deals
- no damage to opponent. Instead, put a cube counter on Delif's Cube. <2>:
- Remove a cube counter to regenerate a target creature.
- Artif Despotic Scepter iR 1
- Artifact
- <T>: Bury target permanent you own.
- Artif Diabolic Machine g--UdU2 7
- Artifact Creature 4/4, <3>: Regenerate
- {DK: "<3>: Regenerates"}
- Artif Dingus Egg gRRR 4
- Artifact
- Each time a player puts a land into the graveyard from play, Dingus
- Egg deals 2 damage to that land's controller.
- {A/B/UL/RV text: "Whenever anyone loses a land, Dingus Egg does 2
- damage to that player for each land lost."}
- Artif Disrupting Scepter gRRR 3
- Artifact
- <3T>: Target player chooses and discards one card from his or her hand.
- Use this ability only during your turn.
- {RV text: "<3T>: Opponent must discard one card of his or her choice.
- Can only be used during controller's turn." A/B/UL: same as RV but
- ends "... during your turn."}
- Artif Draconian Cylix fU1 3
- Artifact
- <2T>: Discard a card at random from your hand to regenerate a target
- creature.
- Artif Dragon Engine g-RRqC4 3
- Artifact Creature 1/3
- <2>: +1/+0 until end of turn.
- {RV only: no "until end of turn."}
- Artif Ebony Horse g-RRnU2 3
- Artifact
- <2T>: Untap target attacking creature you control. That creature
- neither receives nor deals damage during combat this turn.
- {AN/RV text: "<2T>: Remove one of your attacking creatures from combat.
- Treat this as if the creature never attacked, except that defenders
- assigned to block it cannot choose to block another creature."}
- Artif Elkin Bottle iR 3
- Artifact
- <3T>: Take the top card from your library and place it face up in front
- of you. You may play that card as though it were in your hand; if you
- do not play it by your next upkeep, remove it from the game.
- Artif Elven Lyre fU1 2
- Artifact
- <1T>: Sacrifice Elven Lyre to give a target creature +2/+2 until end of
- turn.
- Artif Feldon's Cane qC1c?? 1
- Artifact
- <0T>: Reshuffle your graveyard into your library. If Feldon's Cane is
- used, remove it from the game, returning it to its owner's deck only
- when the game is over.
- Artif Fellwar Stone g--UdU2 2
- Artifact
- <T>: Add one mana to your mana pool. This mana may be of any type
- that any land opponent controls can produce. Play this ability as
- an interrupt.
- {DK text: "<T>: Add 1 mana to your mana pool. This mana may be of
- any color that any of opponent's lands can produce. This ability is
- played as an interrupt."}
- Artif Flying Carpet g-RRnU3 4
- Artifact
- <2T>: Target creature gains flying until end of turn. If that creature
- is put into the graveyard before end of turn, destroy Flying Carpet.
- {AN/RV text: "<2T>: Gives one creature flying ability until end of turn.
- If that creature is destroyed before end of turn, so is Flying Carpet."}
- Artif Forcefield gR-- 3
- Artifact
- <1>: Lose only 1 life to an unblocked creature.
- {ERRATA: should say "<1>: Prevent all but one damage to you from an
- unblocked attacking creature." This errata has been misprinted in
- official releases with an activation cost of <3T>; however, WotC never
- intended to make that modification.}
- Artif Forethought Amulet lR1 5
- Artifact
- Pay <3> during your upkeep or Forethought Amulet is destroyed. If you
- receive more than 2 damage from a sorcery or instant source, that
- damage is reduced to 2.
- Artif Fountain of Youth dU2c?? 0
- Artifact
- <2T>: Gain 1 life.
- Artif Fyndhorn Bow iU 2
- Artifact
- <3T>: Target creature gains first strike until end of turn.
- Artif Gauntlet of Might gR-- 4
- Artifact
- All red creatures gain +1/+1, and all mountains provide an extra red
- mana when tapped.
- Artif Gauntlets of Chaos lR1c?? 5
- Artifact
- <5>: Sacrifice Gauntlets of Chaos. Take control of target land, creature,
- or artifact. Then give the former controller of that permanent control of
- a target permanent of the same type under your control. You each control
- these permanents until game ends. Gauntlets of Chaos does not tap or
- untap these permanents. Enchantments on traded permanents are destroyed.
- Artif Glasses of Urza gUUU 1
- Artifact
- <T>: Look at target player's hand.
- {A/B/UL/RV text: "<T>: You may look at opponent's hand." A/B/UL:
- Misspelled Shuler}
- Artif Goblin Lyre iR 3
- Artifact
- <0>: Sacrifice Goblin Lyre. Flip a coin; target opponent calls heads or
- tails while coin is in the air. If the flip ends up in your favor, Goblin
- Lyre deals * damage to that opponent, where * is equal to the number of
- creatures you control. Otherwise, Goblin Lyre deals * damage to you, where
- * is equal to the number of creatures the opponent controls.
- Artif Golgothian Sylex qU1 4
- Artifact
- <1T>: All cards from the _Antiquities_ expansion, including Golgothian
- Sylex, must be discarded from play.
- Artif Grapeshot Catapult g--CqC4 4
- Artifact Creature 2/3
- <T>: Grapeshot Catapult deals 1 damage to target creature with flying.
- {AQ text: "Tap to deal 1 damage to target flying creature."}
- Artif Green Mana Battery g--RlU1 4
- Artifact
- <2T>: Put one charge counter on Green Mana Battery.
- <T>: Add <G> to your mana pool and remove as many charge counters as you
- wish. For each charge counter removed from Green Mana Battery, add <G>
- to your mana pool. Play this ability as an interrupt.
- {LG: no "charge" anywhere, "... mana pool. Remove ...", no "from GMB",
- "This ability is played as ..."}
- Artif Helm of Chatzuk gRRR 1
- Artifact
- <1T>: Target creature gains banding until end of turn.
- {RV text: "You may give one creature the banding ability until end of turn."
- A/B/UL: same as RV with "ability to band" instead of "banding ability"}
- Artif Hematite Talisman iU 2
- Artifact
- <3>: Untap target permanent. Use this ability only when a red spell
- is successfully cast and only once for each red spell cast.
- Artif Horn of Deafening lR1c?? 4
- Artifact
- <2T>: Target creature deals no damage during combat this turn.
- Artif Howling Mine gRRR 2
- Artifact
- Each player draws one extra card during his or her draw phase.
- {RV text: "Each player must draw one extra card during the draw phase
- of each of his or her turns." A/B/UL: same as _4E_ but insert "each
- turn" after "card".}
- Artif Ice Cauldron iR 4
- Artifact
- <XT>: Put a charge counter on Ice Cauldron, and put a spell card face up
- on Ice Cauldron. Note the type and amount of mana used to pay this
- activation cost. Use this ability only if there are no charge counters
- on Ice Cauldron. You may play that spell as though it were in your hand.
- <T>: Remove the charge counter from Ice Cauldron to add mana of the type
- and amount last used to put a charge counter on Ice Cauldron to your mana
- pool. This mana is usable only to cast the spell on top of Ice Cauldron.
- Artif Icy Manipulator gU--iU 4
- Artifact
- <1T>: Tap target artifact, creature, or land.
- {B/UL text: "<1T>: You may tap any land, creature, or artifact in play
- on either side. No effects are generated by the target card.
- {Alpha: like B/UL but second sentence not present; Douglas Shuler's name
- spelled "Schuler" -- corrected in B/UL, unlike most "Schuler" cards which
- were not corrected until revised.}
- Artif Illusionary Mask gR-- 2
- Artifact
- <X>: You can summon a creature face down so opponent doesn't know what
- it is. The X cost can be any amount of mana, even 0; it serves to hide
- the true casting cost of the creature, which you still have to spend.
- As soon as a face-down creature receives damage, deals damage, or is
- tapped, you must turn it face up.
- Artif Implements of Sacrifice fU1 2
- Artifact
- <1T>: Sacrifice Implements of Sacrifice to add 2 mana of any one color to
- your mana pool. Play this ability as an interrupt.
- Artif Infinite Hourglass iR 4
- Artifact
- During your upkeep, put a time counter on Infinite Hourglass. During
- any upkeep, any player may pay <3> to remove a time counter from
- Infinite Hourglass. All creatures get +1/+0 for each time counter
- on Infinite Hourglass.
- Artif Iron Star gUUU 1
- Artifact
- <1>: Gain 1 life for a successfully cast red spell. Use this effect
- either when the spell is cast or later in the turn but only once
- for each red spell cast.
- {RV text: "<1>: Any red spell cast gives you 1 life. Can only give 1
- life each time a red spell is cast." A/B/UL text: "<1>: Any red spell
- cast by any player gives you 1 life."}
- Artif Ivory Cup gUUU 1
- Artifact
- <1>: Gain 1 life for a successfully cast white spell. Use this effect
- either when the spell is cast or later in the turn but only once
- for each white spell cast.
- {RV text: "<1>: Any white spell cast gives you 1 life. Can only give 1
- life each time a white spell is cast." A/B/UL text: "<1>: Any white
- spell cast by any player gives you 1 life."}
- Artif Ivory Tower g-RRqU3 1
- Artifact
- At the beginning of your upkeep, gain 1 life for each card in your
- hand in excess of four.
- {AQ/RV text: "During your upkeep phase, gain 1 life for each card in
- your hand above four."}
- Artif Jade Monolith gRRR 4
- Artifact
- <1>: Redirect to yourself all damage done to any creature. The source
- of the damage does not change.
- {A/B/UL/RV text: "<1>: You may take damage done to any creature on
- yourself instead, but you must take all of it. Source of damage is
- unchanged."}
- Artif Jade Statue gU-- 4
- Artifact
- 3/6, <2>: Jade Statue becomes a creature for the duration of the current
- attack exchange. Can be a creature only during an attack or defense.
- {This is the only Artifact not marked as Mono, Poly, Continuous, or
- Creature before the revised edition was printed.}
- Artif Jalum Tome qU2c?? 3
- Artifact
- <2T>: Draw a card from your library, then immediately discard a card of
- your choice to your graveyard.
- Artif Jandor's Ring g-R-nU2 6
- Artifact
- <2T>: Discard a card you just drew from your library, and draw another
- card to replace it.
- Artif Jandor's Saddlebags g-RRnU2 2
- Artifact
- <3T>: Untap target creature.
- {AN/RV: "a" instead of "target"}
- Artif Jayemdae Tome gRRR 4
- Artifact
- <4T>: Draw one card.
- {RV text: "Draw one extra card."
- A/B/UL text: "You may draw one extra card."}
- Artif Jester's Cap iR 4
- Artifact
- <2T>: Sacrifice Jester's Cap to look through target player's library and
- remove any three of those cards from the game. Reshuffle that library
- afterwards.
- Artif Jester's Mask iR 5
- Artifact
- Comes into play tapped. <1T>: Sacrifice Jester's Mask to look through
- target opponent's hand and library. Give that player a new hand of as
- many cards as he or she had before. Reshuffle the remaining cards
- afterwards.
- Artif Jeweled Amulet iU 0
- Artifact
- <1T>: Put a charge counter on Jeweled Amulet. Note what type of mana
- was used to pay this activation cost. Use this ability only if there
- are no charge counters on Jeweled Amulet.
- <T>: Remove the charge counter from Jeweled Amulet to add one mana of
- the type last used to put a charge counter on Jeweled Amulet to your
- mana pool. Play this ability as an interrupt.
- Artif Jeweled Bird nU3c?? 1
- Artifact
- <T>: Draw a card, and exchange Jeweled Bird for your contribution to the
- ante. Your former contribution goes to your graveyard. Remove this
- card from your deck before playing if you are not playing for ante.
- Artif Juggernaut gUU- 4
- Artifact Creature 5/3
- Must attack each turn if possible. Can't be blocked by walls.
- Artif Knowledge Vault lR1 4
- Artifact
- <2T>: Take a card from your library without looking at it and place it
- face down under Knowledge Vault. Sacrifice Knowledge Vault to discard
- entire hand and take the cards under the vault into your hand. If
- Knowledge Vault leaves play, put all cards under it in your graveyard.
- {ERRATA: after "leaves play" insert "or your control"}
- Artif Kormus Bell gRRR 4
- Artifact
- All swamps become 1/1 black creatures. The swamps still count as lands,
- but cannot be tapped for mana the turn they come into play.
- {A/B/UL/RV text: "Treat all swamps in play as 1/1 creatures. Now they can
- be enchanted, killed, and so forth, and they can be tapped either for mana
- or to attack." ERRATA: 4E Bell should not have the word "black."}
- Artif Kry Shield lU1 2
- Artifact
- <2T>: Target creature you control deals no damage this turn, but gains
- +0/+X until end of turn, where X is the casting cost of target creature.
- Artif Lapis Lazuli Talisman iU 2
- Artifact
- <3>: Untap target permanent. Use this ability only when a blue spell
- is successfully cast and only once for each blue spell cast.
- Artif Library of Leng gUUU 1
- Artifact
- Skip the discard phase of your turn. If a spell or effect forces you to
- discard, you may discard to the top of your library rather than to your
- graveyard. If the discard is random, you may look at the card before
- choosing where to discard it.
- {RV text: "You must skip the discard phase of your turn. If a card
- forces you to discard, you may choose to discard to top of your library
- rather than to graveyard. If discard is random, you may look at card
- before deciding where to discard it." A/B/UL: like RV text with 1st
- sentence "There is no limit to the size of your hand."}
- Artif Life Chisel lU2 4
- Artifact
- Sacrifice a creature during your upkeep to gain life equal to
- creature's toughness.
- Artif Life Matrix lR1 4
- Artifact
- <4T>: During your upkeep, put one counter on target creature. You
- may remove this counter at any time to regenerate that creature.
- Artif Living Armor dU2c?? 4
- Artifact
- <T>: Sacrifice Living Armor to put a +0/+X counter on target creature,
- where X is the target creature's casting cost.
- Artif Living Wall gUU- 4
- Artifact Creature 0/6, Counts as a wall, <1>: Regenerates
- Artif Malachite Talisman iU 2
- Artifact
- <3>: Untap target permanent. Use this ability only when a green spell
- is successfully cast and only once for each green spell cast.
- Artif Mana Crypt pU 0
- Artifact
- During your upkeep, flip a coin. Opponent calls heads or tails while
- coin is in the air. If flip ends up in opponent's favor, Mana Crypt
- deals 3 damage to you.
- <T>: Add two colorless mana to your mana pool. Play this ability as
- an interrupt.
- {Distributed by mail to purchasers of the novel _Final Sacrifice_,
- starting in April 1995.}
- Artif Mana Matrix lR1 6
- Artifact
- Pay up to <2> less than required whenever casting an instant, interrupt,
- or enchantment spell.
- Artif Mana Vault gRRR 1
- Artifact
- Mana Vault does not untap during your untap phase. If it remains tapped
- during your upkeep, Mana Vault deals 1 damage to you.
- <4>: Untap Mana Vault. Use this ability only during your upkeep.
- <T>: Add three colorless mana to your mana pool. Play these additions
- as interrupts.
- {RV text: "<T>: Add 3 colorless mana to your mana pool. Mana Vault
- doesn't untap normally during untap phase; to untap it, you must pay
- 4 mana during your upkeep. If Mana Vault remains tapped during
- upkeep, it does 1 damage to you. Drawing mana from this artifact is
- played as an interrupt." A/B/UL: like RV but no "during upkeep" after
- untap cost, and last sentence is "Tapping this artifact can be played as
- an interrupt". ERRATA: Mana Vault no longer has errata.}
- Artif Marble Priest lU1 5
- Artifact Creature 3/3
- All walls able to block Marble Priest must do so. Walls able to block
- more than one creature can still do so. If blocking wall is compelled
- to block more creatures than it is legally able to, defender chooses
- which of these attacking creatures to block, but must block as many
- creatures as it legally can. Damage dealt to Marble Priest from walls
- during combat is reduced to 0.
- Artif Meekstone gRRR 1
- Artifact
- No creatures with power greater than 2 untap during their controllers'
- untap phase.
- {A/B/UL/RV text: "Any creature with power greater than 2 may not be
- untapped as normal during the untap phase."}
- Artif Mightstone qU3 4
- Artifact
- All attacking creatures gain +1/+0.
- Artif Millstone g-RRqU3 2
- Artifact
- <2T>: Take the top two cards from target player's library and put them
- into that player's graveyard.
- {AQ/RV: "...in target player's graveyard."}
- Artif Mirror Universe lR1 6
- Artifact
- <T>: Sacrifice Mirror Universe during your upkeep, and trade your
- number of life points with opponent. For example, if you had 2 life
- points and your opponent had 10, you would now have 10 life points
- and your opponent would have 2. Effects that prevent or redirect
- damage may not be used to counter this change of life.
- Artif Mishra's War Machine g-RRqU1 7
- Artifact Creature 5/5, Banding
- During your upkeep, choose and discard one card from your hand, or
- Mishra's War Machine deals 3 damage to you. If Mishra's War Machine
- deals damage to you in this way, tap it.
- {AQ/RV: "Bands" instead of "Banding"; text: "During your upkeep,
- discard one card of your choice from your hand, or Mishra's War
- Machine becomes tapped and does 3 points of damage to you."
- ERRATA to 4E version: the second part of the penalty for not paying
- upkeep always occurs if upkeep was not paid, and is not triggered
- upon damage being successfully dealt.}
- Artif Mox Emerald gR-- 0
- Artifact
- <T>: Add 1 green mana to your mana pool. Tapping this artifact can be
- played as an interrupt.
- Artif Mox Jet gR-- 0
- Artifact
- <T>: Add 1 black mana to your mana pool. Tapping this artifact can be
- played as an interrupt.
- Artif Mox Pearl gR-- 0
- Artifact
- <T>: Add 1 white mana to your mana pool. Tapping this artifact can be
- played as an interrupt.
- Artif Mox Ruby gR-- 0
- Artifact
- <T>: Add 1 red mana to your mana pool. Tapping this artifact can be
- played as an interrupt.
- Artif Mox Sapphire gR-- 0
- Artifact
- <T>: Add 1 blue mana to your mana pool. Tapping this artifact can be
- played as an interrupt.
- Artif Nacre Talisman iU 2
- Artifact
- <3>: Untap target permanent. Use this ability only when a white spell
- is successfully cast and only once for each white spell cast.
- Artif Naked Singularity iR 5
- Artifact Cumulative Upkeep: <3>
- Instead of their normal mana, plains produce <R>, islands produce <G>,
- swamps produce <W>, mountains produce <U>, and forests produce <B>.
- Artif Necropolis dU2 5
- Artifact Creature 0/1, Counts as a wall.
- <0>: Take a creature in your graveyard and remove it from the game. Put
- X +0/+1 counters on Necropolis, where X is the removed creature's
- casting cost.
- Artif Nevinyrral's Disk gRRR 4
- Artifact
- Comes into play tapped.
- <1T>: Destroy all creatures, enchantments, and artifacts, including
- Nevinyrral's Disk itself.
- {RV text: "<1>: Destroys all creatures, enchantments, and artifacts
- in play, including Disk itself. Disk begins tapped but can be untapped
- as usual." A/B/UL: like RV but no "including Disk itself", add "Disk
- destroys itself when used." at end. A/B/UL Disk was a Mono Artifact,
- but <T> did not get added to the activation cost of the revised card.
- ERRATA: RV Disk's activation cost is <1T>.}
- Artif North Star lR1 4
- Artifact
- <4T>: You may cast one spell this turn by paying its casting cost
- with any type of mana. For example, <2GG> becomes <4>. However, the
- card still retains its original color. This ability is played as an
- interrupt.
- Artif Nova Pentacle lR1 4
- Artifact
- <3T>: Redirect damage done to you from one source to target creature
- of opponent's choice.
- Artif Obelisk of Undoing qU1c?? 1
- Artifact
- <6T>: Return any of your permanents in play to your hand; enchantments on
- that permanent are discarded. Can be used only on permanents you cast.
- {ERRATA: replace "discarded" with "destroyed".}
- Artif Obsianus Golem gUUU 6
- Artifact Creature 4/6
- Artif Onulet g-RRqU3 3
- Artifact Creature 2/2
- If Onulet is put into the graveyard from play, you gain 2 life.
- {RV text: "If Onulet is placed in the graveyard, its controller gains 2
- life." AQ: like RV with "goes to" instead of "is placed in".
- AQ/RV ERRATA: "If Onulet goes to the graveyard from play..."
- RV card miscredits art to Kerstin Kaman, should be Anson Maddocks.}
- Artif Onyx Talisman iU 2
- Artifact
- <3>: Untap target permanent. Use this ability only when a black spell
- is successfully cast and only once for each black spell cast.
- Artif Ornithopter g-UUqC4 0
- Artifact Creature 0/2, Flying
- Artif Pentagram of the Ages iR 4
- Artifact
- <4T>: Prevent all damage dealt to you from one source. Pentagram of the
- Ages does not prevent the same source damaging you again later this turn.
- Artif Pit Trap iU 2
- Artifact
- <2T>: Sacrifice Pit Trap to bury target creature without flying that is
- attacking you.
- Artif Planar Gate lR1 6
- Artifact
- Pay up to <2> less than required whenever casting a summon spell.
- Artif Primal Clay g-RRqU3 4
- Artifact Creature */*
- When Primal Clay comes into play, choose whether to make it a 1/6 wall,
- a 2/2 creature with flying, or a 3/3 creature.
- {AQ/RV text: "When you cast Primal Clay, you must choose whether to make
- it a 1/6 wall, a 3/3 creature, or a 2/2 flying creature. Primal Clay
- then remains in this form until altered by another card or removed
- from play."}
- Artif Pyramids nU2 6
- Artifact
- <2>: Prevents a land from being destroyed, or removes an enchantment from
- any land.
- Artif Rakalite qU3c?? 6
- Artifact
- <2>: Prevent 1 damage to any target. If Rakalite is used, it returns to
- its owner's hand at end of turn; all enchantments on Rakalite are then
- discarded.
- Artif Red Mana Battery g--RlU1 4
- Artifact
- <2T>: Put one charge counter on Red Mana Battery.
- <T>: Add <R> to your mana pool and remove as many charge counters as you
- wish. For each charge counter removed from Red Mana Battery, add <R>
- to your mana pool. Play this ability as an interrupt.
- {LG: no "charge" anywhere, "... mana pool. Remove ...", no "from RMB",
- "This ability is played as ..."}
- Artif Reflecting Mirror dU2 4
- Artifact
- <XT>: Target spell, which targets you, targets the player of your
- choice instead. X is twice the casting cost of target spell. This
- ability is played as an interrupt.
- Artif Relic Barrier lU2 2
- Artifact
- <T>: Target artifact becomes tapped.
- Artif Ring of Immortals lR1 5
- Artifact
- <3T>: Counters target interrupt or enchantment. Can only counter
- spells which target a permanent under your control. This ability
- is played as an interrupt.
- Artif Ring of Ma'ruf nU2 5
- Artifact
- <5T>: Instead of drawing a card from the top of your library, select one
- of your cards from OUTSIDE THE GAME. This card can be any card you have
- that you're not using in your deck or that for some reason has left the
- game. Ring of Ma'ruf is removed from the game entirely after use.
- Artif Ring of Renewal fU1 5
- Artifact
- <5T>: Discard a card at random from your hand and draw two cards.
- {ERRATA: should say "Discard a card at random to draw two cards."}
- Artif Rocket Launcher g-R-qU3 4
- Artifact
- <2>: Do 1 damage to any target. Rocket Launcher may not be used until
- it begins a turn in play on your side. If it is used, Rocket Launcher
- is destroyed at end of turn.
- Artif Rod of Ruin gUUU 4
- Artifact
- <3T>: Rod of Ruin deals 1 damage to target creature or player.
- {A/B/UL/RV text: "<3T>: Rod of Ruin does 1 damage to any target."}
- Artif Runed Arch iR 3
- Artifact
- Comes into play tapped. <XT>: Sacrifice Runed Arch. X target creatures
- with power no greater than 2 cannot be blocked this turn. Other effects
- may later be used to increase a creature's power beyond 2.
- Artif Runesword dU2c?? 6
- Artifact
- <3T>: Target attacking creature gains +2/+0 until end of turn. Any
- creature damaged by target creature may not be regenerated this turn;
- if such a creature is placed in the graveyard this turn, remove it
- from the game. If target creature leaves play before end of turn,
- Runesword is buried.
- Artif Sandals of Abdallah nU3 4
- Artifact
- <2T>: Gives one creature islandwalk ability until end of turn. If that
- creature is destroyed before end of turn, so are Sandals.
- Artif Scarecrow dU2 5
- Artifact Creature 2/2
- <6T>: Until end of turn, all damage done to you by flying creatures
- is reduced to 0.
- Artif Sentinel lR1c?? 4
- Artifact Creature 1/*
- The * in the lower right hand corner is 1 when cast. While blocking,
- you may choose to change * to equal one plus the power of target
- creature sentinel blocks this turn. While attacking, you may choose
- to change * to equal one plus the power of target creature that blocks
- Sentinel this turn.
- {ERRATA: Yes, one occurrence of "sentinel" on this card is not capitalized.}
- Artif Serpent Generator lR1c?? 6
- Artifact
- <4T>: Put a Poison Snake token into play. Treat this token as a 1/1
- artifact creature. If this creature damages opponent, opponent gets a
- poison counter. If opponent ever has ten or more poison counters,
- opponent loses game.
- Artif Shapeshifter g--UqU1 6
- Artifact Creature */(7-*)
- Shapeshifter has power and toughness that add up to seven, but neither
- may be more than seven. Set them when Shapeshifter comes into play;
- you may change them during your upkeep.
- {AQ text: "The *s below represent any number from 0 to 6. You set *
- when Shapeshifter is cast, and you may change it during your upkeep."}
- Artif Shield of the Ages iU 2
- Artifact
- <2>: Prevent 1 damage to you.
- Artif Skull Catapult iU 4
- Artifact
- <1T>: Sacrifice a creature to have Skull Catapult deal 2 damage to target
- creature or player.
- Artif Skull of Orm dU2 3
- Artifact
- <5T>: Bring one enchantment card from your graveyard to your hand.
- Artif Snow Fortress iR 5
- Artifact Creature 0/4, Counts as a wall
- <1>: +1/+0 until end of turn <1>: +0/+1 until end of turn
- <3>: Snow Fortress deals 1 damage to target creature without flying
- that is attacking you.
- Artif Sol Ring gUU- 1
- Artifact
- <T>: Add 2 colorless mana to your mana pool. This ability is played as
- an interrupt.
- {A/B/UL: "... Tapping this artifact can be played ..."}
- Artif Soldevi Golem iR 4
- Artifact Creature 5/3
- Does not untap during your untap phase.
- <0>: Untap target creature opponent controls to untap Soldevi Golem at
- the end of your upkeep. Use this ability only during your upkeep.
- Artif Soldevi Simulacrum iU 4
- Artifact Creature 2/4, Cumulative Upkeep: <1>
- <1>: +1/+0 until end of turn
- Artif Soul Net gUUU 1
- Artifact
- <1>: Gain 1 life when a creature is put into the graveyard from play.
- Use this effect only once each time a creature is put into the
- graveyard.
- {RV text: "<1>: You gain 1 life every time a creature is placed in the
- graveyard. Can only give 1 life each time a creature is placed in
- the graveyard." A/B/UL text: "<1>: You gain 1 life every time a creature
- is destroyed, unless it is then regenerated."}
- Artif Spirit Shield fU1 3
- Artifact
- <2T>: Target creature gets +0/+2 as long as Spirit Shield remains tapped.
- You may choose not to untap Spirit Shield as normal during your untap
- phase.
- Artif Staff of Zegon qC4 4
- Artifact
- <3T>: Target creature loses -2/-0 until end of turn. Creatures with power
- less than 1 deal no damage.
- Artif Staff of the Ages iR 3
- Artifact
- Creatures with any landwalk ability may be blocked as though they did not
- have those abilities.
- Artif Standing Stones dU2 3
- Artifact
- <1T>: Pay 1 life and add 1 mana of any color to your mana pool. This
- ability is played as an interrupt. Effects that prevent or redirect
- damage may not be used to counter this loss of life.
- Artif Stone Calendar dU1 5
- Artifact
- Your spells cost up to <1> less to cast; casting cost of spells cannot
- go below <0>.
- Artif Su-Chi qU3 4
- Artifact Creature 4/4
- If Su-Chi goes to the graveyard, its controller gains 4 colorless mana.
- {ERRATA: insert "from play" after "graveyard"}
- Artif Sunglasses of Urza gRRR 3
- Artifact
- You may use white mana in your mana pool as either white or red mana.
- {A/B/UL/RV: "White mana in your mana pool can be used as ..."}
- Artif Sunstone iU 3
- Artifact
- <2>: Sacrifice a snow-covered land to have all creatures deal no damage
- in combat this turn.
- Artif Sword of the Ages lR1 6
- Artifact
- Sword of the Ages comes into play tapped.
- <T>: Sacrifice Sword of the Ages and as many creatures as you choose.
- Sword does the combined power of these creatures in damage to one target.
- Sacrificed creatures and Sword are then removed from the game entirely.
- Artif Tablet of Epityr qC4 1
- Artifact
- <1>: You gain 1 life every time one of your artifacts goes to the
- graveyard. Can only give 1 life each time an artifact reaches the
- graveyard.
- Artif Tawnos's Coffin qU1 4
- Artifact
- <3T>: Select a creature in play; that creature is considered out of play
- as long as Coffin remains tapped. Hence the creature cannot be the
- target of spells and cannot receive damage, use special powers, attack,
- or defend. All counters and enchantments on the creature remain but
- are also out of play. If coffin is untapped or removed, creature
- returns to play tapped. You may choose not to untap coffin during the
- untap phase.
- Artif Tawnos's Wand g--UqU3 4
- Artifact
- <2T>: Target creature with power no greater than 2 becomes unblockable
- until end of turn. Other effects may later be used to increase the
- creature's power beyond 2.
- {AQ text: "<2T>: Make a creature of power no greater than 2 unblockable
- by all creatures except artifact creatures until end of turn. Other
- cards may be used to increase target creature's power beyond 2 after
- defense is chosen."}
- Artif Tawnos's Weaponry g--UqU3 2
- Artifact
- <2T>: Target creature gets +1/+1 as long as Tawnos's Weaponry remains
- tapped. You may choose not to untap Tawnos's Weaponry during your
- untap phase.
- {AQ: "gains" instead of "gets", no "your" before "untap phase."}
- Artif Tetravus g--RqU1 6
- Artifact Creature 1/1, Flying
- When Tetravus comes into play, put three +1/+1 counters on it.
- During your upkeep, you may move each of these counters on or off of
- Tetravus, regardless of who controls them. Counters that are removed
- become Tetravite tokens. Treat these tokens as 1/1 artifact creatures
- with flying. These creatures cannot have enchantments played on them
- and do not share any enchantments on Tetravus.
- {AQ text: "Tetravus gets three +1/+1 counters when cast. During your
- upkeep, you may move each of these counters on or off of Tetravus.
- Counters moved off of Tetravus become independent 1/1 flying artifact
- creatures. If such a creature dies, the counter is removed from play.
- Such creatures may not have enchantments cast on them, and they do not
- share any enchantments on Tetravus."}
- Artif The Hive gRRR 5
- Artifact
- <5T>: Put a Wasp token into play. Treat this token as a 1/1 artifact
- creature with flying.
- {A/B/UL/RV text: "<5T>: Creates one Giant Wasp, a 1/1 flying creature.
- Represent Wasps with tokens, making sure to indicate when each wasp is
- tapped. Wasps can't attack during the turn created. Treat Wasps like
- artifact creatures in every way, except that they are removed from the
- game entirely if they ever leave play. If the Hive is destroyed, the
- Wasps must still be killed individually."}
- Artif The Rack g-UUqU3 1
- Artifact
- At the end of target opponent's upkeep, The Rack deals that player
- 1 damage for each card in his or her hand fewer than three.
- {AQ/RV text: "If opponent has fewer than three cards in hand during his
- or her upkeep, the Rack does 1 damage to opponent for each card fewer
- than three."}
- Artif Throne of Bone gUUU 1
- Artifact
- <1>: Gain 1 life for a successfully cast black spell. Use this effect
- either when the spell is cast or later in the turn but only once
- for each black spell cast.
- {RV text: "<1>: Any black spell cast gives you 1 life. Can only give
- 1 life each time a black spell is cast." A/B/UL text: "<1>: Any black
- spell cast by any player gives you 1 life."}
- Artif Time Bomb iR 4
- Artifact
- During your upkeep, put a time counter on Time Bomb.
- <1T>: Sacrifice Time Bomb to have it deal * damage to each creature and
- player, where * is equal to the number of time counters on Time Bomb.
- Artif Time Vault gR-- 2
- Artifact
- <T>: Gain an additional turn after the current one. Time Vault
- doesn't untap normally during untap phase; to untap it, you must skip
- a turn. Time Vault begins tapped.
- Artif Tormod's Crypt dU2c?? 0
- Artifact
- <T>: Sacrifice Tormod's Crypt to remove all cards in target player's
- graveyard from the game.
- Artif Tower of Coireall dU2 2
- Artifact
- <T>: Target creature cannot be blocked by walls until end of turn.
- Artif Triassic Egg lR1c?? 4
- Artifact
- <3T>: Put one counter on Triassic Egg. If there are at least two such
- counters, you may sacrifice Triassic Egg to take any creature from your
- hand or graveyard and put it directly into play. Treat this creature as
- though it were just summoned.
- Artif Triskelion g--RqU1 6
- Artifact Creature 1/1
- When Triskelion comes into play, put three +1/+1 counters on it.
- <0>: Remove one of these counters from Triskelion to have Triskelion
- deal 1 damage to target creature or player.
- {AQ text: "Triskelion gets three +1/+1 counters when cast. Controller
- may discard a +1/+1 counter at any time to do 1 damage to any target."}
- Artif Urza's Avenger g--RqU1 6
- Artifact Creature 4/4
- <0>: Urza's Avenger gets -1/-1 until end of turn and your choice
- of flying, banding, first strike, or trample until end of turn.
- {AQ text: "<0>: Avenger loses -1/-1 and gains one of your choice of
- flying, banding, first strike, or trample until end of turn. Attribute
- losses and ability gains are cumulative."}
- Artif Urza's Bauble iU 0
- Artifact
- <T>: Sacrifice Urza's Bauble to choose a card at random from target
- player's hand; look at that card. Ignore this ability if that player
- has no cards left in hand. Draw a card at the beginning of the next
- turn's upkeep.
- Artif Urza's Chalice qC4 1
- Artifact
- <1>: Any artifact cast by any player gives you 1 life. Can only give 1
- life each time an artifact is cast.
- Artif Urza's Miter qU1 3
- Artifact
- <3>: Draw one card from your library every time an artifact of yours
- goes to the graveyard. Can only let you draw one card per artifact
- destruction. May not be used when you destroy an artifact to gain
- benefits from another card.
- {ERRATA: the last sentence should say: "May not be used when an
- artifact was placed in the graveyard due to being sacrificed."}
- Artif Vexing Arcanix iR 4
- Artifact
- <3T>: Target player names a card and then turns over the top card of his
- or her library. If that is the card named, put it into the player's hand.
- Otherwise, put it into the player's graveyard, and Vexing Arcanix deals 2
- damage to that player.
- Artif Vibrating Sphere iR 4
- Artifact
- During your turn, all creatures you control get +2/+0. During all other
- turns, all creatures you control get -0/-2.
- Artif Voodoo Doll lR1c?? 6
- Artifact
- Put one counter on Voodoo Doll during your upkeep. If Voodoo Doll is
- not tapped at end of your turn, it does X damage to you and is
- destroyed. X equals the number of counters on Voodoo Doll.
- <XXT>: Voodoo Doll does X damage to any one target.
- {ERRATA: During controller's upkeep, a counter must be added before the
- effect may be activated.}
- Artif Walking Wall iU 4
- Artifact Creature 0/6, Counts as a wall
- <3>: Walking Wall gets +3/-1 until end of turn and can attack this turn.
- Walking Wall cannot attack the turn it comes under your control. Use this
- ability only once a turn.
- Artif Wall of Shields iU 3
- Artifact Creature 0/4, Banding, counts as a wall.
- Artif Wall of Spears g--CqU3 3
- Artifact Creature 2/3, First strike, counts as a wall
- Artif Wand of Ith dU2 4
- Artifact
- <3T>: Look at one card at random from target player's hand. If the
- card is not a land, target player must choose either to discard it
- or pay an amount of life equal to its casting cost. If the card is a
- land, target player must choose either to discard it or pay 1 life.
- Effects that prevent or redirect damage may not be used to counter
- this loss of life. Can only be used during controller's turn.
- Artif War Barge dU2 4
- Artifact
- <3>: Target creature gains islandwalk until end of turn. If War Barge
- leaves play this turn, target creature is buried.
- Artif War Chariot iU 3
- Artifact
- <3T>: Target creature gains trample until end of turn.
- Artif Weakstone qU3 4
- Artifact
- All attacking creatures lose -1/-0. Creatures with power less than 1
- deal no damage.
- Artif Whalebone Glider iU 2
- Artifact
- <2T>: Target creature with power no greater than 3 gains flying until
- end of turn. Other effects may later be used to increase that creature's
- power beyond 3.
- Artif White Mana Battery g--RlU1 4
- Artifact
- <2T>: Put one charge counter on White Mana Battery.
- <T>: Add <W> to your mana pool and remove as many charge counters as you
- wish. For each charge counter removed from White Mana Battery, add <W>
- to your mana pool. Play this ability as an interrupt.
- {LG: no "charge" anywhere, "... mana pool. Remove ...", no "from WMB",
- "This ability is played as ..."}
- Artif Winter Orb gRRR 2
- Artifact
- No player may untap more than one land during his or her untap phase.
- {RV text: "A player may not untap more than one land during the untap
- phase of each of his or her turns." A/B/UL text: "Players can untap
- only one land each during untap phase."}
- Artif Wooden Sphere gUUU 1
- Artifact
- <1>: Gain 1 life for a successfully cast green spell. Use this effect
- either when the spell is cast or later in the turn but only once
- for each green spell cast.
- {RV text: "<1>: Any green spell cast gives you 1 life. Can only give
- 1 life each time a green spell is cast." A/B/UL text: "<1>: Any green
- spell cast by any player gives you 1 life."}
- Artif Yotian Soldier g--CqC4 3
- Artifact Creature 1/4
- Attacking does not cause Yotian Soldier to tap.
- Artif Zelyon Sword fU1 3
- Artifact
- <3T>: Target creature gets +2/+0 as long as Zelyon Sword remains tapped.
- You may choose not to untap Zelyon Sword as normal during your untap
- phase.
- Artif Zuran Orb iU 0
- Artifact
- <0>: Sacrifice a land to gain 2 life.
- Multi Adun Oakenshield lR1 GRB
- Summon Legend 1/2
- <GRBT>: Select one creature from your graveyard and place it in your hand.
- Multi Altar of Bone iR WG
- Sorcery
- Sacrifice a creature to look through your library for a creature card;
- put that card into your hand after showing it to all other players.
- Reshuffle your library afterwards.
- Multi Angus Mackenzie lR1 WUG
- Summon Legend 2/2
- <WUGT>: Creatures attack and block as normal, but none deal any
- damage during combat. All attacking creatures are still tapped. Use
- this ability any time before attack damage is dealt.
- Multi Arcades Sabboth lR1c?? 2WWGGUU
- Summon Elder Dragon Legend 7/7, Flying
- <W>: +0/+1 until end of turn. Your untapped creatures gain +0/+2.
- Attacking creatures do not get this bonus. Pay <WGU> during your
- upkeep or Arcades Sabboth is buried.
- Multi Axelrod Gunnarson lR1c?? 4BBRR
- Summon Legend 5/5, Trample
- Each time a creature is placed in the graveyard during a turn in which
- Axelrod damaged it, you gain 1 life and Axelrod does 1 damage to target
- player.
- Multi Ayesha Tanaka lR1c?? UUWW
- Summon Legend 2/2, Banding
- <T>: Artifact effect which requires an activation cost is countered
- unless its controller spends <W>. This ability is played as an interrupt.
- Multi Barktooth Warbeard lU1 4BRR
- Summon Legend 6/5
- Multi Bartel Runeaxe lR1 3GRB
- Summon Legend 6/5
- Bartel Runeaxe cannot be the target of enchant creature spells.
- Attacking does not cause Bartel Runeaxe to tap.
- Multi Boris Devilboon lR1 3BR
- Summon Legend 2/2
- <2BRT>: Put a minor demon token into play. Treat this token as a 1/1
- red and black creature.
- Multi Centaur Archer iU 1RG
- Summon Centaur 3/2
- <T>: Centaur Archer deals 1 damage to target creature with flying.
- Multi Chromatic Armor iR 1WU
- Enchant Creature
- When Chromatic Armor comes into play, put a sleight counter on it and
- choose a color. Any damage dealt to target creature by a source of that
- color is reduced to 0. <X>: Put a sleight counter on Chromatic Armor and
- change the color that it protects against. X is equal to the number of
- sleight counters on Chromatic Armor.
- Multi Chromium lR1c?? 2BBUUWW
- Summon Elder Dragon Legend 7/7, Flying, Rampage: <2>
- Pay <BUW> during your upkeep or Chromium is buried.
- {ERRATA: the "2" for Rampage is in a mana circle, but it shouldn't be.}
- Multi Dakkon Blackblade lR1c?? 2BUUW
- Summon Legend */*
- The *'s equal the number of lands you control.
- Multi Dark Heart of the Wood dC3 BG
- Enchantment
- You may sacrifice a forest to gain 3 life. Counts as both a black card
- and a green card.
- Multi Diabolic Vision iU UB
- Sorcery
- Look at the top five cards of your library and put one of them into your
- hand. Put the remaining four on top of your library in any order.
- Multi Earthlink iR 3BRG
- Enchantment
- During your upkeep, pay <2> or bury Earthlink. Whenever a creature is
- put into the graveyard from play, that creature's controller sacrifices
- a land. Ignore this effect if that player controls no lands.
- Multi Elemental Augury iR UBR
- Enchantment
- <3>: Look at the top three cards of target player's library. Put them
- on the top of that player's library in any order.
- Multi Essence Vortex iU 1UB
- Instant
- Bury target creature. That creature's controller may counter this spell
- by paying the creature's toughness in life. Effects that prevent or
- redirect damage cannot be used to counter this loss of life.
- Multi Fiery Justice iR WRG
- Sorcery
- Fiery Justice deals 5 damage divided any way you choose among any number
- of target creatures and/or players. Target opponent gains 5 life.
- Multi Fire Covenant iU 1BR
- Instant
- Fire Covenant deals X damage, divided any way you choose among any
- number of target creatures, where X is equal to the amount of life you
- pay. Effects that prevent or redirect damage cannot be used to counter
- this loss of life.
- Multi Flooded Woodlands iR 2UB
- Enchantment
- No green creature can attack unless its controller sacrifices a land
- whenever that creature attacks.
- Multi Fumarole iU 3BR
- Sorcery
- Pay 3 life to destroy target creature and target land. Effects that
- prevent or redirect damage cannot be used to counter this loss of life.
- Multi Gabriel Angelfire lR1c?? 3WWGG
- Summon Legend 4/4
- During your upkeep, Gabriel gains one of the following abilities until
- your next upkeep: flying, first strike, trample, or rampage: 3.
- Multi Ghostly Flame iR BR
- Enchantment
- Both black and red permanents and spells are considered colorless
- sources of damage.
- Multi Giant Trap Door Spider iU 1RG
- Summon Spider 2/3
- <1RGT>: Remove from the game target creature, which doesn't have flying
- and is attacking you, and Giant Trap Door Spider.
- Multi Glaciers iR 2WU
- Enchantment
- During your upkeep, pay <WU> or destroy Glaciers. All mountains become
- plains.
- Multi Gosta Dirk lR1 3WWUU
- Summon Legend 4/4, First strike
- Creatures with islandwalk may be blocked as if they did not have this
- ability.
- Multi Gwendlyn Di Corci lR1 RBBU
- Summon Legend 3/5
- <T>: Target player discards one card from his or her hand at random.
- This power may only be used during your turn.
- Multi Halfdane lR1 1BUW
- Summon Legend */*
- When Halfdane come into play he is a 3/3. During your upkeep, Halfdane
- acquires the current power and toughness of target creature other than
- Halfdane. If there are no legal targets, Halfdane becomes 3/3.
- Multi Hazezon Tamar lR1 4WGR
- Summon Legend 2/4
- On your next upkeep after Hazezon is put into play, put * token Sand
- Warriors into play, where * is the number of lands under your control.
- Treat the Warriors as 1/1 white, green, and red creatures. If Hazezon
- leaves play, all Sand Warriors are also removed from the game.
- Multi Hunding Gjornersen lU1 3UUW
- Summon Legend 5/4, Rampage: 1
- Multi Hymn of Rebirth iU 3WG
- Sorcery
- Take target creature from any graveyard and put it directly into play
- under your control as though it were just summoned.
- Multi Jacques le Vert lR1 1WGR
- Summon Legend 3/2
- All your green creatures gain +0/+2.
- Multi Jasmine Boreal lU1 3WG
- Summon Legend 4/5
- Multi Jedit Ojanen lU1 4UWW
- Summon Legend 5/5
- Multi Jerrard of the Closed Fist lU1 3GGR
- Summon Legend 6/5
- Multi Johan lR1c?? 3WGR
- Summon Legend 5/4
- If Johan does not attack and is not tapped, any of your creatures may
- attack without tapping.
- Multi Kasimir the Lone Wolf lU1 4UW
- Summon Legend 5/3
- Multi Kei Takahashi lR1c?? 2WG
- Summon Legend 2/2
- <T>: Prevent up to 2 damage to one creature.
- Multi Kjeldoran Frostbeast iU 3WG
- Summon Frostbeast 2/4
- At end of combat, destroy all creatures blocking or blocked by
- Kjeldoran Frostbeast.
- Multi Lady Caleria lR1 3WWGG
- Summon Legend 3/6
- <T>: Lady Caleria does 3 damage to target attacking or blocking creature.
- Multi Lady Evangela lR1 BUW
- Summon Legend 1/2
- <BWT>: Target creature does no damage during combat this turn.
- Multi Lady Orca lU1 5BR
- Summon Legend 7/4
- Multi Livonya Silone lR1 2GGRR
- Summon Legend 4/4, First strike, Legendary Land-walk
- Multi Lord Magnus lU1 3WWG
- Summon Legend 4/3, First strike
- Creatures with plainswalk or forestwalk may be blocked as if they did
- not have either ability.
- Multi Marhault Elsdragon lU1c?? 3GRR
- Summon Legend 4/6, Rampage: 1
- Multi Marsh Goblins dC3 BR
- Summon Goblins 1/1, Swampwalk
- Counts as both a black card and a red card.
- Multi Merieke Ri Berit iR WUB
- Summon Legend 1/1
- Does not untap during your untap phase. <T>: Gain control of target
- creature. Lose control of that creature if you lose control of Merieke
- Ri Berit. If Merieke Ri Berit leaves play or becomes untapped, bury the
- creature.
- Multi Monsoon iR 2RG
- Enchantment
- Whenever any island is untapped at the end of its controller's turn,
- tap it; Monsoon deals 1 damage to that player.
- Multi Mountain Titan iR 2BR
- Summon Titan 2/2
- <1RR>: For the rest of the turn, put a +1/+1 counter on Mountain Titan
- whenever you successfully cast a black spell.
- Multi Nebuchadnezzar lR1c?? 3BU
- Summon Legend 3/3
- <XT>: Name a card. Opponent reveals X cards from his or her hand at
- random, or entire hand if he or she does not have enough cards. Opponent
- then discards any of those cards that match the one you named. May only
- use this power during your turn.
- Multi Nicol Bolas lR1c?? 2UUBBRR
- Summon Elder Dragon Legend 7/7, Flying
- An opponent damaged by Nicol Bolas must discard entire hand. Ignore
- this effect if opponent has no cards left in hand. Pay <UBR> during
- your upkeep or Nicol Bolas is buried.
- Multi Palladia-Mors lR1c?? 2WWGGRR
- Summon Elder Dragon Legend 7/7, Flying, Trample
- Pay <WGR> during your upkeep or Palladia-Mors is buried.
- Multi Pavel Maliki lU1 4BR
- Summon Legend 5/3
- <BR>: +1/+0 until end of turn.
- Multi Princess Lucrezia lU1 3BUU
- Summon Legend 5/4
- <T>: Add <U> to your mana pool. This ability is played as an interrupt.
- Multi Ragnar lR1 UWG
- Summon Legend 2/2
- <UWGT>: Regenerate target creature.
- Multi Ramirez DePietro lU1 3BBU
- Summon Legend 4/3, First strike
- Multi Ramses Overdark lR1 2BBUU
- Summon Legend 4/3
- <T>: Destroys a target creature which has an enchantment card played on it.
- Multi Rasputin Dreamweaver lR1 4WU
- Summon Legend 4/1
- Put seven counters on Rasputin when brought into play. You may remove
- a counter to prevent one damage to Rasputin or add <1> to your mana
- pool. This ability is played as an interrupt. Put one counter on
- Rasputin during your upkeep if he started the turn untapped. You may not
- have more than seven of these counters on Rasputin at any time.
- Multi Reclamation iR 2WG
- Enchantment
- No black creature can attack unless its controller sacrifices a land
- whenever that creature attacks.
- Multi Riven Turnbull lU1 5BU
- Summon Legend 5/7
- <T>: Add <B> to your mana pool. This ability is played as an interrupt.
- Multi Rohgahh of Kher Keep lR1 2BBRR
- Summon Legend 5/5
- All your Kobolds of Kher Keep gain +2/+2. Pay <RRR> during your upkeep
- or Rohgahh and all Kobolds of Kher Keep become tapped and come under
- opponent's control.
- Multi Rubinia Soulsinger lR1c?? 2UWG
- Summon Legend 2/3
- <T>: Gain control of target creature. Rubinia does not tap or untap
- this creature. If Rubinia becomes untapped you lose control of this
- creature; you may choose not to untap Rubinia as normal during your
- untap phase. You also lose control of target creature if either
- Rubinia leaves play or you lose control of Rubinia.
- Multi Scarwood Goblins dC3 GR
- Summon Goblins 2/2
- Counts as both a green card and a red card.
- Multi Sir Shandlar of Eberyn lU1 4WG
- Summon Legend 4/7
- Multi Sivitri Scarzam lU1c?? 5BU
- Summon Legend 6/4
- Multi Skeleton Ship iR 3UB
- Summon Legend 0/3
- If at any time you control no islands, bury Skeleton Ship. <T>: Put a
- -1/-1 counter on target creature.
- Multi Sol'kanar the Swamp King lR1c?? 2RBU
- Summon Legend 5/5, Swampwalk
- Sol'kanar's controller gains 1 life each time a black spell is cast.
- Multi Spectral Shield iU 1WU
- Enchant Creature
- Target creature gets +0/+2. That creature cannot be the target of further
- spells.
- Multi Stangg lR1c?? 4GR
- Summon Legend 3/4
- When Stangg is brought into play, also put a Stangg Twin token
- into play. Stangg Twin token is a 3/4 green and red legend. If Stangg
- leaves play, remove Stangg Twin token from game. if Stangg Twin
- leaves play, bury Stangg.
- Multi Storm Spirit iR 3WUG
- Summon Spirit 3/3, Flying
- <T>: Storm Spirit deals 2 damage to target creature.
- Multi Stormbind iR 1RG
- Enchantment
- <2>: Discard a card at random from your hand to have Stormbind deal 2
- damage to target creature or player.
- Multi Sunastian Falconer lU1 3GR
- Summon Legend 4/4
- <T>: Add <2> to your mana pool. This ability is played as an interrupt.
- Multi Tetsuo Umezawa lR1 RBU
- Summon Legend 3/3
- <RBBUT>: Destroy target tapped creature or target blocking creature.
- Tetsuo may not be a target of an enchant creature spell.
- Multi The Lady of the Mountain lU1 4GR
- Summon Legend 5/5
- Multi Tobias Andrion lU1c?? 3UW
- Summon Legend 4/4
- Multi Tor Wauki lU1c?? 2BBR
- Summon Legend 3/3
- <T>: Tor Wauki does 2 damage to target attacking or blocking creature.
- Multi Torsten Von Ursus lU1 3WGG
- Summon Legend 5/5
- Multi Tuknir Deathlock lR1 GGRR
- Summon Legend 2/2, Flying
- <GRT>: Target creature gains +2/+2 until end of turn.
- Multi Ur-Drago lR1 3BBUU
- Summon Legend 4/4, First strike
- Creatures with swampwalk may be blocked as if they did not have this
- ability.
- Multi Vaevictis Asmadi lR1c?? 2BBRRGG
- Summon Elder Dragon Legend 7/7, Flying
- <B>: Gain +1/+0 until end of turn. <R>: Gain +1/+0 until end of turn.
- <G>: Gain +1/+0 until end of turn. Pay <BRG> during your upkeep or
- Vaevictis Asmadi is buried.
- Multi Wings of Aesthir iU WU
- Enchant Creature
- Target creature gains flying and first strike and gets +1/+0.
- Multi Xira Arien lR1c?? GRB
- Summon Legend 1/2, Flying
- <GRBT>: Target player draws one card.
- Land Adarkar Wastes iR
- Land
- <T>: Add <1> to your mana pool.
- <T>: Add <W> to your mana pool. Adarkar Wastes deals 1 damage to you.
- <T>: Add <U> to your mana pool. Adarkar Wastes deals 1 damage to you.
- Land Adventurers' Guildhouse lU1
- Land
- All your green legends gain bands with other legends.
- Land Arena pU
- Land
- <3T>: Choose one of your creatures and have your opponent choose one of
- his or her creatures. Both target creatures become tapped. Your creature
- does its power in damage to your opponent's creature, and your opponent's
- creature does its power in damage to yours.
- {Distributed by mail to purchasers of the novel _Arena_, starting in
- November 1994.}
- Land Badlands gRR-
- Land
- <T>: Add either <R> or <B> to your mana pool. Counts as both mountains
- and swamp and is affected by spells that affect either. If a spell
- destroys one of these land types, this card is destroyed; if a spell
- alters one of these land types, the other land type is unaffected.
- {A/B/UL text: "Counts as both mountains and swamp and is affected by spells
- that affect either. Tap to add either <R> or <B> to your mana pool."}
- Land Bayou gRR-
- Land
- <T>: Add either <B> or <G> to your mana pool. Counts as both swamp
- and forest and is affected by spells that affect either. If a spell
- destroys one of these land types, this card is destroyed; if a spell
- alters one of these land types, the other land type is unaffected.
- {A/B/UL text: "Counts as both swamp and forest and is affected by spells
- that affect either. Tap to add either <B> or <G> to your mana pool."}
- Land Bazaar of Baghdad nU3
- Land
- Tap to take two cards from your library, after which you must immediately
- discard three from your hand to your graveyard. If you don't have three
- or more cards in your hand, discard your whole hand. No spells may be
- cast between drawing and discarding cards.
- Land Bottomless Vault fU1
- Land
- Comes into play tapped. You may choose not to untap Bottomless Vault
- during your untap phase and instead put a storage counter on it. <T>:
- Remove any number of storage counters from Bottomless Vault. For each
- storage counter removed, add <B> to your mana pool.
- Land Brushland iR
- Land
- <T>: Add <1> to your mana pool.
- <T>: Add <W> to your mana pool. Brushland deals 1 damage to you.
- <T>: Add <G> to your mana pool. Brushland deals 1 damage to you.
- Land Cathedral of Serra lU1
- Land
- All your white legends gain bands with other legends.
- Land City of Brass nU3c??
- Land
- Tap to add 1 mana of any color to your mana pool. You suffer 1 damage
- whenever City of Brass becomes tapped.
- Land City of Shadows dU1
- Land
- <T>: Sacrifice one of your creatures, but remove it from the game
- instead of placing it in your graveyard. Put a counter on City of
- Shadows.
- <T>: Add X colorless mana to your mana pool, where X is the number
- of counters on City of Shadows.
- Land Desert nC11
- Land
- Tap to add 1 colorless mana to your mana pool OR do 1 damage to an
- attacking creature after it deals its damage.
- {ERRATA: new text: "<T>: Add <1> to your mana pool.
- <T>: Target attacking creature takes 1 damage at the end of combat.
- Play this ability before attack damage is dealt."}
- Land Diamond Valley nU2
- Land
- Tap to sacrifice one of your creatures in exchange for a number of
- life points equal to its toughness. Note that this ability may be used
- after blocking has been declared.
- Land Dwarven Hold fU1
- Land
- Comes into play tapped. You may choose not to untap Dwarven Hold during
- your untap phase and instead put a storage counter on it. <T>: Remove any
- number of storage counters from Dwarven Hold. For each storage counter
- removed, add <R> to your mana pool.
- Land Dwarven Ruins fU2
- Land
- Comes into play tapped. <T>: Add <R> to your mana pool. <T>: Sacrifice
- Dwarven Ruins to add <RR> to your mana pool.
- Land Ebon Stronghold fU2
- Land
- Comes into play tapped. <T>: Add <B> to your mana pool. <T>: Sacrifice
- Ebon Stronghold to add <BB> to your mana pool.
- Land Elephant Graveyard nU2
- Land
- Tap to add 1 colorless mana to your mana pool or regenerate an
- Elephant or Mammoth.
- Land Forest gXXXiX
- Land
- <T>: Add <G> to your mana pool.
- Land Glacial Chasm iU
- Land Cumulative Upkeep: 2 life
- When Glacial Chasm comes into play, sacrifice a land. You cannot attack.
- All damage dealt to you is reduced to 0.
- Land Halls of Mist iR
- Land Cumulative Upkeep: <1>
- No creature can attack if it attacked during its controller's last turn.
- Land Hammerheim lU2
- Legendary Land
- <T>: Add <R> to your mana pool.
- <T>: Remove all landwalking ability from target creature until end of
- turn.
- Land Havenwood Battleground fU2
- Land
- Comes into play tapped. <T>: Add <G> to your mana pool. <T>: Sacrifice
- Havenwood Battleground to add <GG> to your mana pool.
- Land Hollow Trees fU1
- Land
- Comes into play tapped. You may choose not to untap Hollow Trees during
- your untap phase and instead put a storage counter on it. <T>: Remove any
- number of storage counters from Hollow Trees. For each storage counter
- removed, add <G> to your mana pool.
- Land Icatian Store fU1
- Land
- Comes into play tapped. You may choose not to untap Icatian Store during
- your untap phase and instead put a storage counter on it. <T>: Remove any
- number of storage counters from Icatian Store. For each storage counter
- removed, add <W> to your mana pool.
- Land Ice Floe iU
- Land
- You may choose not to untap Ice Floe during your untap phase. <T>: Tap
- target creature without flying that is attacking you. As long as Ice Floe
- remains tapped, that creature does not untap during its controller's untap
- phase.
- Land Island gXXXiX
- Land
- <T>: Add <U> to your mana pool.
- Land Island of Wak-Wak nU2
- Land
- Tap to reduce target flying creature's power to 0.
- Land Karakas lU2
- Legendary Land
- <T>: Add <W> to your mana pool.
- <T>: Return target legend to owner's hand; enchantments on target
- legend are destroyed.
- Land Karplusan Forest iR
- Land
- <T>: Add <1> to your mana pool.
- <T>: Add <R> to your mana pool. Karplusan Forest deals 1 damage to you.
- <T>: Add <G> to your mana pool. Karplusan Forest deals 1 damage to you.
- Land Land Cap iR
- Land
- If there are any depletion counters on Land Cap, it does not untap
- during your untap phase. At the beginning of your upkeep, remove a
- depletion counter from Land Cap.
- <T>: Add <W> to your mana pool. Put a depletion counter on Land Cap.
- <T>: Add <U> to your mana pool. Put a depletion counter on Land Cap.
- Land Lava Tubes iR
- Land
- If there are any depletion counters on Lava Tubes, it does not untap
- during your untap phase. At the beginning of your upkeep, remove a
- depletion counter from Lava Tubes.
- <T>: Add <B> to your mana pool. Put a depletion counter on Lava Tubes.
- <T>: Add <R> to your mana pool. Put a depletion counter on Lava Tubes.
- Land Library of Alexandria nU3
- Land
- Tap to add 1 colorless mana to your mana pool OR draw a card from your
- library; you may use the card-drawing ability only if you have exactly
- seven cards in your hand.
- Land Maze of Ith dC1
- Land
- <T>: Target attacking creature becomes untapped. This creature
- neither deals nor receives damage as a result of combat.
- Land Mishra's Factory g--UqU3C 1
- Land
- <T>: Add one colorless mana to your mana pool.
- <1>: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact
- creature, until end of turn. Assembly Worker still counts as a
- land but cannot be tapped for mana the turn it comes into play.
- <T>: Target Assembly Worker gets +1/+1 until end of turn.
- {AQ text: "Tap to add 1 colorless mana to your mana pool -or- give any
- Assembly Worker +1/+1 until end of turn. <1>: Mishra's Factory becomes
- an Assembly Worker, a 2/2 artifact creature, until end of turn.
- Assembly Worker is still considered a land as well."
- Four artworks exist; the light green one with a blue balloon is the C1;
- the others are U1; the orange colored "fall" one is in 4E.}
- Land Mishra's Workshop qU1
- Land
- Tap to add 3 colorless mana to your mana pool. This mana may only
- be used to cast artifacts.
- Land Mountain gXXXnC1i X
- Land
- <T>: Add <R> to your mana pool.
- {A/B/UL: Misspelled Shuler}
- Land Mountain Stronghold lU1
- Land
- All your red legends may band with other legends.
- {This card really is worded differently from the other four similar cards.}
- Land Oasis g--UnU4
- Land
- <T>: Prevent 1 damage to any creature.
- Land Pendelhaven lU2
- Legendary Land
- <T>: Add <G> to your mana pool.
- <T>: Target 1/1 creature gains +1/+2 until end of turn.
- Land Plains gXXXiX
- Land
- <T>: Add <W> to your mana pool.
- Land Plateau gRR-
- Land
- <T>: Add either <R> or <W> to your mana pool. Counts as both mountains
- and plains and is affected by spells that affect either. If a spell
- destroys one of these land types, this card is destroyed; if a spell
- alters one of these land types, the other land type is unaffected.
- {A/B/UL text: "Counts as both mountains and plains and is affected by
- spells that affect either. Tap to add either <R> or <W> to your mana
- pool." Revised card has new artwork. ERRATA: Revised artwork should
- be credited to Cornelius Brudi.}
- Land Rainbow Vale fU1
- Land
- <T>: Add 1 mana of any color to your mana pool. Control of Rainbow Vale
- passes to opponent at end of turn.
- Land River Delta iR
- Land
- If there are any depletion counters on River Delta, it does not untap
- during your untap phase. At the beginning of your upkeep, remove a
- depletion counter from River Delta.
- <T>: Add <U> to your mana pool. Put a depletion counter on River Delta.
- <T>: Add <B> to your mana pool. Put a depletion counter on River Delta.
- Land Ruins of Trokair fU2
- Land
- Comes into play tapped. <T>: Add <W> to your mana pool. <T>: Sacrifice
- Ruins of Trokair to add <WW> to your mana pool.
- Land Safe Haven dU1c??
- Land
- <2T>: Remove target creature you control from game. This ability
- is played as an interrupt. During your upkeep, sacrifice Safe Haven
- to return all creatures it has removed from game directly into play.
- Treat this as if they were just summoned.
- Land Sand Silos fU1
- Land
- Comes into play tapped. You may choose not to untap Sand Silos during
- your untap phase and instead put a storage counter on it. <T>: Remove any
- number of storage counters from Sand Silos. For each storage counter
- removed, add <U> to your mana pool.
- Land Savannah gRR-
- Land
- <T>: Add either <W> or <G> to your mana pool. Counts as both plains
- and forest and is affected by spells that affect either. If a spell
- destroys one of these land types, this card is destroyed; if a spell
- alters one of these land types, the other land type is unaffected.
- {A/B/UL text: "Counts as both forest and plains and is affected by spells
- that affect either. Tap to add either <G> or <W> to your mana pool."}
- Land Scrubland gRR-
- Land
- <T>: Add either <W> or <B> to your mana pool. Counts as both plains
- and swamp and is affected by spells that affect either. If a spell
- destroys one of these land types, this card is destroyed; if a spell
- alters one of these land types, the other land type is unaffected.
- {A/B/UL text: "Counts as both plains and swamp and is affected by spells
- that affect either. Tap to add either <W> or <B> to your mana pool."}
- Land Seafarer's Quay lU1
- Land
- All your blue legends gain bands with other legends.
- Land Snow-Covered Forest iX
- Land
- <T>: Add <G> to your mana pool.
- Land Snow-Covered Island iX
- Land
- <T>: Add <U> to your mana pool.
- Land Snow-Covered Mountain iX
- Land
- <T>: Add <R> to your mana pool.
- Land Snow-Covered Plains iX
- Land
- <T>: Add <W> to your mana pool.
- Land Snow-Covered Swamp iX
- Land
- <T>: Add <B> to your mana pool.
- Land Sorrow's Path dU1
- Land
- <T>: Exchange two of opponent's blocking creatures. This exchange may
- not cause an illegal block. Sorrow's Path does 2 damage to you and 2
- damage to each creature you control whenever it is tapped.
- Land Strip Mine g--UqU3C 1
- Land
- <T>: Add one colorless mana to your mana pool.
- <T>: Sacrifice Strip Mine to destroy target land.
- {AQ text: "Tap to add 1 colorless mana to your mana pool -or- place
- Strip Mine in your graveyard and destroy one land of your choice."
- Four artworks exist; the one without sky and without the small tower
- on the near side of the mine is the C1; the others are U1; the one with
- sky and a small cave in the distant wall is in 4E. ERRATA: "place ...
- graveyard" on the AQ version should be "sacrifice Strip Mine".}
- Land Sulfurous Springs iR
- Land
- <T>: Add <1> to your mana pool.
- <T>: Add <B> to your mana pool. Sulfurous Springs deals 1 damage to you.
- <T>: Add <R> to your mana pool. Sulfurous Springs deals 1 damage to you.
- Land Svyelunite Temple fU2
- Land
- Comes into play tapped. <T>: Add <U> to your mana pool. <T>: Sacrifice
- Svyelunite Temple to add <UU> to your mana pool.
- Land Swamp gXXXiX
- Land
- <T>: Add <B> to your mana pool.
- Land Taiga gRR-
- Land
- <T>: Add either <G> or <R> to your mana pool. Counts as both forest
- and mountains and is affected by spells that affect either. If a spell
- destroys one of these land types, this card is destroyed; if a spell
- alters one of these land types, the other land type is unaffected.
- {A/B/UL text: "Counts as both forest and mountains and is affected by
- spells that affect either. Tap to add either <G> or <R> to your mana
- pool."}
- Land The Tabernacle at Pendrell Vale lR1
- Legendary Land
- All creatures now require an upkeep cost of <1> in addition
- to any other upkeep costs they may have. If the upkeep cost for a
- creature is not paid, the creature is destroyed.
- Land Timberline Ridge iR
- Land
- If there are any depletion counters on Timberline Ridge, it does not
- untap during your untap phase. At the beginning of your upkeep, remove
- a depletion counter from Timberline Ridge.
- <T>: Add <R> to your mana pool. Put a depletion counter on Timberline Ridge.
- <T>: Add <G> to your mana pool. Put a depletion counter on Timberline Ridge.
- Land Tolaria lU2
- Legendary Land
- <T>: Add <U> to your mana pool.
- <T>: During upkeep remove the banding or bands with other ability from
- target creature until end of turn.
- Land Tropical Island gRR-
- Land
- <T>: Add either <G> or <U> to your mana pool. Counts as both forest
- and islands and is affected by spells that affect either. If a spell
- destroys one of these land types, this card is destroyed; if a spell
- alters one of these land types, the other land type is unaffected.
- {A/B/UL text: "Counts as both forest and islands and is affected by spells
- that affect either. Tap to add either <G> or <U> to your mana pool."
- Alpha: artwork miscredited to Mark Poole, should be Jesper Myrfors.}
- Land Tundra gRR-
- Land
- <T>: Add either <U> or <W> to your mana pool. Counts as both islands
- and plains and is affected by spells that affect either. If a spell
- destroys one of these land types, this card is destroyed; if a spell
- alters one of these land types, the other land type is unaffected.
- {A/B/UL text: "Counts as both islands and plains and is affected by spells
- that affect either. Tap to add either <U> or <W> to your mana pool."}
- Land Underground River iR
- Land
- <T>: Add <1> to your mana pool.
- <T>: Add <U> to your mana pool. Underground River deals 1 damage to you.
- <T>: Add <B> to your mana pool. Underground River deals 1 damage to you.
- Land Underground Sea gRR-
- Land
- <T>: Add either <B> or <U> to your mana pool. Counts as both swamp
- and islands and is affected by spells that affect either. If a spell
- destroys one of these land types, this card is destroyed; if a spell
- alters one of these land types, the other land type is unaffected.
- {A/B/UL text: "Counts as both swamp and islands and is affected by spells
- that affect either. Tap to add either <B> or <U> to your mana pool."}
- Land Unholy Citadel lU1
- Land
- All your black legends gain bands with other legends.
- Land Urborg lU2
- Legendary Land
- <T>: Add <B> to your mana pool.
- <T>: Remove first strike ability or swampwalk ability from target
- creature until end of turn.
- Land Urza's Mine qC6c??
- Land
- Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine,
- Urza's Tower, and Urza's Power Plant in play at the same time, tap to
- add 2 colorless mana to your mana pool.
- {Four different artworks exist; the Bathyscape and Tower are C2 while
- the Tunnel Mouth and Pulley are C1.}
- Land Urza's Power Plant qC6c??
- Land
- Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine,
- Urza's Tower, and Urza's Power Plant in play at the same time, tap to
- add 2 colorless mana to your mana pool.
- {Four different artworks exist; the "insect" and "sphere" ones are C2
- while the others are C1.}
- Land Urza's Tower qC5c??
- Land
- Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine,
- Urza's Tower, and Urza's Power Plant in play at the same time, tap to
- add 3 colorless mana to your mana pool.
- {Four different artworks exist; the one with forest is a C2 while the
- others are C1's.}
- Land Veldt iR
- Land
- If there are any depletion counters on Veldt, it does not untap during
- your untap phase. At the beginning of your upkeep, remove a depletion
- counter from Veldt.
- <T>: Add <W> to your mana pool. Put a depletion counter on Veldt.
- <T>: Add <G> to your mana pool. Put a depletion counter on Veldt.
- Land Volcanic Island gRR-
- Land
- <T>: Add either <U> or <R> to your mana pool. Counts as both islands
- and mountains and is affected by spells that affect either. If a spell
- destroys one of these land types, this card is destroyed; if a spell
- alters one of these land types, the other land type is unaffected.
- {B/UL text: Counts as both islands and mountains and is affected by
- spells that affect either. Tap to add either <U> or <R> to your mana
- pool." This card is missing from the Alpha printing.}
-